Dark Fantasy
A dying world where power is cruel and survival is grim.
Author's Note: 95% Finished
●162 - POI●
●50 - Areas●
●51 - Monsters●
●61 - Playable Characters●
●9 - Factions●
Evilar is a world drowning in the echoes of ruin, where empires crumble and the gods remain silent. Its skies are perpetually bruised, heavy with storms that never bring relief, while its landscapes are scarred by war, decay, and the slow rot of civilizations long past. Power is fleeting, held by those ruthless enough to seize it, and hope is a fragile ember flickering against the abyss. In the depths of its sulfur-choked wastelands, crystal caverns, and mountain strongholds, the remnants of the world claw for survival—some with steel, others with sorcery, and many with nothing but sheer, bitter will.
Played | 44 times |
Cloned | 1 times |
Created | 25 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range10 - 18 (Avg: 14)
AC11
XP150
Description
Crimson Imps are mischievous and malevolent creatures that thrive in the shadows of a grimdark world. They are known for their cunning and chaotic nature, often causing trouble for adventurers and townsfolk alike.
Details
Size | Small |
Type | Fiend |
CR | 1 |
XP | 150 |
Languages | Infernal, Common |
Defenses
Armor Class | 11 |
HP Range | 10 - 18 (Avg: 14) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Fiery Touch
The imp can make a melee attack with its claws, dealing 1d6 fire damage on a hit.
Invisibility
The crimson imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.