A converged world where all Pokémon coexist—unstable, diverse, and full of mystery.
Played | 17 times |
Cloned | 0 times |
Created | 11 days ago |
Last Updated | 9 days ago |
Visibility | Public |

Aeos Marina Docks
A sprawling network of piers and loading bays. Ships from across the region dock here, bringing exotic goods and Pokémon. Fishermen, sailors, and merchant crews fill the area with constant activity. Trainers can engage in battles aboard docked vessels or fish for wild Pokémon.

Aeos Pokémon Lab
The Aeos Pokémon Lab, located at the heart of the village, is a bustling hub of research and training. Run by the esteemed Professor Willow, the lab focuses on the ecosystems of the Aeos Region, particularly the enchanting Fairy-type and resilient Grass-type Pokémon. Aspiring trainers visit to receive their first Pokémon and gain insights into the local habitats, surrounded by shelves filled with books, research materials, and various tools for studying Pokémon.

Aetherion’s Cradle
Aetherion’s Cradle is a radiant sanctum located at the heart of a mystical island, where the Legendary Pokémon Aetherion either slumbers or vigilantly watches over the world. The atmosphere is thick with raw cosmic energy, causing time to feel distorted, as if moments stretch into eternity, and the very air shimmers with ethereal light.

Ashen Springs
Ashen Springs is a serene location featuring natural hot springs that bubble with geothermal heat, surrounded by jagged obsidian rocks that glisten in the sunlight. The area is filled with steam vents that release warm, fragrant vapors, creating a soothing atmosphere that rejuvenates both Pokémon and Trainers, making it a popular spot for rest and recovery. Rumors abound that rare Fire-type Pokémon are often seen basking in the warmth, drawn to the springs' restorative properties.

Battle Bistro
The Battle Bistro is a bustling eatery where trainers and their Pokémon enjoy high-protein meals, Power Poké Puffs, and stamina drinks. The atmosphere is lively, with trainers sharing stories of their battles while their Pokémon feast beside them. A prominent 'Wall of Fame' showcases trainers who have triumphed in the Gym on their first attempt, inspiring newcomers to strive for greatness. The bistro offers specials like the 'Titan’s Feast,' a meal rumored to temporarily enhance a Pokémon's stats, making it a favorite among competitive trainers. A fun mini-game challenges patrons to guess the right dish based on their Pokémon’s type, rewarding successful guesses with free stat-boosting items.

Boulder Terrace
The Boulder Terrace is a winding path that leads to several small homes and farms nestled against the cliffside. This area is known for its breathtaking views of the valley below and is a popular spot for both residents and visitors to relax. Large boulders and stone structures dot the landscape, and many Rock-type Pokémon, such as Geodude and Onix, can be found here, either in the wild or used by the villagers to help with construction and farming. The terrace is also known for its rock gardens and stone sculptures. Key Feature: A scenic area where trainers can encounter Rock-type Pokémon and see how the villagers have integrated these powerful creatures into their daily lives.

Boulderforge Workshop
The Boulderforge Workshop A key part of Cliffhaven Village’s economy, the Boulderforge Workshop is a blacksmith and crafting shop that specializes in creating tools, weapons, and equipment from the abundant stone and minerals found in the surrounding cliffs. The workshop is also a training ground for Fighting-type Pokémon, as many of the blacksmiths train their Pokémon to help with heavy lifting and forging. The sound of hammers striking anvils and the heat of the forges are constant here, creating a lively and industrious atmosphere. Key Feature: Trainers can visit to learn about stonecraft and forging, or to challenge skilled trainers who use Fighting-type Pokémon to assist with the work.

Challenger's Row
A long cobblestone stretch where aspiring trainers line up daily to challenge others. No rules, no referees—just respect and strategy Some trainers stake rare items or Pokédollars on battles Others just want to test their new teams Special Feature: “Wall of Defenders” — a ranked board of trainers with win streaks. Beat the top, take their title.

