High Fantasy
A non-magical world where anthropomorphic animals defend Brian Jacques' Redwall Abbey.
Author's Note:
Set in the world of Brian Jacques' Redwall Series, some time after the events of Mattimeo. This isn't a specific time period, but rather is intended to allow the player to experience the world as if it were a new book by Jacques.
Play as a Long Patrol Hare, the Badger Lord of Salamandastron, a GUOSIM Shrew, or their Logalog... Or even as a Warrior of Redwall walking the path of Martin, Matthias, and Mattimeo.
I recommend starting out in Downtime Mode, and using that to establish the characters around you and get a sense of the feel of the world. Then, when you are ready for adventure, switch into Adventure Mode.
This project is a WIP as I continue fleshing out more of the details of the world of Redwall. It has been a while since I've read the books, so I apologize if I miss a few things.
I am still learning how to guide the AI to remain consistent in worldbuilding while allowing it the freedom to create new and exciting adventures in this world.
Played | 9 times |
Cloned | 0 times |
Created | 13 days ago |
Last Updated | 8 days ago |
Visibility | Public |

HP Range400 - 500 (Avg: 450)
AC22
XP100000
Description
The Adder is a colossal serpent that embodies the essence of evil. Its venom is lethal, and its hypnotic gaze can ensnare the minds of even the most stalwart adventurers.
Details
Size | Gargantuan |
Type | Beast |
CR | 25 |
XP | 100000 |
Languages | None |
Defenses
Armor Class | 22 |
HP Range | 400 - 500 (Avg: 450) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Hypnotic Gaze
The Adder can fix its gaze on a creature within 60 feet. The target must succeed on a DC 20 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature is incapacitated and must use its action to move closer to the Adder.
Venomous Bite
The Adder makes a bite attack against a target within reach. On a hit, the target takes 45 (10d8) piercing damage and must succeed on a DC 20 Constitution saving throw or take an additional 55 (10d10) poison damage and be poisoned for 1 minute.