Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
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Created
15 days ago
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Yesterday
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Skelk’s Hollow
Skelk’s Hollow
Point of Interest
Details
Coordinates(128, 4)
Description

Skelk's Hollow is a neighborhood tavern, healers den and part minor shrine run by a retired delver named Skelk Murn. As a gathering place, it welcomes delvers, laborers and travelers alike, serving as a quiet sanctuary for those who've seen too much of the tunnels or too much travel. As a healer's den, healers from the Cudgel often stop by to treat injured laborers and delvers free of charge if you don't count the free meal provided by Skelk's Hollow. As a minor shrine, this neighborhood tavern offers a quiet place with an alter to no particular god that a devout cleric can find a moment of peace in. Skelk's is also well know for it's "story nights" where a regular gathering of delvers takes place. They trade tales and patch each other up mentally and physically. Busted legs or bruised souls are as common as a scraped knuckle at Skelk's.

Appearance

The Hollow is built low and squat beneath a mound of scavenged shell and hardened mud. A beetle’s jaw is mounted above the door like a broken smile, and a faded red cloth hangs beside it bearing the crude symbol of a cracked tankard and a stitched bone. Glowcap moss lines the ground like a welcome mat. The Hollow is cramped but warm, filled with mismatched furniture, old delver gear nailed to the walls, and bundles of dried herbs tied to ceiling ropes. The central hearth crackles with an oily blue flame, and wooden mugs line the back shelf—each one etched with a name. A small corner curtained in insect-hide serves as a first-aid space, where Skelk treats everything from insect bites to existential dread.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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