Cliffhaven Gym
Cliffhaven Gym is a unique training ground built into a towering cliffside, where trainers must navigate a series of shifting platforms and powerful wind currents. The gym challenges trainers to time their movements and utilize specific abilities to overcome obstacles, making each battle a test of strategy and skill.

Cliffhaven Quarry
The Cliffhaven Quarry is a large mining area that supplies the village with stone and minerals used in construction and trade. It’s a bustling area filled with workers, many of whom have Rock-type Pokémon assisting with the heavy lifting and digging. Trainers can visit the quarry to see how Rock-type Pokémon like Tyranitar and Sudowoodo are put to work, or challenge local trainers to a battle in the quarry’s dusty pits. Key Feature: A working site for Rock-type Pokémon, where trainers can witness the strength and endurance of these creatures in labor. It's also a training ground for hard-hitting Fighting-type Pokémon.

Combat Hall
A huge indoor training facility divided into sections: Battle simulations against AI-controlled Pokémon Physical training areas with sand pits, rock-climbing walls, and treadmills Trainers can hone their Pokémon’s moves through interactive devices and obstacle courses NPCs: Veteran fighters who mentor younger trainers, or challenge you if you step into their zone.

Dimensional Rifts Chamber
A vast, high-tech room filled with crackling rifts that warp space and time. Strange, otherworldly sights and sounds emanate from the rifts, as if glimpsing into multiple dimensions. This chamber serves as the focal point of Team Null’s experiments, where they harness the power of the rifts while risking their very existence.

Dynamo Tower
Role: Main Power Generator Dynamo Tower is the largest and most imposing of the four towers. It acts as the city’s primary power source, generating massive amounts of energy that are distributed throughout the grid. The tower is constantly buzzing with activity as it channels energy from Electric-type Pokémon that reside within it, using them as living batteries to amplify the flow of electricity. Trainers often visit Dynamo Tower to learn about the technology behind energy generation and how Electric-types like Magnemite and Electrike are utilized to generate sustainable power. Key Feature: The heart of the city’s energy grid, featuring a public viewing platform for trainers to witness the incredible power-generating process.

Electric Alley
A hidden gem within Voltspire’s nightlife district, Electric Alley is a neon-lit street where trainers and tech enthusiasts gather for late-night events and battles. Known for its underground Pokémon battles, the alley often features Electric-type Pokémon and is a hotspot for finding rare items like Shiny Stones and Volt Batteries.

Escape Route Tunnels
Hidden, winding tunnels that run beneath the Null Spire, used by high-ranking members of Team Null for emergency escapes. These old, dark passageways are filled with mystery and may conceal hidden rooms, underground facilities, or relics from Team Null's past operations.

Flux Tower
Role: Energy Regulation and Distribution The Flux Tower serves as the regulator of Voltspire's power grid. It ensures that the energy generated by the Dynamo Tower is evenly distributed throughout the city, preventing overloads or blackouts. The Flux Tower is equipped with high-tech equipment that channels energy into different parts of the city based on demand, adjusting the flow to different sectors in real-time. It is also home to specialized Electric-type Pokémon that help stabilize the flow of energy, such as Rotom and Magnemite. Key Feature: The central hub for monitoring energy consumption and managing power flow, often used for training Electric-type Pokémon to assist in energy regulation.

Grand Aeos Coliseum
The Grand Aeos Coliseum is a towering structure crafted from obsidian-like stone, adorned with massive banners that proudly display the insignia of the Aeos League. This magnificent arena hosts local and regional tournaments, exhibition matches featuring Gym Leaders and Elite trainers, and provides a viewing deck that accommodates thousands of spectators. Special VIP chambers are available for esteemed guests and sponsors, while a lower-level arena offers rookie trainers a chance to prove their mettle in fierce competition.

