A converged world where all Pokémon coexist—unstable, diverse, and full of mystery.
Played | 19 times |
Cloned | 0 times |
Created | 13 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Description
Type: Chaos/Dragon Pokédex Entry: Wyrmageddon is a Legendary Pokémon that represents the sheer destructive force of chaos itself. Born from the deepest, most volatile corners of existence, it has the power to rip through the fabric of reality. Wyrmageddon’s presence heralds the collapse of structure, bringing with it natural disasters, rifts in time, and distortion. Behavior: Wyrmageddon is a force of nature, wandering through the world as a harbinger of chaos and destruction. It is often found in areas of great instability, such as the aftermath of cataclysmic events or regions where reality itself is breaking down. Wyrmageddon moves unpredictably, as if it exists outside the confines of time and space. It brings with it storms of distortion, often leaving torn landscapes and warped dimensions in its wake. Despite its volatile nature, it is not mindlessly destructive—it seeks to maintain an eternal balance of chaos.
Size | Huge |
Type | Other |
CR | 25 |
XP | 100000 |
Languages | Understands Common but cannot speak |
Armor Class | 22 |
HP Range | 400 - 500 (Avg: 450) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Chaos Breath
Wyrmageddon exhales a 90-foot cone of chaotic energy. Each creature in that area must make a DC 24 Dexterity saving throw, taking 70 (20d6) damage of a random type (acid, cold, fire, lightning, or thunder) on a failed save, or half as much damage on a successful one.
Riftmaker
Wyrmageddon's presence warps reality. At the start of each of its turns, roll a d6. On a 1-2, the terrain shifts, causing all creatures in a 30-foot radius to make a DC 24 Wisdom saving throw or become confused until the end of their next turn. On a 3-4, a random creature in that radius is paralyzed until the end of its next turn. On a 5-6, Wyrmageddon gains advantage on its next attack roll.
Tail Smash
Wyrmageddon makes a tail attack against a target within 15 feet. The target must succeed on a DC 24 Strength saving throw or take 45 (10d8) bludgeoning damage and be knocked prone.