Pokemon fire red
Played | 5 times |
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Created | 26 days ago |
Last Updated | 14 days ago |
Visibility | Public |
2F – Trainer's Essentials
A bustling shop filled with essential items for adventurers, including Poké Balls, Potions, Repels, and Escape Ropes. One aisle is dedicated to adventuring gear, offering camping tools, mini cook kits, and lanterns to aid in any journey.
3F - Battle Supplies
This combat-focused floor is filled with shelves stocked with various TMs, stat-boosting items like X Attack and Guard Spec., and an array of battle tools. A showcase displays rare held items such as Leftovers and Focus Band behind reinforced glass, enticing adventurers and trainers alike.

4F - Evolution Aids
A vibrant marketplace stall specializing in rare evolution items for trainers and their Pokémon. Here, adventurers can find evolution stones, trade-based evolution gear, and custom Poké Balls, alongside a selection of incense and mysterious amulets. The highlight is a peculiar 'Mystery Stone' that has baffled many, rumored to hold untold powers.
5F - The Elite Trainer's Emporium
A luxurious shop catering to elite trainers, offering a variety of decorative items such as hats, gloves, keychains, and exquisite Poké Ball casings. The store also features rare incense, unique tea blends, and perfumes designed for contests, alongside fashionable accessories for Pokémon.
Agatha’s Shadow Sanctum
Agatha’s Shadow Sanctum is a hauntingly beautiful chamber shrouded in mist and dimly lit by flickering candles. Illusions dance among the shadows, and the whispers of long-lost souls echo through the air, creating an eerie yet captivating atmosphere.
Area 1
The Safari Lodge serves as the central hub for adventurers preparing for their journeys into the wild. Visitors register here, gear up with essential supplies, and receive Safari Balls and bait to aid in their explorations. A large map displays the sprawling paths and diverse terrain types that lie ahead, while friendly staff offer advice and guidance. Warnings are prominently posted: 'Leave only footprints. Take only memories… and maybe a Kangaskhan.'
Area 2
The Hidden Highlands is a rugged and isolated terrain characterized by raised plateaus and deep patches of grass. Explorers navigating this area must contend with tricky turns and the looming pressure of time, as they seek shortcuts along ledges and maneuver through clusters of boulders. The air is filled with the sounds of wild Pokémon, including Nidorino, Exeggcute, Cubone, Kangaskhan, and Tauros, adding to the area's vibrant yet challenging atmosphere.
Area 3
The Forgotten Edge is a remote and dense jungle area, often the last stop for explorers seeking rare treasures. It features winding paths through thick foliage and swampy borders, leading to the legendary Secret House, where adventurers can uncover HMs and hidden items like Gold Teeth.
Area 4
The Hidden Highlands is a rugged and isolated terrain characterized by raised plateaus and deep patches of grass. Explorers navigating this area will encounter tricky turns and ledge shortcuts, making it both a challenging and exhilarating experience. The pressure of time begins to mount as they traverse the rocky landscape, with boulder clusters providing both obstacles and opportunities for clever navigation.
Bill’s Cottage
Nestled atop a grassy cliff overlooking the sparkling northern ocean, Bill’s Cottage is the eccentric lab of Kanto’s most brilliant Pokémaniac, Bill. This unique location blends cozy charm with high-tech innovation, featuring odd-colored lights, strange mechanical hums, and a chaotic mix of furniture and equipment. It serves as a hub of secrecy and creativity, where science meets mystery at the edge of the sea.
Brock’s Family Home
A simple, tidy home with a vegetable garden out front, exuding a faint aroma of spice and stone polish. This residence is filled with the laughter of Brock's younger siblings and the warm presence of Rita, their busy nanny. Travelers are welcomed with food, shelter, and the latest gossip, making it a hub of community interaction. The home reflects love and responsibility, showcasing Brock's role as both a Gym Leader and a caretaker for his family.
CEO's Office & Executive Suite Level 8
The 8th Floor houses the CEO's Office and Executive Suite, a lavishly decorated space featuring fine wood desks and rare Pokémon taxidermy, ethically sourced. The office is known for its elusive CEO, who is either always away or never truly alone, adding an air of mystery to the environment. Hidden within the office is a warp panel leading to a panic room or secure vault, providing a quick escape or a place to store valuable secrets.
Celadon City
A sprawling metropolis steeped in both tradition and modern opulence, Celadon City is the heart of commerce and luxury in Kanto. Tall buildings and neon lights define its skyline, while ancient cherry blossom trees and ivy-covered stone bridges remind visitors of the city’s older, greener roots. The air is filled with the scent of blooming flowers, and lively marketplaces buzz with shoppers and street performers, creating a welcoming atmosphere.
