
A world rent asunder by a magical cataclysm.
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Created | 69 days ago |
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Fruit Golem
Fruit Golems are magical constructs believed to be created from the vibrant flora of the Sugarbloom Forest, serving as guardians or the result of failed experiments. Composed entirely of various fruits, they exhibit unique physical traits based on their fruit type, such as agility in Berry Golems or durability in Stone Fruit Golems. These golems possess abilities like Living Compost, which enriches the soil upon destruction, and Natural Camouflage, allowing them to blend into their environment.

Candyfolk
Candyfolk are a vibrant race believed to have originated from a region transformed by the Shattering's magical energies, where mutated flora produced potent sugary substances. With humanoid forms adorned in pastel hues and spun sugar-like hair, they embody a peaceful and sociable nature, valuing consent and artistic expression particularly in candy sculpting. They're in a constant manic state, always eager and happy. They're of a highly sexual nature, with a high libido and eager to please.

Ausar
The Ausar are a lithely built race resembling humans, typically ranging from five to six feet tall, with a unique appearance characterized by tall, bushy wolf-like ears, long bushy tails, and soft fur covering their arms and legs. Known for their agility and advanced personal shield technology, they thrive in arid desert environments

Slime
Slimes are diverse, sentient organisms born from the chaotic energies of the Shattering, evolving from magical mutations, elemental confluences, toxic waste, failed experiments, or sentient echoes. With an amorphous form, they exhibit a wide range of abilities, from elemental manipulation and mimicry to scavenging and symbiosis, thriving in harsh environments and often serving as both a threat and a resource to other races.

Illithid
The Illithid, once a terrifying presence in hidden colonies, have adapted to a world shattered by chaos. With their psionic mastery, they manipulate minds and establish rogue colonies, driven by a cold intellect and an insatiable hunger for brains. The Shattering has left them decentralized, forcing them to experiment with their abilities and seek survival in isolation, while some have mutated, gaining new powers or seeking to reassemble fragments of their lost Elder Brains.

Dryad
Once guardians of the forests, Dryads are now remnants of a shattered world, their spirits intertwined with the fate of nature. After the Shattering, they adapted to survive, becoming either protectors of corrupted groves, nomadic wanderers seeking new life, or seekers of lost tree spirits. Marked by grief and a wary relationship with magic, they wield nature magic to heal or combat decay, embodying the resilience and sorrow of their kind.

Possessed Toy
Possessed Toys are animated remnants of childhood playthings, infused with chaotic magical energies from various origins such as residual magic, trapped children's souls, dark rituals, wild magic, or emotional imprints. They exhibit diverse forms like animated dolls, clockwork creatures, stuffed animal sentinels, toy soldier armies, and whispering playthings, often evoking unease and dread in the living, with behaviors ranging from harmless to malevolent.

Naga
Naga are enigmatic, serpentine beings with a deep connection to ancient magic and knowledge. Once guardians of hidden temples and ancient ruins, they have adapted to the chaotic changes brought by the Shattering, becoming skilled in navigating treacherous environments, studying remnants of magic, or even trading across diverse terrains. Naga possess a natural aptitude for magic and exhibit varied moralities, ranging from protectors of the old ways to opportunistic scavengers.

Harpy
Harpies are an all-female race known for their territoriality and exceptional aerial prowess. Following the Shattering, they have become aggressive raiders, capturing males from other races for selective breeding, and establishing fortified aeries in cliff dwellings to control their breeding stock. With sharp talons, they are formidable predators, and their matriarchal society emphasizes genetic strength and territorial aggression.

Kitsune
Kitsune are enigmatic fox spirits known for their cunning, wisdom, and magical abilities, particularly in shapeshifting, illusion, and spirit manipulation. Following the Shattering, they adapted to a world of chaos, with some becoming urban tricksters, nomadic wanderers, spirit guides, elemental shapers, or corrupted beings, all while maintaining a deep connection to the spirit world and a varied moral compass.

Dhampir
Dhampirs are the offspring of a vampire and a mortal, inheriting traits from both lineages. Caught between two worlds, they possess enhanced senses, strength, and a resistance to disease, but also face a craving for blood and sensitivity to sunlight. Often distrusted and isolated, they navigate a post-apocalyptic world as hunters of the undead, mercenaries, or adventurers, seeking to understand or embrace their dual heritage.

Vampire
Vampires are a diverse group of undead beings. They exhibit a wide range of forms and abilities, from classic vampiric traits like enhanced strength and speed to blood mages wielding powerful spells, ethereal phasing, beastial instincts, or grotesque mutations. They thrive in shadows, instilling fear and paranoia in the living, while some seek power, redemption, or understanding of their cursed existence. Vulnerable to sunlight and holy magic.

