Slythnar  world illustration - Fantasy theme
Fantasy

Slythnar

K
KaiKenbionicle

A fantasy world on the brink of destruction from Veil Tears. Uncover the mystery of Slythnar!


Author's Note: Slythnar is a fantasy world shaped by the slumbering body of a god. Long ago, the god Slythnar, in an act of profound sacrifice, transformed into the very landmass that now bears his name. His eternal slumber sustains the continent, its mountains, and valleys a living testament to his sacrifice.Divine Lineage: The world is influenced by a pantheon of gods, including: Chronomar: The aloof god of time, who created the planet Obsidian and the nine realms. Lumar: The radiant goddess of light, often seen as a celestial dragon. Slythnar: The god of life and creation, now the continent itself. And a host of other gods, each with their own domain and influence: Arrowmar (strength and war), Meridar (water and oceans), Serenar (love, lust, and beauty), Thundmar (thunder, lightning, and storms), Abyssar (the underworld), Magoastar (knowledge, wisdom, and magic), DwarvoGar (dwarves), and GaiaStar (nature). A World of Realms: Slythnar is composed of diverse realms, each with its own unique environments, cultures, and challenges. These realms are tied to the overarching cosmology of the nine realms.
Played1 times
Cloned1 times
Created
9 days ago
Last Updated
8 days ago
VisibilityPublic
Spell Scroll
VariesGear (Scroll)
Spell Scroll
Weight0.01 lb.

Description

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table. Spell Scroll (table) | Spell Level | Rarity | Save DC | Attack Bonus | |---|---|---|---| | Cantrip | Common | 13 | +5 | | 1st | Common | 13 | +5 | | 2nd | Uncommon | 13 | +5 | | 3rd | Uncommon | 15 | +7 | | 4th | Rare | 15 | +7 | | 5th | Rare | 17 | +9 | | 6th | Very rare | 17 | +9 | | 7th | Very rare | 18 | +10 | | 8th | Very rare | 18 | +10 | | 9th | Legendary | 19 | +11 | A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Details
TypeGear
CategoryScroll
RarityVaries
Weight0.01 lb.
Cost0 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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