Celadon City Police & Postal Service
A towering brick building housing the Celadon Police HQ, located above the bustling Game Corner. The facility features reinforced doors and rotating roof lights, while an attached mail depot is alive with the flapping of Pidgey and Doduo. Inside, officers monitor Rocket activity on whiteboards, and half the team is busy sorting letters and loading heavy Pokéballs for armored delivery convoys.
Celadon Game Corner
A vibrant arcade and casino filled with the sounds of jingling coins and flashing lights. Patrons flock to the numerous slot machines and game booths, while rumors swirl about Team Rocket's secret operations hidden beneath the glitzy surface.
Celadon Gym
Hidden behind an ivy-covered fence, Celadon Gym is designed like a lush botanical garden, filled with vibrant flora and tranquil pathways. The serene atmosphere is maintained by Erika, a graceful Grass-type specialist, who cultivates both plants and a sense of peace within the gym.
Celadon Pokémon Center
Celadon’s Pokémon Center is a spacious facility designed for both trainers and their Pokémon, featuring a healing counter staffed by Nurse Joy and multiple Chansey. The center includes teleport pads for quick access to local clinics and surgical bays, a lounge area with comfortable seating and Pokémon-friendly zones, and an upper floor with dormitory-style rooms for long-term stays.
Cerulean Bike Shop
Once a booming business, the Cerulean Bike Shop now stands as a testament to the spirit of adventure. Its windows are filled with gleaming bicycles, ranging from standard models to experimental designs featuring strange, innovative technology. The shop is a hub for those seeking fast travel and the thrill of the open road, with Radford Gearspin, a wiry inventor with a passion for wheels, ready to assist customers.
Cerulean City
Nestled in the northern curve of Kanto, Cerulean City is a vibrant, water-kissed haven that feels almost carved from a dream. Wrapped around the banks of a wide, crystal-blue river and shadowed by willow trees, the city shimmers with life. Canals run like veins through its stonework, and the constant sound of rushing water is said to soothe even the most troubled hearts. It is both a tranquil sanctuary and a place of fierce ambition—a city where artists, swimmers, battlers, and wanderers converge under the watchful mist of its legendary Cascading Waterfall Gym.
Cerulean Gym
A majestic open-air structure built around a large, circular pool fed by a natural waterfall. Crystal columns and mosaic tiles depict ancient tales of sea gods and legendary water Pokémon, creating an atmosphere of elegance and beauty. The gym hosts not just battles, but also shows, festivals, and duels at dusk, making it a vibrant hub of activity. Gym Leader Misty, a formidable and proud trainer, values grace, strength, and self-control, embodying the spirit of the temple. Occasionally, the gym serves as a meeting ground for a secretive water-worshipping order or defenders of aquatic Pokémon, adding an air of mystery to its grandeur.
Cerulean Pokemon Center
Nestled at the base of the Cerulean Ridge, the Cerulean Healing Dome is a round, dome-shaped Pokémon Center that offers a serene atmosphere for both trainers and their Pokémon. The facility features a tranquil garden fountain at its entrance, while the interior is cool and sterile, illuminated by soft blue lights that echo the city's aquatic theme. Nurse Joy, a battle-hardened medic, provides care with a firm yet kind demeanor, ensuring that both hearts and Pokémon are healed with efficiency and compassion.
Cerulean’s Poké Mart
Cerulean’s Poké Mart is a bustling hub for trainers and tourists alike, featuring a wide array of items from potions to rare Pokémon treats. Its bright blue roof and spacious interior make it a welcoming stop for anyone in need of supplies or a quick snack.
Champion's Chamber
The Champion's Chamber is a grand, circular arena where elemental fields shift and flow, creating a dynamic battleground. Each field represents a different elemental force: lush grass underfoot, flickering flames dancing in the air, sturdy stone formations, cascading water, and crackling lightning energy that hums with power. At the center, the Champion awaits, a formidable figure who may be a renowned hero or a rival of the party. Behind the Champion's throne, a massive mural depicts an eternal clash between light and shadow, symbolizing the ongoing struggle between good and evil.
Cinnabar Gym
Cinnabar Gym is a sleek, high-tech facility cleverly disguised as a humble building. Trainers must solve trivia-based puzzles or riddles to advance through its various rooms, each designed to challenge their knowledge and wit.
Cinnabar Island
Cinnabar Island rises from the sea like an ember on the horizon, its blackened shores and red-rock cliffs a testament to ancient volcanic activity. At its heart lies a dormant volcano, shrouded in ash-gray mist, with steam vents that hiss ominously. This island is a vibrant crossroads of innovation and superstition, where cutting-edge research once challenged nature, and whispers of forbidden experiments and lost legends still echo.

