Realm Of Evilar world illustration - Dark Fantasy theme
Dark Fantasy

Realm Of Evilar

J
Jetlove

A dying world where power is cruel and survival is grim.


Author's Note: 95% Finished ●162 - POI● ●50 - Areas● ●51 - Monsters● ●61 - Playable Characters● ●9 - Factions● Evilar is a world drowning in the echoes of ruin, where empires crumble and the gods remain silent. Its skies are perpetually bruised, heavy with storms that never bring relief, while its landscapes are scarred by war, decay, and the slow rot of civilizations long past. Power is fleeting, held by those ruthless enough to seize it, and hope is a fragile ember flickering against the abyss. In the depths of its sulfur-choked wastelands, crystal caverns, and mountain strongholds, the remnants of the world claw for survival—some with steel, others with sorcery, and many with nothing but sheer, bitter will.
Played44 times
Cloned1 times
Created
25 days ago
Last Updated
Yesterday
VisibilityPublic
Shadow Wraith
CR 3Large Undead
Shadow Wraith
HP Range25 - 40 (Avg: 33)
AC10
XP150

Description

Shadow Wraiths are drawn to despair, unspoken guilt, and flickering light. They haunt ruins, battlefields, plague towns, and abandoned crypts. Where one lingers, the fire grows dim, dreams become restless, and reflections no longer show your own face. They don’t speak—they impress thoughts into your mind like nails. A Shadow Wraith doesn’t attack immediately. It stalks. It watches. It waits for hope to weaken. And then it strikes with silence, seeping into a victim's soul like frost through bone.

Details
SizeLarge
TypeUndead
CR3
XP150
LanguagesUmbral Tongue - An ancient, forgotten language formed from the dark between worlds.
Defenses
Armor Class10
HP Range25 - 40 (Avg: 33)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Life Draining Gaze

The wraith locks eyes with one creature within 30 ft. The target must make a DC 15 Wisdom save or take 4d8 psychic damage and be Frightened until the end of its next turn. On a success, they take half damage and are not frightened. While frightened, the target sees flickers of its own death.

Shadow Claw

Hit: 3d6 necrotic damage, and the target must succeed on a DC 14 Constitution save or have their maximum HP reduced by the damage dealt until the end of a long rest.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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