A dying world where power is cruel and survival is grim.
Played | 44 times |
Cloned | 1 times |
Created | 25 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Six-Armed Tormentor is a grotesque undead creature, a remnant of a once-living being twisted by dark magic. Its six arms flail wildly, each ending in jagged, claw-like fingers that seem to hunger for flesh.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 950 |
Languages | None |
Armor Class | 10 |
HP Range | 50 - 65 (Avg: 58) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw Attack
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Flesh Tear
If the Tormentor reduces a creature to 0 hit points, it can use its reaction to make a claw attack against another target within reach.
Multi Attack
The Six-Armed Tormentor makes three attacks with its claws.
Multiattack
The ettercap makes two attacks: one with its bite and one with its claws.
Web
Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning damage.