Ironwill Market
A rowdy, open-air market filled with: Stall merchants selling battle supplies and rare berries Blacksmith-style vendor for Poké Balls crafted with unique properties (e.g. Heavy Balls, Iron Core Balls) Move Tutor tent that teaches high-power physical moves for Fighting or Rock types Local Flavor: Barkers yell out daily battle deals, and trainers haggle loudly for power-ups.

Lighthouse of Lumenbay
The Lighthouse of Lumenbay is a historic structure that stands tall overlooking the bustling harbor. It serves as a vital beacon for ships navigating the waters and a watchpoint for trainers seeking to catch rare Water Pokémon. Legends speak of a friendly ghostly Water Pokémon that resides within, offering protection to sailors and guiding them safely to shore. Occasionally, the lighthouse opens its doors to the public for special tours and challenges, allowing adventurers to explore its mysteries and test their skills against the Pokémon that dwell nearby.

Magmaheart Gym
A dual-type Fire/Ground Gym built inside the caldera’s rim. Trainers navigate platforms suspended over lava flows and must solve heat-based puzzles. The Gym Leader is known for their unrelenting battle style and volcanic temper.

Memory Hall
A long, narrow hallway lined with advanced holographic projectors and screens that display recordings and data about Team Null’s past experiments. This place serves as a repository of reflection and history, showcasing the evolution of their goals and their manipulation of the rifts.

Molten Market
An underground bazaar in a lava-carved cave, selling heat-resistant equipment, minerals, and exotic spices. Often visited by trainers preparing for tough environments or volcano-based encounters.

Nexus Pokémon Lab
The Nexus Pokémon Lab, located at the base of Nexus Tower, is a cutting-edge facility dedicated to the research of Pokémon and technology. Scientists here explore the synergy between Pokémon and advanced tech, focusing on Cybernetic Pokémon and their applications in battles and care.

Nexus Tower
The Nexus Tower stands as the tallest structure in Nexus City, a beacon of high-tech innovation and research. It houses advanced laboratories focused on Pokémon genetics, technology integration, and battle simulations, while also serving as the headquarters for the Aeos League and hosting various regional tournaments.

Nimbus Vault
A sealed chamber hidden beneath the island, the Nimbus Vault is said to house ancient relics and data from the long-lost sky-dwellers. Elemental barriers guard its entrance, each resonating with a different type of energy, creating a formidable challenge for those seeking its treasures.

Pokémon Center
The Pokémon Center, run by Nurse Joy, is located near the village square. It's a warm and cozy facility where trainers can heal their Pokémon after battles. The Center also has a Poké Mart where trainers can buy essential items for their journey, like Poké Balls and healing supplies. Key Feature: Nurse Joy offers helpful tips and healing services.

Pulse Park
Pulse Park is a vibrant urban park located near the city center, renowned for its energy-harnessing kinetic sculptures that generate electric charges through movement. The park features obstacle courses designed for trainers to test their Pokémon's stamina and speed, making it a popular destination for local trainers and families alike. The charged atmosphere attracts wild Electric-type Pokémon, adding to the park's lively ambiance.

Pyroclast Plaza
The city’s central square, built around a dormant lava vent with glowing cracks. Features stone-carved statues of historic Fire-type Pokémon and champions. A popular gathering place for local events, training duels, and market days.

Sailor’s Rest Inn
Sailor’s Rest Inn is a bustling lodging spot favored by travelers and trainers alike. With its stunning sea-view balconies, guests can enjoy the breathtaking sunsets while savoring the inn's renowned 'Mariner’s Stew,' a hearty dish that warms the soul. The atmosphere is lively, filled with the sounds of laughter and the clinking of glasses, as retired sailors share their captivating tales of mysterious Pokémon sightings in the open sea, adding an air of intrigue to the inn.

