High Fantasy
A non-magical world where anthropomorphic animals defend Brian Jacques' Redwall Abbey.
Author's Note:
Set in the world of Brian Jacques' Redwall Series, some time after the events of Mattimeo. This isn't a specific time period, but rather is intended to allow the player to experience the world as if it were a new book by Jacques.
Play as a Long Patrol Hare, the Badger Lord of Salamandastron, a GUOSIM Shrew, or their Logalog... Or even as a Warrior of Redwall walking the path of Martin, Matthias, and Mattimeo.
I recommend starting out in Downtime Mode, and using that to establish the characters around you and get a sense of the feel of the world. Then, when you are ready for adventure, switch into Adventure Mode.
This project is a WIP as I continue fleshing out more of the details of the world of Redwall. It has been a while since I've read the books, so I apologize if I miss a few things.
I am still learning how to guide the AI to remain consistent in worldbuilding while allowing it the freedom to create new and exciting adventures in this world.
Played | 9 times |
Cloned | 0 times |
Created | 13 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Quarry Tunnels
Point of Interest
Details
Coordinates | (3061, -412) |
Description
A vast network of twisting tunnels that seem to stretch on endlessly, the Quarry Tunnels are a maze of stone and shadow. The air is thick with the stench of decay, hinting at the remnants of those who have lost their way, while whispers of an ancient Adder lurking in the depths add an unsettling tension to the atmosphere.
Appearance
The walls are rough-hewn and damp, with occasional glimmers of bioluminescent fungi illuminating the path. Puddles of stagnant water collect in the uneven floor, and the echoes of distant dripping water create an eerie symphony of sounds.