Dark Fantasy
A dying world where power is cruel and survival is grim.
Author's Note: 95% Finished
●162 - POI●
●50 - Areas●
●51 - Monsters●
●61 - Playable Characters●
●9 - Factions●
Evilar is a world drowning in the echoes of ruin, where empires crumble and the gods remain silent. Its skies are perpetually bruised, heavy with storms that never bring relief, while its landscapes are scarred by war, decay, and the slow rot of civilizations long past. Power is fleeting, held by those ruthless enough to seize it, and hope is a fragile ember flickering against the abyss. In the depths of its sulfur-choked wastelands, crystal caverns, and mountain strongholds, the remnants of the world claw for survival—some with steel, others with sorcery, and many with nothing but sheer, bitter will.
Played | 44 times |
Cloned | 1 times |
Created | 25 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range350 - 450 (Avg: 400)
AC11
XP45000
Description
The Shackled Herd is a terrifying mass of 100 zombies bound together by rusted chains, dragging their feet as they roam the land in search of living prey. Their insatiable hunger drives them to devour anything that crosses their path, making them a formidable threat to any adventurer.
Details
Size | Huge |
Type | Undead |
CR | 10 |
XP | 45000 |
Languages | None |
Defenses
Armor Class | 11 |
HP Range | 350 - 450 (Avg: 400) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Chain Whip
The horde can lash out with its chains, making a melee attack against a target within 10 feet, dealing 2d8 bludgeoning damage on a hit.
Devour
The Shackled Herd can attempt to engulf a creature within its reach, dealing 4d6 necrotic damage and healing itself for half the damage dealt.