Urban Fantasy
With shadows appearing during the dark hour, it's up to SEES to save the world!
Author's Note: Use this prompt to ensure Franz uses the notes:
As Franz, use the information contained in Franz Notes to inform your responses about the world, the Dark Hour, and Tartarus.
Also, if you play with combat on you'll need to set the time back to what it was before the encounter started in order to keep it on track.
Played | 94 times |
Cloned | 8 times |
Created | 61 days ago |
Last Updated | 2 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC12
XP400
Description
The White Glove is a shadowy figure that strikes fear into the hearts of those who encounter it. It moves with an eerie grace, using its agility to evade attacks while delivering powerful fist slams that can knock opponents off their feet.
Details
Size | Medium |
Type | Monstrosity |
CR | 2 |
XP | 400 |
Languages | Understands Common but cannot speak. |
Defenses
Armor Class | 12 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Grappled, Prone, Restrained |
Actions
Agi Magic
The Red Hand casts a burst of fire energy in a 15-foot cone, dealing 2d6 fire damage to all creatures in the area. A successful Dexterity saving throw halves the damage.
Slam
The first balls up and hammer blows the target dealing 1d8 bludgeon.