Shockwave Tower
Role: Energy Amplification and Weaponization The Shockwave Tower is the most secretive of the four, built to amplify and enhance electrical energy to create focused shockwaves. This tower is used for experimental purposes, including testing new energy-based weapons and devices, and as a site for conducting high-risk experiments. Shockwave Tower also plays a critical role in training Electric-type Pokémon for military and defense purposes, as the tower can simulate intense energy bursts and shockwave fields. Key Feature: Often surrounded by research projects focused on weaponizing Electric-type energy for both defense and offensive capabilities. Trainers visiting the tower can participate in high-risk, high-reward challenges to test their skills with Electric-type Pokémon in extreme environments.

Skyspire Lookout
A tall wooden watchtower offering unmatched views of the Skyreach Belt. Used by villagers to monitor weather, migrations, and visitors. Some say you can spot rare Legendary or Migratory Pokémon passing overhead.

Spark District
The Spark District is the electric heart of Nexus City, bustling with tech companies and research centers. Neon signs and digital advertisements illuminate the streets, creating a vibrant atmosphere where Electric-type Pokémon thrive, attracted by the high-voltage energy.

Starveil Canopy
The Starveil Canopy is a mesmerizing skyforest filled with bioluminescent trees that glow in a spectrum of colors. Drifting pollen-like lights float through the air, creating an ethereal atmosphere, while strange constellations twinkle between the branches, revealing celestial patterns unseen from the ground.

Sunglow Sanctuary
Sunglow Sanctuary is a serene cliffside garden that comes alive with vibrant blooms during the magical hours of sunrise and sunset. The air is filled with a gentle fragrance, and the atmosphere is imbued with tranquility, making it a perfect resting spot for Pokémon.

Surge Tower
Role: Emergency Power Supply and Surge Protection Surge Tower is responsible for handling emergency power situations. In times of extreme weather or high demand, Surge Tower’s advanced systems divert excess energy, preventing power surges that could overload the grid. The tower is heavily fortified and designed to withstand storms, lightning strikes, and other electrical disturbances. Electric-type Pokémon such as Pikachu are occasionally used in Surge Tower to redirect excess electricity and protect the city from power surges. Key Feature: A place where trainers can witness the power of natural storms and the city’s efforts to harness lightning, as well as the use of Electric-types in emergency situations.

Team Null Research Labs
High-security laboratories where Team Null conducts cutting-edge research into dimensional energy, genetic manipulation, and rift-based experiments. The sterile environment is filled with advanced computers, test tubes, and containment units housing mutated creatures and altered lifeforms, showcasing the team's relentless pursuit of knowledge and power.

The Celestial Spire
The Celestial Spire is a towering structure that rises majestically from the center of a mystical isle, its peak piercing the clouds and culminating in a shimmering formation known as Aetherion’s Cradle. The interior of the spire is a labyrinth of shifting corridors and rooms, warped by the very fabric of time and space, making navigation a challenge for all but those with a deep spiritual connection.

The Crystal Tower
At the center of Abyssal Castle, the Crystal Tower rises high, its once-clear glass windows now shattered and clouded. This tower was once used for astronomical and psychic experiments, with ancient rituals conducted here to tap into the Nexus’s power. The energy still lingers, making it a hotspot for Psychic-type Pokémon like Abra and Ralts, who seem to be attuned to the tower’s residual energy. The higher you ascend, the stronger the psychic phenomena become, with occasional telekinetic disturbances. Key Feature: Trainers can explore the tower's upper floors and face psychic challenges where their Pokémon’s abilities are temporarily amplified or distorted by the tower's power.

The Cyber Café
A modern haven for trainers seeking respite from their adventures, The Cyber Café is equipped with cutting-edge gaming technology and virtual reality systems. It serves as a social hub where trainers can engage in online tournaments, trade Pokémon, and battle friends, all while enjoying a cozy atmosphere.

