Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
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15 days ago
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Yesterday
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Gnarlgut Hall
Gnarlgut Hall
Point of Interest
Details
Coordinates(78, -22)
Description

The Gnarlgut Hall is a communal extraction center where some delvers return to scrape, bleed, and break down their insect kills for coin. There are other places in the city where delvers can do this, but this one is run by a patchwork of independent guildless workers and old Cudgel retirees who couldn't afford to live anywhere else, so many who come here are supporting them by bringing their business here. Workers queue up daily to rent a butchers bay and pay a small fee to use sharpened chitin tools and collection bins. The halls don't discriminate, if you kill it and can carry it in, you will always be given space. Even though the Gnarlgut Hall is independent from all of the guilds, it has an unspoken agreement with the Promissory, who send middlemen to purchase unique goods before they are brought into the Slough.

Appearance

Built into the hollowed-out thorax of a tunnel-burrower, the Hall resembles a collapsed cathedral with its segmented carapace. Lanterns filled with fireflies hang from the ribs, casting a jaundiced glow over cracked beetle-hide doors, while smoke and stink escape from the back where refuse is processed.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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