Runeterra (FAN RPG) world illustration - High Fantasy theme
High Fantasy

Runeterra (FAN RPG)

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The primary setting for the League of Legends universe. Runeterra is a plane of existence composed of the physical realm and the Spirit Realm. A spherical planet with three known continents: Valoran Shurima The Camavoran Continent


Author's Note: League of Legends Runeterra : There are a lot of places too fillout still... MY FIRST WORLD
Played124 times
Cloned10 times
Created
54 days ago
Last Updated
3 days ago
VisibilityPublic
Abyssal Eye
CR 7Large Monstrosity
Abyssal Eye
HP Range100 - 140 (Avg: 120)
AC15
XP3900

Description

Abyssal Eyes are terrifying deep-sea fish that haunt the waters around the Serpent Isles. Known as 'The All-Seeing Eye', they are feared by sailors and revered in local folklore, believed to be the harbingers of doom or guardians of hidden treasures.

Details
SizeLarge
TypeMonstrosity
CR7
XP3900
Languagesunderstands Deep Speech but cannot speak
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) piercing damage.

Swallow

The Abyssal Eye makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed. A swallowed creature is blinded and restrained, it takes 21 (6d6) acid damage at the start of each of its turns. The Abyssal Eye can have only one creature swallowed at a time.

Void Gaze

The Abyssal Eye targets one creature it can see within 60 feet. The target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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