Pokemon fire red
Played | 5 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 15 days ago |
Visibility | Public |

Description
Haunter is a malevolent spirit that thrives on fear and chaos, haunting the shadows and preying on the living. It revels in tormenting its victims, using its ghostly powers to manipulate the environment and strike terror into the hearts of those who encounter it.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | None |
Armor Class | 15 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Ghostly Speed
Haunter can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside an object.
Invisibility
Haunter can become invisible at will. It remains invisible until it attacks or uses a spell.
Poltergeist (Recharge 5–6)
Haunter causes objects in a 30 ft. radius to move violently. Each creature in the area must make a DC 14 Dexterity saving throw, taking 2d6 bludgeoning damage on a failed save and being knocked prone.
Shadow Ball
Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 3d8 necrotic damage.