High Fantasy
The primary setting for the League of Legends universe. Runeterra is a plane of existence composed of the physical realm and the Spirit Realm. A spherical planet with three known continents: Valoran Shurima The Camavoran Continent
Author's Note: League of Legends Runeterra : There are a lot of places too fillout still... MY FIRST WORLD
Played | 124 times |
Cloned | 10 times |
Created | 54 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC15
XP700
Description
The Buhru Cultist is a devoted follower of the ancient sea deity Buhru, known for their dark rituals and manipulation of water and storms. They seek to summon the wrath of the ocean to cleanse the land of non-believers.
Details
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, Aquan |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Drowning Grasp
The cultist reaches out to grasp a target within 10 feet, attempting to drown them. The target must succeed on a DC 14 Strength saving throw or take 2d8 cold damage and be restrained until the end of their next turn.
Summon Storm
The cultist calls upon the power of Buhru to create a localized storm. All creatures within a 20-foot radius must make a DC 15 Dexterity saving throw, taking 3d6 lightning damage on a failed save, or half as much on a successful one.