Cinnabar Poké Mart
A tidy, well-lit shop filled with colorful goods and essential supplies. The air is fragrant with the scent of berries and packaging glue, creating a welcoming atmosphere. Behind the counter, a friendly clerk in a blue uniform assists customers with potions, Poké Balls, and travel gear. The walls are adorned with posters advertising discounts and the latest Poké Ball technology, while a bell jingles at the door, welcoming new visitors. A back room holds stock under lock and key, ensuring the safety of valuable items.

Cycling Road
Cycling Road is a steep, metallic highway suspended above a vast marshland, designed exclusively for bicycles. The road vibrates with the rush of speed, echoing the calls of wild creatures below, while the wind howls past, creating an exhilarating yet treacherous atmosphere for those daring enough to traverse it.
Dock 47
Tucked away at the edge of Vermilion City’s industrial harbor, Dock 47 is marked by heavy security signage and ornate fencing. Once bustling with sailors and travelers, it now sits eerily quiet, with a bored harbor officer at the guard post, confused by the absence of the S.S. Anne. Unopened cargo crates labeled 'Anne – Fragile' hint at the ship's mysterious delay, while whispers of strange storm clouds and glowing waters add to the dock's unsettling atmosphere. A logbook with torn pages suggests someone is hiding the truth about the ship's last docking.
Fifth Floor- Executive Offices
The 5th Floor houses sleek, modern offices with expansive views of the city skyline. Mid-level managers, product leads, and personal assistants bustle about, engaged in discussions and strategizing for their next big project. A conference room, often sealed off, is reserved for classified meetings, where secrets of the company are whispered behind closed doors.
Fighting Dojo
This traditional tatami-matted dojo serves as a training ground for physical fighters and martial artists, once rivaling the Psychic Gym before its defeat by Sabrina. Under the watchful eye of Master Kiyo, an aging but proud sensei, trainees spar with strict discipline, honing their skills alongside Hitmonlee and Hitmonchan.
Fossil Revival Lab
This peculiar lab is filled with strange machinery and bubbling liquids, where a quirky doctor specializes in reviving ancient Pokémon from fossils. The room is cluttered with various fossils and scientific equipment, and the air is thick with the scent of chemicals and excitement. After handing over your fossils, the doctor instructs you to step outside and return to claim your newly revived Pokémon, all at level 5.
Fuchsia City
Nestled in the southern reaches of Kanto, Fuchsia City is a serene, walled town that blends ancient traditions with wild beauty. The scent of cherry blossoms mixes with the musk of Pokémon, and cobbled paths lead through bamboo groves, koi ponds, and open-air pavilions. It serves as the last true bastion of civilization before the wilds of the Safari Zone, guarded by silent rangers and skilled Pokémon tamers.
Fuchsia City Gym
A dojo-style gym filled with illusionary walls and traps, specializing in Poison-type Pokémon. Challengers must navigate through hidden walls and face ninja-like trainers who employ status effect tactics to confuse and delay them.
Fuchsia Pokémon Center
A tranquil sanctuary built partly over a serene koi pond, the Fuchsia Pokémon Center offers a peaceful atmosphere for trainers and their Pokémon. The garden is tended by Chansey, who care for sick Pokémon, while whispers of wild Pokémon being nursed back to health after Safari incidents circulate among the locals.
Fushcia Poké Mart
A tidy, well-lit shop filled with colorful goods and essential supplies. The air is fragrant with the scent of berries and packaging glue, creating a welcoming atmosphere. Behind the counter, a friendly clerk in a blue uniform assists customers with potions, Poké Balls, and travel gear. The walls are adorned with posters advertising discounts and the latest Poké Ball technology, while a bell jingles at the door, welcoming visitors. A back room holds stock under lock and key, ensuring the safety of valuable items.
Grand Entrance & Service Counter
A grand marble foyer adorned with golden trim, featuring a stunning Poké Ball mosaic floor. Greeters welcome visitors and distribute flyers, while a large digital board showcases weekly sales and rare item restocks. The concierge desk efficiently manages package deliveries, lost items, and rare order pickups, ensuring a seamless experience for all guests.
Lance’s Dragon Spire
A thunderous, open-roofed battleground where storms swirl and draconic statues loom overhead. The air crackles with electricity, and the ground is scorched from past battles. This chamber serves as the final test for those seeking to prove their worth against the Elite Four, with fierce winds and lightning strikes adding to the challenge.
Lavender Research Tower
The top floor of the Lavender Radio Tower serves as a hidden research hub for the Lavender Town Paranormal Investigators. Thick soundproofing and relics from the Ghost Wars surround the area, while surveillance equipment hums quietly, monitoring the paranormal activity in the vicinity. A door marked 'Do Not Enter' leads to restricted floors filled with cursed tomes, ghost detectors, and dusty Spiritomb containment units, hinting at the dark secrets held within.
Lavender Town
Nestled in the shadow of the mountains, Lavender Town is a somber and sacred place, known for its towering Pokémon Tower, a burial ground and shrine for deceased Pokémon. The air is cool and the atmosphere is filled with a sense of mourning and reflection, attracting ghost-type Pokémon and mystics alike.
Lavender Town Poké Mart
A tidy, well-lit shop filled with colorful goods and essential supplies. The air is fragrant with the scent of berries and packaging glue, creating a welcoming atmosphere. A friendly clerk in a blue uniform stands behind the counter, ready to assist customers with potions, Poké Balls, and travel gear. The walls are adorned with posters advertising discounts and the latest Poké Ball technology, while a bell jingles at the door, signaling the arrival of new customers. A back room holds stock under lock and key, ensuring the safety of valuable items.
Medical & Genetic Labs
The 4th Floor houses advanced Medical and Genetic Labs where bioengineers delve into the mysteries of Pokémon recovery and evolution. The air is filled with the hum of machinery and the faint glow of healing stations powered by purified energy sources, providing a serene yet sterile environment for research.
Mt. Moon
Beneath the stars lies a place where light dares not dwell, and ancient things stir in the dark. Mt. Moon is a living relic, a mountain carved by eons of natural forces and something older than memory. It is said to be the resting place of fallen stars, echoing with the whispers of the past and the watchful gaze of unseen eyes.
Mt. Moon Entrance
The entrance to Mt. Moon is a rugged cave mouth framed by towering cliffs, adorned with glowing moss and the sounds of distant echoes. Just beside it, a cozy Pokécenter offers rest and healing for weary travelers and trainers alike, creating a bustling hub of activity on Route 3.

