A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1117 times |
Cloned | 33 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
Coordinates | (-121, -127) |
The Lanternrest was once famous for its glowing fungi groves and lanterns that were so bright it could pierce even the thickest parts of the Murkrun fog. The inn was run by a retired adventurer in the past, a bard named Carleth Quen. Years ago, the bar had become overtaken by bandits who now use it as a toll post. Travelers who pass by the Lanternrest on their way to Odrun Fell are met with hostility and extortion. The bandits here are afraid of the dangers that come from the greatclub tunnels, many of them bear scars from their time within Odrun Fell before they left for a safer means to make money by extorting curious travelers. Some of the bandits have spent time working as mercenaries for the Cudgel, others were laborers who were fed up with the dangers of working within the tunnels.
Tucked beneath the broad arms of a flamewood tree, The Lanternrest glows like an inviting hearth in the heart of Murkrun Forest. The abandoned inn’s moss-covered stone base is ringed by bright wildflowers and glowing fungi that burst with color at twilight—violet, amber, and sky-blue. Lanterns, enchanted long ago, still hang from crooked poles and vine-choked eaves, flickering with warmth though no hand tends them. Ivy curls through shattered windows, and birds nest in the broken rafters, yet the air around the inn always smells faintly of spiced cider and woodsmoke. A cracked sign above the door reads: “Welcome, weary—Rest and Be Bright.”