Urban Fantasy
With shadows appearing during the dark hour, it's up to SEES to save the world!
Author's Note: Use this prompt to ensure Franz uses the notes:
As Franz, use the information contained in Franz Notes to inform your responses about the world, the Dark Hour, and Tartarus.
Also, if you play with combat on you'll need to set the time back to what it was before the encounter started in order to keep it on track.
Played | 94 times |
Cloned | 8 times |
Created | 61 days ago |
Last Updated | 2 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC15
XP450
Description
Dancing Hands are supernatural entities that manifest as floating, disembodied gloves, exuding an eerie intelligence. They prefer to toy with their opponents, using magical attacks and unpredictable movements to confuse and distract before striking with deadly precision.
Details
Size | Small |
Type | Undead |
CR | 2 |
XP | 450 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Agi
The Dancing Hand unleashes a burst of fire at a target within 60 feet, dealing 2d6 fire damage on a hit.
Coordinated Assault
If multiple Dancing Hands are present, they can coordinate their attacks, granting advantage on their next attack roll against a target.
Mocking Gesture
The Dancing Hand performs a taunting gesture, forcing one target to make a Wisdom saving throw or become frightened until the end of its next turn.