Pokémon - Nexus world illustration - Modern theme
Modern

Pokémon - Nexus

H
HollowLT

A converged world where all Pokémon coexist—unstable, diverse, and full of mystery.


Author's Note: **Author’s Notes:** Welcome to *Pokémon Nexus*, a fan-made campaign set in a world where every Pokémon from every region comes together. This story is all about exploration, diversity, and the clash of ideals. Trainers will face moral choices, uncover ancient truths, and test their bonds with Pokémon like never before. The Nexus Region is unstable, mysterious, and full of untamed potential—perfect for both veteran Trainers and newcomers seeking something bigger than the journey they've known. Region: Aeos A massive and newly discovered super-region formed by the collision of ancient landmasses. It’s a melting pot of environments—lush forests, snowy peaks, volcanic plains, and floating islands—all naturally hosting Pokémon from every known region. Lore: Aeos was long hidden due to extreme weather phenomena and magnetic storms. Now it’s stabilizing—and trainers from all over the world are flocking there to catch, study, and conquer this diverse frontier. All Pokémon exist here because Ancient migratory routes reopened. Dimensional rifts (small, controlled ones—not overused). Professors from each region helped seed the area with Pokémon to study coexistence.
Played19 times
Cloned0 times
Created
13 days ago
Last Updated
11 days ago
VisibilityPublic
Magnemite
CR 1Small Other
Magnemite
HP Range20 - 40 (Avg: 30)
AC15
XP200

Description

Type: Electric/Steel Pokédex Entry: Magnemite is a small, magnet-shaped Pokémon that generates a magnetic field, allowing it to float and attract metal objects. It often attaches itself to iron and steel objects, and can be found near power plants or industrial areas. Appearance: A floating, metallic sphere with two horseshoe magnets on either side, creating a symmetrical and magnetic form. Behavior: Magnemite is curious and tends to hover in areas with strong magnetic fields. It is known for its strong attraction to metal, often sticking to nearby objects. It can generate electricity to defend itself if threatened. Ability: **Magnet Pull** – Prevents Steel-type Pokémon from escaping during battle.

Details
SizeSmall
TypeOther
CR1
XP200
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range20 - 40 (Avg: 30)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Electric Shock

Magneite releases a burst of electricity in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half as much damage on a successful one.

Magnetic Attraction

Magnemite can target one creature or object within 30 feet. The target must succeed on a DC 13 Strength saving throw or be pulled 10 feet closer to Magnemite.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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