The Forgotten Library
The Forgotten Library is a dusty, crumbling room filled with old tomes and scrolls, many of which are unreadable due to the ravages of time. However, some books still contain knowledge about the Nexus and the ancient psychic powers the castle’s inhabitants once wielded. Ghostly Psychic-type Pokémon like Musharna and Drifloon hover among the shelves, guarding the knowledge hidden within. Trainers who manage to decipher some of the texts may gain insight into the deeper mysteries of the Nexus and the castle’s dark past. Key Feature: A place for trainers to collect rare books and clues about the history of the castle and the Nexus. It’s also home to some of the most challenging Psychic-type battles in the castle.

The Forgotten Throne Room
The Forgotten Throne Room once served as the seat of power for the castle’s rulers, but now only the broken remnants of a throne remain. The room is surrounded by murals depicting ancient rulers who are said to have dabbled in the occult and psychic powers. The atmosphere here is heavy with the presence of psychic energy, and some trainers report feeling a strange pull or pressure on their minds when they approach the throne. Wild Psychic-type Pokémon such as Alakazam and Espeon can be found meditating in the corners of the room. Key Feature: A battleground where trainers can challenge the powerful Psychic-type Pokémon that are drawn to the throne’s energy. There's also a chance to discover hidden messages left by the long-gone rulers.

The Halcyon Rift
The Halcyon Rift is a colossal crevasse that splits the sky, filled with floating stones that defy gravity. Intense gravitational shifts create unpredictable currents, making navigation treacherous. Legends say this rift is a remnant of Aetherion's birth or a fierce battle, leaving behind a scar that pulses with raw, untamed energy.

The Null Core
The Null Core is a complex, alien structure at the heart of the Null Spire, housing the ancient being Oblivarion. This enigmatic entity, bound within the Core, serves as both a power source and a prison, its energy crucial for maintaining the stability of the dimensional rifts. However, the more its power is harnessed, the more unstable the rifts become, leading to unpredictable and dangerous anomalies throughout the Spire.

The Null Leader’s Quarters
A luxurious yet stark suite at the top of the Null Spire, reserved for the leader of Team Null. The room is filled with personal artifacts, alien technology, and monitors displaying the status of various rift experiments, creating an atmosphere of both opulence and foreboding.

The Phantom Hall
Once a grand banquet hall, The Phantom Hall is now a decaying, dimly lit space where shadows seem to move on their own. The air is thick with the remnants of long-forgotten celebrations, and strange whispers echo through the stone walls. Ghost-type Pokémon, such as Gengar and Mimikyu, often linger here, drawn to the lingering energy of the castle. Some say the spirits of long-dead royals still gather in this hall, appearing as faint, shimmering figures to those who dare enter. Key Feature: A place where trainers can encounter wild Ghost-type Pokémon and unravel the eerie history of the castle. A battle challenge area with supernatural effects, such as illusions or sudden fog, enhances the experience.

The Pillars of Silence
The Pillars of Silence are towering, crystalline structures that resonate with a harmonious hum, echoing the celestial music of the stars. These ethereal formations emit frequencies that only select creatures can perceive, hinting at a connection to otherworldly beings and realms beyond the veil.

The Shifting Heights
The Shifting Heights are a breathtaking series of floating platforms and bridges that hover majestically over Nexus City. Trainers can explore these elevated walkways to enjoy stunning aerial views of the city while encountering unique Flying-type Pokémon such as Pidgey, Rowlet, Trubbish, and Swablu. The platforms also feature interactive exhibits showcasing the advanced technology that enables the city's floating architecture, making it a hub of both adventure and knowledge.

The Shockwave Museum
The Shockwave Museum chronicles the history of electricity and its impact on the world of Pokémon. Visitors can explore early inventions used to interact with Electric-type Pokémon, including the first Thunderstones, and witness the evolution of technology that has shaped modern Pokémon battles. Special exhibits highlight Legendary Electric-types like Zekrom, showcasing their significance in the lore of electricity and energy.

