Realm Of Evilar world illustration - Dark Fantasy theme
Dark Fantasy

Realm Of Evilar

J
Jetlove

A dying world where power is cruel and survival is grim.


Author's Note: 95% Finished ●162 - POI● ●50 - Areas● ●51 - Monsters● ●61 - Playable Characters● ●9 - Factions● Evilar is a world drowning in the echoes of ruin, where empires crumble and the gods remain silent. Its skies are perpetually bruised, heavy with storms that never bring relief, while its landscapes are scarred by war, decay, and the slow rot of civilizations long past. Power is fleeting, held by those ruthless enough to seize it, and hope is a fragile ember flickering against the abyss. In the depths of its sulfur-choked wastelands, crystal caverns, and mountain strongholds, the remnants of the world claw for survival—some with steel, others with sorcery, and many with nothing but sheer, bitter will.
Played44 times
Cloned1 times
Created
25 days ago
Last Updated
Yesterday
VisibilityPublic
Grim Harbinger
CR 10Medium Undead
Grim Harbinger
HP Range100 - 105 (Avg: 103)
AC19
XP5900

Description

The Grim Harbinger is a spectral figure that embodies death itself, wielding a two-sided scythe that can reap souls from both sides. It hovers silently above the ground, instilling fear in the hearts of those who encounter it, as it seeks to collect the souls of the departed.

Details
SizeMedium
TypeUndead
CR10
XP5900
LanguagesUnderstands all languages but cannot speak
Defenses
Armor Class19
HP Range100 - 105 (Avg: 103)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Life Reap

The grim reaper targets a creature with 0 hit points within 5 feet of it. The target must succeed on a DC 16 Charisma saving throw or the creature’s life essence is drained away. After the creature’s life essence is drained away, it cannot be returned to life with a resurrection, raise dead spell or similar magic. Only a wish spell can bring the creature back to life.

Reap Soul

The Grim Harbinger swings its scythe in a wide arc, dealing 3d10 necrotic damage to all creatures in a 15-foot cone. A successful DC 16 Dexterity saving throw halves the damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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