Fantasy
A fantasy world on the brink of destruction from Veil Tears. Uncover the mystery of Slythnar!
Author's Note: Slythnar is a fantasy world shaped by the slumbering body of a god. Long ago, the god Slythnar, in an act of profound sacrifice, transformed into the very landmass that now bears his name. His eternal slumber sustains the continent, its mountains, and valleys a living testament to his sacrifice.Divine Lineage: The world is influenced by a pantheon of gods, including:
Chronomar: The aloof god of time, who created the planet Obsidian and the nine realms.
Lumar: The radiant goddess of light, often seen as a celestial dragon.
Slythnar: The god of life and creation, now the continent itself.
And a host of other gods, each with their own domain and influence: Arrowmar (strength and war), Meridar (water and oceans), Serenar (love, lust, and beauty), Thundmar (thunder, lightning, and storms), Abyssar (the underworld), Magoastar (knowledge, wisdom, and magic), DwarvoGar (dwarves), and GaiaStar (nature).
A World of Realms: Slythnar is composed of diverse realms, each with its own unique environments, cultures, and challenges. These realms are tied to the overarching cosmology of the nine realms.
Played | 1 times |
Cloned | 1 times |
Created | 9 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Chimera
CR 6•Large Monstrosity

HP Range60 - 168 (Avg: 114)
AC14
XP2300
Details
Size | Large |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | understands Draconic but can't speak |
Defenses
Armor Class | 14 |
HP Range | 60 - 168 (Avg: 114) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath
The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
Horns
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Multiattack
The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.