Pokémon - Nexus world illustration - Modern theme
Modern

Pokémon - Nexus

H
HollowLT

A converged world where all Pokémon coexist—unstable, diverse, and full of mystery.


Author's Note: **Author’s Notes:** Welcome to *Pokémon Nexus*, a fan-made campaign set in a world where every Pokémon from every region comes together. This story is all about exploration, diversity, and the clash of ideals. Trainers will face moral choices, uncover ancient truths, and test their bonds with Pokémon like never before. The Nexus Region is unstable, mysterious, and full of untamed potential—perfect for both veteran Trainers and newcomers seeking something bigger than the journey they've known. Region: Aeos A massive and newly discovered super-region formed by the collision of ancient landmasses. It’s a melting pot of environments—lush forests, snowy peaks, volcanic plains, and floating islands—all naturally hosting Pokémon from every known region. Lore: Aeos was long hidden due to extreme weather phenomena and magnetic storms. Now it’s stabilizing—and trainers from all over the world are flocking there to catch, study, and conquer this diverse frontier. All Pokémon exist here because Ancient migratory routes reopened. Dimensional rifts (small, controlled ones—not overused). Professors from each region helped seed the area with Pokémon to study coexistence.
Played19 times
Cloned0 times
Created
13 days ago
Last Updated
11 days ago
VisibilityPublic
Pinsir
CR 5Medium Other
Pinsir
HP Range80 - 90 (Avg: 85)
AC15
XP1600

Description

Type: Bug Pokédex Entry: Pinsir is a powerful, aggressive Bug-type Pokémon that uses its large pincers to crush anything in its path. Often found in forests, it is a skilled climber and a relentless fighter. Appearance: Pinsir has a strong, beetle-like body with large, menacing pincers. Its brown exoskeleton is tough, and its body is muscular, designed for grappling and crushing foes. Behavior: Pinsir is territorial and known for its violent temper. It will not hesitate to fight to protect its territory, using its pincers to grapple and overpower opponents. Despite its aggression, it can show a protective side when defending its young. Ability: **Moxie** – Boosts Pinsir's Attack stat after it knocks out an opponent, allowing it to become even stronger with each victory.

Details
SizeMedium
TypeOther
CR5
XP1600
LanguagesNone
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Moxie Boost

Each time Pinsir knocks out an opponent, it gains a +2 bonus to its Attack rolls until the end of its next turn.

Pincer Crush

Pinsir makes a melee attack with its pincers, dealing 2d10 + 5 bludgeoning damage and grappling the target on a hit.

Territorial Charge

Pinsir charges at a target within 30 feet, making a melee attack. If it hits, it can move the target 10 feet back and deal an additional 1d8 damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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