Northern House – The Rock Enthusiast’s Home
A squat, square house made of local stone, with moss creeping between the bricks. Inside, the floor is a chaotic display of rock samples, fossils, and small geological tools. The retired geologist, Mara Flint, is gruff yet kind, offering her expertise in identifying rare stones and fossils. She tasks adventurers with retrieving a lost sample core from a cave in Mt. Moon, sealed due to cave-ins. A display case holds a faintly glowing uncut gemstone, hinting at its potential as a dormant evolutionary stone. Her grandson may be found playing with a fossil Pokémon toy, or perhaps a real, young Kabuto that she is secretly reviving.
Nugget Bridge
Nugget Bridge is a long, well-worn wooden structure stretching 60 feet across a sparkling river, adorned with golden-brass trim and polished stone rails. It is famous for the legendary Gold Nugget reward given to those who conquer the trials upon it, attracting both brave and greedy adventurers.

Oak Family Estate
A modest yet beautiful home that serves as the residence of Professor Oak and his descendants. The estate is occasionally visited by renowned former Trainers and is rumored to be the site of a legendary communion between Oak and a mysterious Pokémon in his youth. The attic holds old journals, maps, and forgotten relics from the early days of Trainers, making it a treasure trove of history and wisdom.
Pallet Town
Tucked away on Kanto’s southern coast, Pallet Town is a quiet village surrounded by green hills and the ocean breeze. Known for its close-knit community, it serves as the starting point for many renowned Trainers, guided by local Professors. The town's most famous landmark, Professor Oak’s Laboratory, symbolizes beginnings and the bond between people and Pokémon. Despite its modest size, Pallet holds mysteries and stories of adventures, making it a timeless place for travelers.

Pallet Town Pier
A small wooden dock primarily used by fishermen and supply boats, offering a serene atmosphere. Recently, fishermen have reported shadowy figures beneath the waves and schools of Magikarp fleeing from an unseen threat, hinting at a mysterious power sleeping beneath the bay.
Pewter City
Nestled at the base of Mt. Moon, Pewter City is a stone-carved haven where the scent of rock dust and pine fills the air. The sturdy grey stone buildings reflect the city's deep connection to geology and craftsmanship, creating an atmosphere that feels both ancient and grounded. The locals, shaped by generations of living alongside powerful Rock-type Pokémon, embody a quiet pride in their heritage and hard work.
Pewter City Gym
Carved from the mountain's base, the Pewter City Gym is a fortress-like structure of grey stone, marked by two towering Onix statues at its entrance. Inside, the cool air and high ceilings create a solemn atmosphere, with a jagged battlefield that shifts underfoot, surrounded by carvings of legendary Rock-type Pokémon and their champions. The Heartstone ritual tests challengers' resolve, while Gym Leader Brock, known as 'The Stone Sentinel,' embodies calm strength and wisdom. Trainee watchers observe from above, ready to defend their leader's honor.
Pewter Museum of Science
A tall, two-story building adorned with domed roofs and intricate stone reliefs depicting Pokémon and constellations. The museum serves as Pewter's pride and joy, showcasing the wonders of ancient life and cosmic phenomena.

Player's Home 1 Floor
A simple, two-story home at the northern edge of Pallet Town, surrounded by tall grass and sunlit fences. This house, once the birthplace of a famous Trainer, is filled with echoes of determination. The backyard features a well-worn training field marked with scorch lines and claw marks from past battles. Inside, the warm kitchen and small sitting room boast a dusty map of Kanto, while the upstairs bedroom is adorned with trophies and a faded cap. The kind mother offers tea and sage advice to young Trainers, and a rumor whispers of a glowing window during thunderstorms, hinting at the spirit of a long-gone Trainer watching over.