The Stone Circle
The Stone Circle is an ancient, weathered formation of large stones located just outside of Cliffhaven Village. The circle is a mysterious site, believed by locals to be a place where the village's first settlers honored the land’s natural forces. The stones are surrounded by wild Rock-type Pokémon that seem to guard the area, such as Kabuto and Lileep. Many trainers come here to meditate and connect with the primal energy of the earth, while others challenge the wild Pokémon that protect the site. Key Feature: A mystical location where trainers can explore the ancient history of the village and encounter wild Rock-type Pokémon. It's also known for being a site of important rituals or personal challenges for local trainers.

The Tinker Shop
The Tinker Shop is a quirky, tech-focused store where trainers can purchase rare items and gear related to Pokémon battles and technology. Known for its experimental gadgets, this shop offers custom upgrades for Poké Balls, Stat-Boosting Items, and Pokémon care devices, making it a must-visit for trainers looking to gain an edge in battle or improve their Pokémon’s stats.

The Void Gardens
An eerie, surreal garden filled with distorted, Chaos plant life and Chaos Pokémon. Time flows strangely here, with plants growing at unnatural rates and glowing faintly with energy from the rifts, creating a mesmerizing yet unsettling atmosphere.

Victory Fountain
A peaceful respite amid the chaos: Dedicated to historic champions of the Aeos League Trainers make wishes before major battles Ghost stories say some champions' spirits still linger here Quest Hook: Find and return a stolen commemorative medallion placed by a past champion’s family.

Village Square
At the heart of Genesis Village, the Village Square is a lively hub filled with the sounds of Pokémon playing and trainers engaging in friendly battles. The area features a large, ornate fountain surrounded by vibrant flower beds and small markets where residents gather to trade goods and stories.

Voltspire Central Station
Voltspire Central Station serves as the bustling heart of Voltspire City, connecting it to various regions through high-speed electric trains. The station's innovative design showcases energy efficiency, attracting trainers and travelers alike, while wild Electric-type Pokémon like Magnemite and Pachirisu can often be spotted near the tracks, adding to the vibrant atmosphere.

Voltspire Gym
Voltspire Gym is a towering metallic structure resembling a power plant, with electric currents visibly coursing through its framework. Trainers navigate through a series of electrified platforms and puzzles, avoiding shocking hazards while activating switches to progress.

Willow Cottage
The Starting House: Willow Cottage Located at the edge of Genesis Village, Willow Cottage is the starting point for trainers. This cozy home, surrounded by gardens, is where the player receives their first Pokémon from Professor Willow and begins their journey. The cottage is named after Professor Willow and is a warm, welcoming place that feels like home. It’s a perfect base for the player to rest, prepare, and step into the world beyond Genesis Village. Key Feature: The house serves as the player's home and starting point in the game, offering a familiar and peaceful beginning to their journey.

Windcaller’s Lodge
Windcaller’s Lodge is a serene inn nestled in a tranquil valley, run by a retired Flying-type master. The inn is adorned with colorful windchimes and various wind instruments, creating a soothing atmosphere filled with melodic sounds. Here, trainers gather to share stories of their adventures and participate in friendly duels, fostering a sense of community and mentorship among aspiring trainers.

Wraith Gardens
The Wraith Gardens are a hauntingly beautiful but abandoned garden, overrun by weeds and fog. The area was once carefully manicured, but now it is home to wild Ghost-type Pokémon like Haunter and Shuppet, who move among the twisted, decayed statues of past kings and queens. There are rumors of a long-lost treasure hidden within the overgrown maze of pathways, but the restless spirits that roam the gardens make it nearly impossible to find. Key Feature: Trainers can engage in eerie scavenger hunts within the garden, seeking hidden items while avoiding being led astray by illusions or traps set by Ghost-type Pokémon.

Zephyrwing Gym
A spacious, open-air arena with floating platforms and wind tunnels. Trainers must navigate gusts of wind and moving platforms to reach the Gym Leader. Battles take place under the open sky, emphasizing agility and aerial strategy.