Realm Of Evilar world illustration - Dark Fantasy theme
Dark Fantasy

Realm Of Evilar

J
Jetlove

A dying world where power is cruel and survival is grim.


Author's Note: Working on another world at the minute will be coming back to flesh this world out ●162 - POI● ●50 - Areas● ●51 - Monsters● ●61 - Playable Characters● ●9 - Factions● Evilar is a world drowning in the echoes of ruin, where empires crumble and the gods remain silent. Its skies are perpetually bruised, heavy with storms that never bring relief, while its landscapes are scarred by war, decay, and the slow rot of civilizations long past. Power is fleeting, held by those ruthless enough to seize it, and hope is a fragile ember flickering against the abyss. In the depths of its sulfur-choked wastelands, crystal caverns, and mountain strongholds, the remnants of the world claw for survival—some with steel, others with sorcery, and many with nothing but sheer, bitter will.
Played45 times
Cloned2 times
Created
33 days ago
Last Updated
1 days ago
VisibilityPublic
Bonebound Warrrior
CR 7Medium Undead
Bonebound Warrrior
HP Range55 - 65 (Avg: 60)
AC15
XP1735

Description

The Bonebound warrior is a sorrowful warrior, eternally bound to the battlefield by their unending grief. Their presence brings decay, as the ichor that drips from their form corrupts the land and all who tread upon it.

Details
SizeMedium
TypeUndead
CR7
XP1735
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range55 - 65 (Avg: 60)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Corrosive Strike

The bonebound warrior makes a melee attack with its blade. On a hit, the target takes 2d10 slashing damage and must succeed on a DC 15 Constitution saving throw or take an additional 2d10 necrotic damage and become poisoned for 1 minute.

Ichor Trail

As a bonus action, the bonebound warrior can leave a trail of ichor in a 10-foot radius around it. This area becomes difficult terrain, and any creature that starts its turn in the area must make a DC 15 Constitution saving throw or take 1d6 acid damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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