Player's Home 2 Floor
A simple, two-story home nestled at the northern edge of Pallet Town, surrounded by tall grass and sunlit fences. This is the birthplace of one of Kanto’s most famous Trainers, filled with echoes of determination and destiny. The well-worn training field out back is overgrown but marked with faint scorch lines and claw marks from old practice battles. Inside, the modest home features a warm kitchen, a small sitting room with a dusty old map of Kanto, and a bedroom adorned with trophies and a faded cap. The kind mother offers tea and sage advice to young Trainers, while an old rumor suggests that the second floor window glows faintly during thunderstorms, as if a long-gone Trainer watches over the path he once walked.
Poké Mart
The Poké Mart is a compact but well-stocked general store catering to trainers, rangers, and adventurers. Its blue-tiled rooftop contrasts with the red dome of the nearby Pokémon Center, making it easy to spot from afar.
Poké Mart Route 3
The Poké Mart is a compact but well-stocked general store catering to trainers, rangers, and adventurers. Its blue-tiled rooftop contrasts with the red dome of the nearby Pokémon Center, making it easy to spot from afar.
Pokémon Center
A domed building with gleaming white tiles and a red roof, the Pokémon Center is a sanctuary for trainers and their companions. Inside, the air is cool and sterile, yet welcoming, with a nurse in a pink uniform ready to assist. Trainers can rest on nearby benches while their Pokémon nap in designated comfort areas. A large healing machine hums with light, prepared to restore companions to perfect health in moments. Notable features include a PC terminal for storage and messages, a lounge area with vending machines and magazines, and a side room for overnight stays or emergency procedures.
Pokémon Daycare
A cozy home run by an elderly couple who lovingly care for Pokémon left by weary travelers. The couple offers helpful items, shares rumors of strange egg hatches, and may even assist in reuniting lost Pokémon with their trainers.
Pokémon Lab
A sprawling, white-walled research center located on the east side of the island, dedicated to the revival, cloning, and evolution studies of Pokémon. The lab is equipped with advanced technology, including the Fossil Resurrection Machine, which can bring ancient fossils back to life. Scientists work tirelessly, surrounded by the hum of machines and the excitement of discovery.
Pokémon Lab - 2 Room
This second-floor room of the Pokémon Lab is dedicated to training and enhancing Pokémon abilities. On the left side, a Move Tutor awaits, ready to teach the unpredictable move Metronome to eager trainers. The room is filled with various training equipment and colorful posters showcasing different Pokémon moves, creating an atmosphere of excitement and curiosity.
Pokémon Lab 1st Room
This small laboratory room is filled with high-tech equipment and various Pokémon specimens in glass containers. Two trainers stand ready to trade: an old man with a weathered face offers his Electrode in exchange for a Raichu, while a young girl with bright eyes seeks a Venonat for her Tangela, which holds a glimmering Stardust.
Pokémon Trainer School
Nestled in a small clearing, the Pokémon Trainer School is a wooden building where young Trainers gather to learn about battles and Pokémon care. The modest schoolhouse features a small courtyard, often filled with eager students practicing their skills and seeking advice from experienced Trainers.
Professor Oak’s Laboratory
The beating heart of Pallet Town, Professor Oak’s Laboratory is a unique blend of research facility, Pokémon sanctuary, and museum of regional history. Filled with ancient tomes, vintage Poké Balls, and living specimens under study, it serves as a base for Trainers starting their journey and scholars exploring the myths of Kanto. Rumors suggest that secret chambers beneath the lab hold rare fossils and dangerous data.
Reinforced Pokémon Center
This Pokémon Center features sturdy, reinforced walls designed to withstand cave-ins and wild Pokémon attacks. Beneath the main facility lies a secure basement bunker stocked with healing supplies and emergency provisions, ensuring the safety of trainers and their Pokémon during unexpected events.
Rival’s House (Blue’s Home)
A house of pride, legacy, and fierce ambition, Rival’s House stands as a testament to Blue’s competitive spirit and family heritage. The exterior is polished and well-maintained, showcasing the family's status and ambition. Inside, the walls are adorned with family portraits, including that of Blue’s grandfather, Professor Oak, alongside shelves filled with battle awards and strategy books. The backyard serves as a training ground, complete with dummies and a sandpit, echoing the sounds of battles fought in the name of rivalry.
Rooftop Vending & Lounge
A scenic rooftop adorned with vibrant parasols and benches, offering a perfect view of the city skyline. Vending machines dispense refreshing Lemonade, Soda Pop, and Fresh Water, making it a popular spot for trainers to relax. The rooftop occasionally transforms into a lively venue for meetups, battles, or night markets during festivals, drawing in crowds from all around.
Room 1 Lorelei's Ice Hall
A serene yet chilling chamber where frost clings to every surface. Ice sculptures of mythical creatures line the walls, and a gentle snowfall perpetually falls from the ceiling, creating a tranquil but biting atmosphere.

Room 2 Bruno’s Stone Arena
Bruno’s Stone Arena is a towering dojo carved from ancient stone, echoing with the rhythmic beats of drums and the sound of falling rocks. This arena tests the raw power and endurance of challengers, with its rugged terrain and obstacles designed to challenge even the strongest warriors.
Route 1
A scenic path connecting Pallet Town and Viridian City, Route 1 is lined with lush greenery and vibrant wildflowers. Travelers often encounter various Pokémon and friendly trainers along the way, making it a lively and bustling route.
Route 10
Route 10, known as The Echoing Pass, is a starkly contrasting landscape where nature's fury meets humankind's ambition. The air crackles with electric tension, hinting at the nearby Power Plant, while the wind carries an unsettling hum that seems to resonate within the mind. Sparse trees dot the landscape, and the local Pokémon exhibit heightened alertness, often appearing twitchy or aggressive.

Route 11
Route 11 is a grassy plain that stretches east from Vermilion City toward Route 12, lined with tall fencing and vibrant wildflowers. Despite its serene appearance, whispers of strange phenomena abound, with subtle vibrations in the earth and flickering illusions at the edge of vision, making it a proving ground for trainers and a place of mystery.
Route 12
A long wooden path over quiet waters, where fishers dwell and secrets slumber beneath the waves. Silence Bridge is a tranquil route connecting Lavender Town to Route 13, featuring creaking timber, rustling reeds, and the occasional splash of water Pokémon. Towering lampposts adorned with prayer charms line the way, creating a serene atmosphere for fishers and meditators alike.
Route 13
Route 13 is a winding cliffside path suspended above the sea, offering breathtaking views and a strong, invigorating wind. Lined with railings and narrow trails, it features grassy clearings where trainers gather to battle and meditate with their flying Pokémon, surrounded by flocks of Pidgeotto and Fearow riding the thermals.

Route 15
Route 15 is a gently sloping path that stretches between Fuchsia City and Lavender Town, marked by dense hedgerows and flowering fields. Once a bustling route for merchants, nature has reclaimed it, creating a vibrant yet treacherous landscape where wild Pokémon and cunning trainers lie in wait.
Route 16 – The Hidden Crossing
Route 16 is a secluded stretch of road west of Celadon City, often overlooked by casual travelers. It features a quiet cycling path and serves as a gateway to the untamed wilds, accessible only to those with a Bicycle or special clearance. The atmosphere is serene, with thick trees and tall hedges lining the path, and the air filled with the scent of pine and remnants of old campfires. Wild Pokémon such as Doduo, Raticate, and Fearow can be found here, with Hoothoot calling at night.
Route 18
Route 18 marks the southern end of the infamous Cycling Road, transitioning from steep metallic slopes to a sun-kissed, grassy plain. This scenic path is dotted with wildflowers and rustling brush, providing a brief respite for travelers and trainers before entering Fuchsia City.

