Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
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Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
The Regent’s Study
The Regent’s Study
Point of Interest
Details
Coordinates(116, 98)
Description

The Regent's Study has been used by every past Regent of Odrun Fell. Currently this study is where Myra Thorneveil attempts to parse the unspoken tides of the city. Here, she reads reports from the Hilt, parses trade ledgers sent by the Promissory, deals with laborer grievances against the Barleys, and mobilizes Cudgel forces for special expeditions decided upon by the Council of Odrun. This is the one place in the Regent's Estate where Myra Thorneveil feels is truly hers. Decorations like cracked masks from the Shroud, sealed vials of phosphor fog from the greatclub tunnels, and rare monster parts fill the room.

Appearance

Books line every wall of the study, stacked in asymmetrical towers and packed into lacquered shelves. A massive beetle-shell desk dominates the center, its chitin still faintly iridescent. Brass lamps with pulsing glowworm filaments provide soft, steady light. One corner is filled with maps—some of parchment, some etched into stretched bughide—while a small hearth crackles beside a worn leather chair with a stitched sword sigil fading on the back.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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