High Fantasy
The primary setting for the League of Legends universe. Runeterra is a plane of existence composed of the physical realm and the Spirit Realm. A spherical planet with three known continents: Valoran Shurima The Camavoran Continent
Author's Note: League of Legends Runeterra : There are a lot of places too fillout still... MY FIRST WORLD
Played | 81 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range450 - 450 (Avg: 450)
AC21
XP75000
Description
The Zephyr Sage is a powerful air wizard who commands the winds and storms. With a mastery over air magic, they can manipulate the battlefield, creating gusts and whirlwinds to confound their enemies.
Details
Size | Medium |
Type | Humanoid |
CR | 28 |
XP | 75000 |
Languages | Common, Auran |
Defenses
Armor Class | 21 |
HP Range | 450 - 450 (Avg: 450) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Gust of Wind
The Zephyr Sage conjures a powerful gust of wind in a 60-foot line that is 10 feet wide. Each creature in that line must succeed on a Strength saving throw or be pushed 15 feet away and knocked prone.
Storm Sphere
The Zephyr Sage creates a sphere of swirling winds in a 20-foot radius centered on a point they can see within 120 feet. Creatures within the sphere must make a Dexterity saving throw or take 4d6 lightning damage and be pushed 10 feet away.