The primary setting for the League of Legends universe. Runeterra is a plane of existence composed of the physical realm and the Spirit Realm. A spherical planet with three known continents: Valoran Shurima The Camavoran Continent
Played | 124 times |
Cloned | 10 times |
Created | 54 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
A colossal elephant-like mammal adorned with jagged ice spikes along its back, exuding a chilling mist that envelops its surroundings. It roams frozen tundras, using its icy aura to freeze foes and shatter defenses.
Size | Huge |
Type | Beast |
CR | 8 |
XP | 3900 |
Languages | None |
Armor Class | 16 |
HP Range | 200 - 220 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Chilling Mist
The mammoth exhales a freezing mist in a 20-foot cone. Creatures in the area must succeed on a DC 14 Dexterity saving throw or take 4d6 cold damage and have their movement speed halved until the end of their next turn.
Ice Spike Slam
The Frostspike Mammoth slams its spiked back into the ground, dealing 3d10 bludgeoning damage plus 2d8 cold damage to all creatures within 15 feet and potentially freezing them in place (DC 15 Constitution save or be restrained until the end of their next turn).
Trampling Charge
If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack, the target takes an extra 3d8 bludgeoning damage and must succeed on a DC 16 Strength saving throw or be knocked prone.