
A world rent asunder by a magical cataclysm.
Played | 1 times |
Cloned | 0 times |
Created | 70 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Description
Shadow Lurkers are elusive creatures that thrive in darkness, using their shadowy forms to blend seamlessly into their surroundings. They are known for their stealthy ambush tactics and their ability to drain the life force from their victims, leaving them weakened and vulnerable.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak |
Armor Class | 15 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Necrotic, Psychic |
Damage Immunities | Poison |
Condition Immunities | Blinded, Charmed, Deafened, Frightened |
Ambush
If the Shadow Lurker surprises a creature, it can deal an additional 14 (4d6) necrotic damage on its first attack against that creature.
Life Drain
Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 21 (4d8) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.
Shadow Blend
The Shadow Lurker can become invisible until it attacks or until it is in bright light. It can use this ability as a bonus action.