Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1118 times
Cloned33 times
Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
Cradle of Hooks
Cradle of Hooks
Point of Interest
Details
Coordinates(114, 27)
Description

The Cradle of Hooks is an orphanage that doubles as a delver preparation hall. It was founded in the Barrows to help orphans pick up work as delvers when they come of age. Most of the orphans who live here are children of fallen laborers and delvers, so they are already pretty familiar with the duties that delvers would normally undertake. Children are given shelter, taught discipline, and given a change to forge their own path, but in the end they are mostly encouraged to delve or become laborers. Children are taught to rig simple traps, care for tunnelbeasts, and memorize essential tunnel routes at a young age. On the wall within the Cradle is a line where every orphan who enters and exits is recorded, with the names crossed out in red if they had died. On the wall, there are many crossed out names.

Appearance

The Cradle is housed inside the ribcage of a colossal insect skeleton, its bones lashed together with silk-rope and metal reinforcements. Webbed hammocks stretch between supports, swaying above practice dummies and climbing nets. Wind chimes made of old gear and teeth hang from hooks in the ceiling, filling the space with sharp, tinkling music like laughter trying to sound brave.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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