Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1130 times
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Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
The Gilt Thorns
The Gilt Thorns
Point of Interest
Details
Coordinates(67, -8)
Description

The Gilt Thorns are known for being a ceremonial training ground dedicated to the art of social combat. The kind of combat where words can be daggers, and daggers must never leave a scar. Here, the wealthy of the Sprigs learn the rituals of sanctioned dueling. The calls, the steps, the poisons permitted by contract, and the expressions expected of the victor. Every lesson teaches both law and performance, given by instructors who are well versed in etiquette, anatomy, and the art of leaving a bruise that teaches and humiliates. Many who train here hope to never draw blood, but the Gilt Thorns is not a place for place. Duels of inheritance, grievance, and reputation are staged here weekly. A group of retired instructors act as scribes who ensure that every match abides by Odrun's legal codes and that every floorboard is enchanted to record the flow of movement for review to ensure there is no foul play.

Appearance

Tucked just off the main promenade of the Spindle, The Gilt Thorns appears at first glance to be a street theater or garden atrium. A woven canopy of amberglass and beetlewing silk shades the open courtyard, where delicate dueling platforms of polished bonewood float on tensioned threadvine. Thorned vines—gilded and trimmed—curl up iron latticework arches, casting intricate shadows on the stone below. Tall brass mirrors line the courtyard edges, angled to catch every flick of a blade and every gesture of poise. From behind velvet-veined screens, patrons sip shimmerfruit tea and place wagers on practice bouts while masked instructors trace combat forms like dancers beneath a spotlight.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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