Route 19
A treacherous stretch of coastline where sandy beaches give way to jagged rocks and the open sea. Local sailors share tales of storms, sea beasts, and hidden treasures guarded by the spirits of shipwrecked trainers.
Route 2
Route 2 is a serene path that leads from the dense shadows of Viridian Forest to the vibrant gates of Viridian City. This wide road is lined with tall grasses that conceal a variety of wild Pokémon, making it a popular spot for Trainers looking to hone their skills. The gentle hum of nature and the soft earth underfoot create a welcoming atmosphere for travelers, local farmers, and aspiring Pokémon Trainers alike.
Route 20
An endless expanse of glimmering blue broken only by the jagged teeth of the Seafoam Isles—beautiful, deadly, and filled with ancient power. The Seafoam Islands are a pair of large, ice-choked caverns that rise like fangs from the sea, guarded by massive waves and freezing currents. Legends speak of a slumbering ice spirit within the islands, whose wings bring calm to storms and frost to fire. The caves are a deadly maze of water currents, slippery ice, and echoing howls of unseen creatures.
Route 21 – The Calm Before the Lab
Route 21 is a serene coastal stretch connecting Cinnabar Island to Pallet Town, characterized by gentle tides, shallow reefs, and lush greenery. The area is alive with the scents of brine and blooming herbs, offering a tranquil escape from the chaos of the world, yet it hides the potential for adventure beneath its calm surface.
Route 23
Route 23 is a majestic and solemn stretch of land nestled between the ominous Victory Road and the prestigious Indigo Plateau. This path is not for the faint-hearted; it is a place where only the worthy may tread, echoing with the footsteps of legends. The route features badge check gates, guardian trainers, and a quiet shrine honoring those who have fallen in their quest for glory. Each section of the path is themed after a Gym Badge, presenting unique challenges and encounters along the way.
Route 25
Route 25 meanders through denser woodland and rocky cliffside trails, where the air is cool and shaded by tall pine and oak. The path is quieter and more serene, with strange birdcalls echoing from unseen perches, creating an atmosphere of mystery and secrets.

Route 4
Emerging from the shadowy mouth of Mt. Moon, Route 4 is a vibrant transition from the cold stone of the mountain to the golden sunlight and the sound of wind in the grass. This scenic route serves as a natural bridge between the rugged heart of Kanto and the lively town of Cerulean, flanked by rolling hills and blooming fields filled with wildflowers that attract both Pokémon and wandering travelers. The remnants of an old trade road run through the middle, its stones cracked and overgrown but still sturdy underfoot, inviting adventurers to explore its beauty and history.
Route 5
Route 5 stretches southward from Cerulean City, dipping down a long grassy hill and winding between patches of tall wildflowers and whispering trees. This route serves as a natural transition between the buzzing energy of Cerulean and the tranquil countryside beyond, making it a favorite spot for novice trainers and Pokémon alike. The area is filled with rolling hills, shaded groves, and a well-trodden dirt path that connects to the underground path.
Route 6
Route 6 is a serene and shaded path connecting Saffron City to Vermilion City, lined with gentle hills and groves of willow and elm. Travelers are lulled by the bubbling stream and soft grass, but an unsettling silence hints at the secrets lurking beneath the surface, where an old underground path lies forgotten.
Route 7
Route 7 is a serene path connecting Celadon City and Saffron City, offering a peaceful retreat from urban life. The cobblestone trail is lined with tall grass and wildflowers, creating a charming atmosphere filled with the sounds of nature and the occasional sighting of wild Pokémon.
Route 8
Once a road of elegance and ceremony, Route 8 now lies between Saffron City and Lavender Town, a melancholic path overgrown with rose hedges and dotted with broken stone benches. The air is thick with poetic sadness, as trainers stop to spar or rest near weathered statues and half-hidden shrines, reminiscing about the route's more glamorous past.
Route 9
Route 9, known as the Cragstep Trail, is a treacherous path that winds through windswept cliffs and jagged ledges. This rugged route, beginning east of Cerulean City, is characterized by sharp crags and narrow paths, making travel slow and perilous without a skilled guide or sturdy mount. Sudden weather changes are common, with clear skies quickly turning to wind and rain, creating a challenging environment for adventurers.
SAPU Lodge
A militarized cabin located at the Eastern Gate of the Safari Zone, Fuchsia City, SAPU Lodge is fortified with a spiked perimeter and motion sensors. Inside, combat-ready Growlithe patrol the area, while holding cells for poachers, tactical gear lockers, and a mission board filled with maps and poacher photos provide a sense of urgency and vigilance.

