Dark Fantasy
A dying world where power is cruel and survival is grim.
Author's Note: 95% Finished
●162 - POI●
●50 - Areas●
●51 - Monsters●
●61 - Playable Characters●
●9 - Factions●
Evilar is a world drowning in the echoes of ruin, where empires crumble and the gods remain silent. Its skies are perpetually bruised, heavy with storms that never bring relief, while its landscapes are scarred by war, decay, and the slow rot of civilizations long past. Power is fleeting, held by those ruthless enough to seize it, and hope is a fragile ember flickering against the abyss. In the depths of its sulfur-choked wastelands, crystal caverns, and mountain strongholds, the remnants of the world claw for survival—some with steel, others with sorcery, and many with nothing but sheer, bitter will.
Played | 44 times |
Cloned | 1 times |
Created | 25 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range30 - 50 (Avg: 40)
AC13
XP700
Description
A loyal servant to its vampire master, the Vampire Thrall is a once-living creature now bound by dark magic. It serves as both a protector and an enforcer, often sent to do the bidding of its master in the dead of night.
Details
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Common |
Defenses
Armor Class | 13 |
HP Range | 30 - 50 (Avg: 40) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Commanding Presence
The Vampire Thrall can use its action to command a creature within 30 feet that it can see. The target must succeed on a DC 13 Wisdom saving throw or be charmed by the thrall until the end of its next turn.
Life Drain
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage, and the thrall regains hit points equal to the damage dealt.