Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
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Regent’s Dining Hall
Regent’s Dining Hall
Point of Interest
Details
Coordinates(122, 93)
Description

The Regent's Dining hall gives off a feeling of solitude. The only times the Regent is not eating here alone is when the space is being used for ceremonial banquets and post-council gatherings. The dining hall was build with grandeur in mind and meant for high society gatherings. Here, seats are carefully arranged by rank, politics, and influence. Meals hosted here are rich in both flavor and implication. Delicacies range from jelly-spiced stickbug fruit to steamed meat from deep-tunnel beetles, prepared by chefs bound to no guild. The hall is one of the few places where all four factions break bread under a single roof.

Appearance

The long table of the dining hall is hewn from a single length of stonewood and polished to a deep maroon sheen. Overhead, floating globes of amberglass cast warm, shifting light, and a mural of the city's founding stretches across one wall—painted in crushed chitin and goldleaf. Velvet banners hang between tall, narrow windows, their edges trimmed in insect silk. The room smells faintly of cloves, wine, and ceremonial tension.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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