Safari Zone Entrance
The Gateway to the Wild serves as the starting point for all adventurers entering the Safari Zone. A rustic wooden lodge welcomes visitors, where they check in, receive Safari Balls, and learn the rules of their excursion. The area is tranquil, surrounded by lush greenery, and features winding trails and narrow wooden gates that lead to various adventure zones.
Saffron City
The Heart of Kanto—where business, psychic power, and ambition collide. Saffron City is a sprawling metropolis filled with towering skyscrapers, bustling streets, and a vibrant mix of cultures. Beneath its modern facade lies a web of psychic phenomena and corporate intrigue, making it a hub for research, training, and espionage.
Saffron City Gym
A marble temple-like structure surrounded by tranquil gardens and statues of Psychic Pokémon. Home to the stoic and enigmatic Sabrina, whose psychic power is as feared as it is revered. Rumors abound that the gym is partially located in another dimension, with visitors sometimes reporting 'lost time' or returning changed.
Saffron City Poké Mart
This slightly larger than typical mart caters to high-tier trainers and researchers in Saffron City. It stocks a variety of premium items including Ultra Balls, Hyper Potions, and X items to enhance battle efficiency.
Saffron City Pokémon Center
A sleek, multi-story building with a wide red roof and glowing lights that never dim, bustling with trainers and Pokémon. Overseen by Nurse Joy and her team, including Chansey and automated medical machines, this center serves as a hub for trainers sharing rumors about Silph Co., the Fighting Dojo, and Sabrina's psychic powers.
Saffron City Surveillance & Archives
The 7th Floor of the Saffron City Tower serves as a high-tech surveillance hub, monitoring the entire city through an array of CCTV feeds. Rows of encrypted data tapes and blueprints line the walls, chronicling failed projects and containing crucial footage of the infamous Rocket invasion attempt, alongside evidence of various cover-ups.
Second Floor Silph Co
The 2nd Floor of the Innovation Center is dedicated to showcasing the latest in gadgetry and technology. Here, test booths display prototype devices like Poké Balls and advanced Pokédex models, while demo labs allow guests to experience cutting-edge TMs. However, not all demos go as planned, leading to unexpected encounters with malfunctioning tech or aggressive Pokémon. Tour guides lead VIP guests and investors through this high-tech wonderland, ensuring a blend of excitement and caution.
Silph Co. 11th Floor
The 11th Floor of Silph Co. is a high-tech corporate environment filled with sleek metal walls and glowing screens. Players must navigate through warp tiles and locked doors to reach this floor, where they will confront Team Rocket grunts and ultimately face Giovanni, the leader of Team Rocket. The atmosphere is tense, with the hum of machinery and the distant sounds of battles echoing through the halls.

Silph Co. Lobby & Visitor Center
The Silph Co. Lobby & Visitor Center features stunning marble floors and expansive glass walls, creating an inviting atmosphere. A large Silph Co. logo dominates the space, while receptionists warmly greet visitors. Security guards are stationed at every corner, ensuring safety. A small gift shop offers 'safe' Silph merchandise, including Poké Ball keychains and plush toys. Holographic displays highlight Silph's achievements, captivating guests as they enter.
Silph Secure Labs - 6th Floor
The 6th Floor of Silph Secure Labs is a high-tech facility filled with high-voltage equipment and cutting-edge prototype teleporter technology. It is the heart of the Master Ball Project, heavily guarded and triple encrypted, with rumors of an AI defense system or a rogue experiment lurking within its walls.
Station 5 – Fuchsia Division
This iron-reinforced station is equipped with hoses, water tanks, and Magmar-proof suits hanging from the walls. The training yard is filled with fire-type Pokémon, ready for action, while a sub-basement stores vital emergency response supplies. Calls for help echo from across Kanto, and when there's a fire, the team is always on the move.
The Creator’s Sanctum
Hidden far beneath the Indigo Plateau, this secret chamber is accessible only through a hidden teleporter or passage that opens under specific conditions, such as possessing all 8 badges and defeating the Champion. The architecture is a blend of technology and magic, with stone pillars shimmering with binary code and arcane glyphs, while the floor reflects the challenger's fears and greatest moments, and the ceiling reveals alternate timelines of failure. "You’ve come far. But I didn’t create this world to be ruled by the strong alone… I forged it for the bold. For those who challenge fate itself. Come then, challenger. Show me your truth."
The Fenceroad Descent
Route 14, known as The Fenceroad Descent, is a narrow path that winds northward toward the cliffs of Kanto’s eastern coast. The area is characterized by long wooden fences that create a maze-like network, where trainers often engage in strategic ambushes. The gentle coastal breeze carries the scent of salt and berries, while the cries of bird Pokémon fill the air, making it a vibrant yet disorienting landscape for travelers.
The Grand Hall
The Grand Hall of Challenges features a high-vaulted ceiling adorned with glowing crystal chandeliers that illuminate the space with a soft, ethereal light. A grand carpeted staircase leads challengers to the inner chambers where they can prepare for their trials. A League official stands ready to register challengers, offering one final chance to withdraw before the challenges begin. Tucked into the side wings are a Pokémon Center and Poké Mart, both functional yet ornate, blending luxury with readiness for trainers and their Pokémon.
The House That Was Broken Into
This modest two-story home bears the scars of a recent burglary, with a smashed side window and a splintered doorframe. Inside, the chaos of overturned drawers and footprints leading through the garden tell a story of fear and loss, while a large empty display stand hints at the valuable item that was stolen. The shaken family of three, or a lone collector, now lives in uncertainty, afraid to trust anyone after the incident.

The Pinewood Trailhead
The Pinewood Trailhead serves as the gateway to the mysterious Viridian Forest, where the air is thick with anticipation and the shadows seem to whisper secrets. Patrolled by vigilant rangers, the entrance is marked by a sturdy wooden gate adorned with intricate carvings of forest creatures, warning Trainers to stay on the main path to avoid the forest's hidden dangers.
The Viridian Gym
A towering structure of dark green stone and reinforced steel, the Viridian Gym stands ominously in the heart of the town. Currently closed, its gates are chained and windows shuttered, while ivy climbs its walls, giving it an eerie, overgrown appearance. At night, dim lights flicker within, accompanied by the low growl of something unnatural, causing the townsfolk to avoid the area.

