A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!
Played | 1118 times |
Cloned | 33 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
Coordinates | (78, -22) |
The Gnarlgut Hall is a communal extraction center where some delvers return to scrape, bleed, and break down their insect kills for coin. There are other places in the city where delvers can do this, but this one is run by a patchwork of independent guildless workers and old Cudgel retirees who couldn't afford to live anywhere else, so many who come here are supporting them by bringing their business here. Workers queue up daily to rent a butchers bay and pay a small fee to use sharpened chitin tools and collection bins. The halls don't discriminate, if you kill it and can carry it in, you will always be given space. Even though the Gnarlgut Hall is independent from all of the guilds, it has an unspoken agreement with the Promissory, who send middlemen to purchase unique goods before they are brought into the Slough.
Built into the hollowed-out thorax of a tunnel-burrower, the Hall resembles a collapsed cathedral with its segmented carapace. Lanterns filled with fireflies hang from the ribs, casting a jaundiced glow over cracked beetle-hide doors, while smoke and stink escape from the back where refuse is processed.