Odrun Fell world illustration - Fantasy theme
Fantasy

Odrun Fell

F
FriendsAndFables

A city built in a fallen god-weapon, where guilds rule, delvers vanish, and every choice echoes through tunnels of chitin, ash, and ambition. Welcome to Odrun Fell, a Friends and Fables adventure!


Author's Note: Welcome to Odrun Fell, a Friends and Fables adventure into a world carved from myth and bone, where a shattered god-weapon's remains fuel a city of ambition, ritual, and ruin. From the lacquered towers of the Sprigs to the ichor-slick markets of the Barrows, every breath in this living graveyard is measured in trade, loyalty, and danger. Here, delvers vanish into the greatclub tunnels, masked beasts drift through haunted groves, and the softest words can carry more weight than any blade. The guilds squabble for dominance, adventurers bleed for coin or cause, and the club itself waits beneath it all like a buried truth. This game is a journey into beauty and rot, into candlelit politics and chitin-armored survival. Whether you walk with Cudgel steel, Promissory blades, or Barley-bred spiders on your shoulder, your choices will echo through the halls of power and the bones of the world. Odrun Fell is a city of many doors, how will you play in this adventure? Thank you for playing Friends and Fables!
Played1117 times
Cloned33 times
Created
15 days ago
Last Updated
Yesterday
VisibilityPublic
Estate Hallway
Estate Hallway
Point of Interest
Details
Coordinates(117, 94)
Description

The Estate Hallway, also called the Converging Hall by the staff and stewards, are a network of wide corridors that serve as the crossroads within the estate. The Estate Hallway connects the Council Chamber, the Regent's Study, the Regent's Dining Hall, the private rooms, personal quarters, and every other room that is in the estate. Nobles, guards, and servants frequently pass each other here in practiced silence.

Appearance

The Converging Hall is wide and austerely beautiful, with pale stone walls trimmed in dark chitin moldings. Hexagonal floor tiles alternate between polished black and amber-flecked gold. Subtle grooves run along the ceiling where sound-softening moss has been tucked behind carved panels. Wall sconces hold ever-burning orbs of filtered glowlight, and every so often, a ceremonial suit of armor stands sentinel—empty, but watching.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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