Dark Fantasy
A dying world where power is cruel and survival is grim.
Author's Note: 95% Finished
●162 - POI●
●50 - Areas●
●51 - Monsters●
●61 - Playable Characters●
●9 - Factions●
Evilar is a world drowning in the echoes of ruin, where empires crumble and the gods remain silent. Its skies are perpetually bruised, heavy with storms that never bring relief, while its landscapes are scarred by war, decay, and the slow rot of civilizations long past. Power is fleeting, held by those ruthless enough to seize it, and hope is a fragile ember flickering against the abyss. In the depths of its sulfur-choked wastelands, crystal caverns, and mountain strongholds, the remnants of the world claw for survival—some with steel, others with sorcery, and many with nothing but sheer, bitter will.
Played | 44 times |
Cloned | 1 times |
Created | 25 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range30 - 50 (Avg: 40)
AC15
XP700
Description
The Grim Wisp is a malevolent spirit that lures travelers into the depths of despair, feeding off their fear and hopelessness. Its eerie glow is a sickly green, casting unsettling shadows that seem to whisper dark secrets.
Details
Size | Tiny |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 30 - 50 (Avg: 40) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Fearful Flick
The wisp can unleash a wave of despair. Each creature within 10 feet must make a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.
Shock
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: (2d8) lightning damage.