Kobold
Kobolds are small, cunning creatures that thrive in the shadows, having adapted to a post-Shattering world filled with ruins and discarded technology. With a strong emphasis on survival, they form tight-knit clans, utilizing their resourcefulness to scavenge, craft, and create deadly traps, while some have developed strange mutations or magical abilities due to the chaotic energies of the Shattering.

Gnome
Gnomes are a resilient race of inventive beings. Once renowned for their craftsmanship and ingenuity, they now navigate a landscape of chaos, scavenging for materials to create innovative devices, harnessing unstable magic, and preserving ancient knowledge. With a focus on collaboration and resourcefulness, these gnomes thrive in nomadic workshops, hidden enclaves, and as guardians of lost technology, embodying a spirit of curiosity and adaptability.

Undead
The Undead are a diverse race of beings that have defied the natural cycle of life and death.. They exist in various forms, such as skeletons, zombies, ghouls, wraiths, liches, and vampires, each with unique abilities and motivations. While they are often feared and loathed by the living, some seek power, others search for peace, and many have adapted to thrive in inhospitable environments, creating necropolises or leading hordes to dominate the living.

Beast-kin
Beast-kin are a diverse race of humanoid-animal hybrids, born from magical experiments, natural evolution, spiritual connections, or wild magic transformations. They exhibit a wide range of animalistic traits, from subtle features like furred ears and tails to drastic transformations with animal limbs or full animal heads, and some can shapeshift between forms. Their cultures emphasize respect for nature, tribal structures and shamanistic practices, leading to varied acceptance among other races

Mutant
Mutants are a diverse race born from the chaotic energies of the Magical Cataclysm, resulting in a wide array of physical and mental variations. They are often ostracized by society, yet they form strong communities that celebrate their unique abilities and seek to understand their identities in a world that fears them.

Inferna
The Inferna are beings of chaotic darkness, born from the rifts of the Shattering, embodying destruction and temptation. With mastery over dark magic, they can corrupt the world around them, taking on varied forms from humanoid to grotesque horrors. Immortal and insatiable, they thrive on chaos, manipulating mortals through fear and despair, while engaging in power struggles among their kind.

Aevum
The Aevum are a celestial race once radiant beings of light and divine purpose, now diminished by the Shattering that severed their connection to celestial patrons. They embody a spectrum of adaptations, from fallen guardians seeking redemption to hidden healers offering solace, all grappling with a profound crisis of faith and a search for purpose in a world transformed by chaos.

Drakonid
The Drakonid are a proud and powerful race, once soaring through the skies alongside majestic dragons. Following the Shattering, they adapted to a world without their companions, evolving into Sky Nomads, Ground-Bound Warriors, Dragon Shamans, or Mutated Drakonid, each embodying martial prowess, resilience, and a deep connection to their draconic heritage. Their culture now emphasizes survival, mourning for lost dragons, and a cautious approach to outsiders.

Kin
The Kin are rare beings born from the union of mortal and divine essence, embodying a spark of divine power. Following the Shattering, their magical abilities became unpredictable and potent, leading to heightened reverence and fear; some embraced their roles as leaders and healers, while others retreated into isolation or sought the truth of the Shattering, all while exhibiting deep empathy and wisdom, striking beauty, and an extended lifespan.

Tellurian
The Tellurian are a race of female giants, revered as guardians of the earth and protectors of nature. With immense strength, a deep connection to the land, and remarkable regenerative abilities, they embody the spirit of the wild, often living in harmony with their surroundings. Their culture emphasizes individualism, respect for nature, and a skepticism towards civilization, as they strive to heal the world disrupted by the Shattering.

Tiefling
Tieflings are a resilient race born from demonic heritage, amplified by the chaotic energies of the Shattering. Once ostracized, they now embrace their innate magical abilities and fiery tempers, forming outcast tribes or thriving in urban chaos. With a strong emphasis on survival and a deep connection to the underworld, these Tieflings have adapted to their harsh realities, often viewed with suspicion by other races.

Troll
Trolls are ancient guardians of the wild, embodying immense strength and a deep connection to the earth. Once protectors of nature, they now navigate a world altered by the Shattering, adapting through various forms such as Mountain Clans, Shaman Trolls, and mutated variants. With a strong emphasis on individualism and a distrust of civilization, Trolls possess remarkable regenerative abilities, a long lifespan and a profound respect for the natural world

Kril
The Kril are a resilient insectoid race, once thriving in organized hives before the Shattering disrupted their existence. Adapted to a chaotic world, they exhibit a range of specialized castes, from scavengers to warriors, and possess tough exoskeletons that enhance their strength and protection. With a focus on survival and resourcefulness, the Kril are highly adaptable, learning new skills rapidly while navigating the complexities of their weakened hivemind and growing individualism.