Third Floor- Research & Development Lab
The 3rd Floor of the facility is dedicated to Research & Development, where scientists in lab coats work tirelessly on secretive inventions. Enclosed labs with reinforced glass house experiments on warp pads, healing pods, and stealth Poké Balls. Whispers of interdimensional research and failed Pokéball experiments echo through the halls, adding an air of mystery to the sterile environment.

Trainer’s Square
A bustling plaza at the heart of the town, Trainer’s Square is a vibrant hub where travelers and Trainers converge to trade, battle, and share news from distant lands. The square is adorned with a polished bronze statue of a young Trainer and their loyal Growlithe, symbolizing the bond between Trainers and their Pokémon.
Underground Path
Beneath the sunlit hills of Route 5 lies the Underground Path—a long, narrow tunnel stretching deep beneath Kanto’s surface. Originally constructed as a safe alternative to traversing the more rugged terrain between Cerulean City and Vermilion City, the tunnel now feels like a place out of time: silent, cool, and a little too quiet. Shadows dance along the walls, and whispers of long-forgotten secrets echo through the air, making it a place of both refuge and mystery.

Underground Path Access
A small stone building stands midway along the trail, serving as the entrance to the Underground Path. Guarded by an old gatekeeper, this location is a crucial access point for travelers heading towards Route 6 near Vermilion City.
Vermilion City
A bustling port along Kanto’s southern coast, Vermilion City is alive with salty air, roaring engines, and the clash of battle cries from the nearby Gym. It serves as the central hub for sea travel and trade in the region, attracting travelers, merchants, and naval officers from across the world.
Vermillion Poké Mart
A tidy, well-lit shop filled with colorful goods and essential supplies. The air is fragrant with the scent of berries and packaging glue, creating a welcoming atmosphere. A friendly clerk in a blue uniform stands behind the counter, ready to assist customers with potions, Poké Balls, and travel gear. The walls are adorned with posters advertising discounts and the latest item tech, while a bell jingles at the door, welcoming visitors. A back room holds stock under lock and key, ensuring the safety of valuable items.
Victory Road – Floor 1
The entrance opens into a colossal cavern, dimly lit by glowing moss and flickering torches embedded in crumbling stone pillars. Stalactites hang from above while echoes of battles long past whisper through the darkness. This floor challenges adventurers with a massive boulder puzzle, a collapsed bridge, and a seasoned trainer guarding the way forward.
Victory Road – Floor 2
This mystical level of Victory Road is adorned with glowing crystals and murals of legendary Pokémon and ancient champions. The air feels heavy, as if the cave itself is observing the challengers, creating an atmosphere of both wonder and trepidation.
Victory Road – Floor 3
This final floor of Victory Road feels alive with an ancient power humming beneath the rock. Rivers of lava flow through deep trenches, and unstable platforms are connected by precarious bridges, testing the courage of all who enter more than their strength.
Viridian City
Tucked at the crossroads of Kanto’s central trade routes and ringed by dense pine forests, Viridian City is a place of quiet tension and deep-rooted power. It is larger and more fortified than the sleepy towns to the south, with cobbled streets, well-worn training grounds, and a subtle air of something... waiting. On the surface, it’s a peaceful settlement where merchants trade wares, Trainers rest between battles, and children play under the shadows of old stone towers. But beneath that calm lies history steeped in mystery—a city once ruled in silence by a secretive Gym Leader who vanished without a trace. Locals rarely speak his name aloud.
Viridian City Poké Mart
Located along the bustling main street of Viridian City, the Poké Mart is a compact but well-stocked general store catering to trainers, rangers, and adventurers. Its blue-tiled rooftop contrasts with the red dome of the nearby Pokémon Center, making it easy to find.
Viridian City Pokémon Center
Nestled near the central plaza of Viridian City, the Pokémon Center is a beacon of safety and support for all Trainers. With its signature red dome roof, it symbolizes rest, restoration, and refuge. Inside, the air is cool and humming with energy, featuring a healing counter staffed by the ever-smiling Nurse Joy and her loyal Chansey, ready to tend to even the most battered Pokémon.
Viridian Forest
Viridian Forest is a dense and sprawling woodland filled with the scent of damp earth and wildflowers. The thick canopy above creates a twilight atmosphere, where shadows dance and mysteries hide, making it a natural labyrinth of towering trees and winding paths.
Viridian Ranger Outpost
A sturdy lodge constructed from felled logs and moss-covered stone, the Viridian Ranger Outpost serves as a home and base for rangers dedicated to protecting the Northern Viridian Forest. The outpost features stables for Pokémon, a towering observation platform for scouting, and a war table crafted from a massive petrified tree ring, symbolizing the rangers' deep bond with the forest.
Warden’s House
The Warden’s House is a quirky abode filled with the laughter of its eccentric owner, the Safari Zone Warden. Known for his booming laugh, the warden's mood can shift to silence if his dentures are missing, leading to a humorous quest for adventurers. Inside, rare items and Pokémon lore are meticulously organized, while a side room showcases an impressive collection of rare Pokémon memorabilia and ancient maps of pre-modern Kanto.