Realm Of Evilar world illustration - Dark Fantasy theme
Dark Fantasy

Realm Of Evilar

J
Jetlove

A dying world where power is cruel and survival is grim.


Author's Note: 95% Finished ●162 - POI● ●50 - Areas● ●51 - Monsters● ●61 - Playable Characters● ●9 - Factions● Evilar is a world drowning in the echoes of ruin, where empires crumble and the gods remain silent. Its skies are perpetually bruised, heavy with storms that never bring relief, while its landscapes are scarred by war, decay, and the slow rot of civilizations long past. Power is fleeting, held by those ruthless enough to seize it, and hope is a fragile ember flickering against the abyss. In the depths of its sulfur-choked wastelands, crystal caverns, and mountain strongholds, the remnants of the world claw for survival—some with steel, others with sorcery, and many with nothing but sheer, bitter will.
Played44 times
Cloned1 times
Created
25 days ago
Last Updated
Yesterday
VisibilityPublic
Crimson Imp
CR 1Small Fiend
Crimson Imp
HP Range10 - 18 (Avg: 14)
AC11
XP150

Description

Crimson Imps are mischievous and malevolent creatures that thrive in the shadows of a grimdark world. They are known for their cunning and chaotic nature, often causing trouble for adventurers and townsfolk alike.

Details
SizeSmall
TypeFiend
CR1
XP150
LanguagesInfernal, Common
Defenses
Armor Class11
HP Range10 - 18 (Avg: 14)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Fiery Touch

The imp can make a melee attack with its claws, dealing 1d6 fire damage on a hit.

Invisibility

The crimson imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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