Elemental
Elementals are beings of pure elemental energy, embodying the essence of earth, air, fire, and water. Once guardians of nature, they were deeply connected to the natural world, but the Shattering disrupted their balance, leading to the emergence of corrupted forms. Each type of Elemental—Earth, Air, Fire, and Water—has adapted to protect their domains, wielding powerful elemental abilities and wisdom, while some have grown distrustful of humans, viewing them as threats to the ecosystem.

Ethereal
The Ethereal are a race of beings who exist in a delicate balance between the spirit world and the physical realm. Once the spirits of the dead, they were trapped after the Shattering, gaining new abilities and forms while retaining their wisdom and empathy. Ethereal are known for their intangibility, enhanced senses, and deep connection to the spirit world, often serving as guardians of ancient knowledge or spectral scouts.

Halfling
Halflings are a resilient and adaptable race, shaped by the cataclysmic events of the Shattering. Once peaceful agrarians, they now navigate a harsh world, forming nomadic communities, hidden settlements, or thriving in urban environments. Despite their hardships, they maintain a strong sense of community, a love for simple pleasures, and a deep appreciation for storytelling, embodying hope and resourcefulness in their quest for a new home.

Luthari
The Luthari are a resilient amphibious race shaped by the cataclysmic Shattering, which transformed their vibrant coastal existence into a struggle for survival. With adaptations ranging from bioluminescence and gills to enhanced senses and a deep connection to the sea, they navigate the treacherous waters of their corrupted world, preserving ancient aquatic knowledge while grappling with a growing distrust of land-dwellers.

Goblin
Goblins are cunning survivors, shaped by the cataclysmic Shattering that amplified their resourcefulness and adaptability. Living in scavenger warbands or hidden underground warrens, they excel at repurposing discarded technology and navigating treacherous environments. With a culture that values survival, hoarding, and tribal hierarchy, these Goblins are known for their trickery and fear of unpredictable magic, often relying on their numbers to outsmart foes.

Aerian
The Aerians are a race of sky-dwellers, once thriving in high mountain aeries and floating cities, deeply connected to the rhythms of the air and celestial bodies. Following the Shattering, they adapted to survive in a world of chaotic winds, becoming skilled navigators, wind-weavers, and guardians of aerial knowledge, with variations such as Sky-Nomads, Cliff-Dwellers, and Mutated Winged Aerians, each embodying unique adaptations to their turbulent environment. Many work as messengers.

Orc
Orcs are a fierce and warlike race, shaped by the Shattering's chaotic energies that amplified their primal aggression and brutality. They are known for their strength, resilience, and adaptability, often forming raider clans or warlord tribes that dominate the wastelands. With a culture that emphasizes dominance and tribal loyalty, Orcs have become even more savage, worshipping powerful warlords and engaging in brutal tribal warfare.

Dwarf
The Dwarves are a resilient and hardy race, shaped by the cataclysmic events of the Shattering. Once masters of stonework and metalcraft, they now navigate a world of upheaval, retreating to fortified holds or forming nomadic clans. Their culture emphasizes defense, craftsmanship, and a strong sense of community, while their distrust of magic has led them to adapt their skills to create powerful magical tools from corrupted resources

Dark Elf
Dark Elves, born from the shadows of the Shattering, are a mysterious race that thrives in darkness and secrecy. With skin as dark as the void and glowing eyes, they possess a natural affinity for shadow magic and necromancy, allowing them to manipulate shadows, create illusions, and summon dark creatures. Resilient to necrotic energies, they dwell in subterranean realms, embracing their connection to the dark as a source of power. They are known to be a matriarchal society.

Elf
Elves are a reclusive and melancholic race, shaped by the devastation of the Shattering. Once masters of magic and guardians of ancient forests, some have retreated to hidden wilderness, while others wander as nomads or integrate into human settlements. Despite their losses, they retain grace and agility, keen senses, and a lingering affinity for magic, all while mourning their shattered legacy and striving to preserve what remains of their culture.

Human
In the aftermath of the Magical Cataclysm known as the Shattering, humans have become a resilient and adaptable race, scattered across isolated settlements and nomadic tribes. With a deep distrust of magic and a focus on survival, they have developed unique cultures that emphasize scavenging, oral traditions, and the preservation of knowledge. Despite their hardships, Humans remain curious about the past and the mysteries of their world.