Fantasy
A fantasy world on the brink of destruction from Veil Tears. Uncover the mystery of Slythnar!
Author's Note: Slythnar is a fantasy world shaped by the slumbering body of a god. Long ago, the god Slythnar, in an act of profound sacrifice, transformed into the very landmass that now bears his name. His eternal slumber sustains the continent, its mountains, and valleys a living testament to his sacrifice.Divine Lineage: The world is influenced by a pantheon of gods, including:
Chronomar: The aloof god of time, who created the planet Obsidian and the nine realms.
Lumar: The radiant goddess of light, often seen as a celestial dragon.
Slythnar: The god of life and creation, now the continent itself.
And a host of other gods, each with their own domain and influence: Arrowmar (strength and war), Meridar (water and oceans), Serenar (love, lust, and beauty), Thundmar (thunder, lightning, and storms), Abyssar (the underworld), Magoastar (knowledge, wisdom, and magic), DwarvoGar (dwarves), and GaiaStar (nature).
A World of Realms: Slythnar is composed of diverse realms, each with its own unique environments, cultures, and challenges. These realms are tied to the overarching cosmology of the nine realms.
Played | 1 times |
Cloned | 1 times |
Created | 9 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Salamander
CR 5•Large Elemental

HP Range36 - 144 (Avg: 90)
AC15
XP1800
Details
Size | Large |
Type | Elemental |
CR | 5 |
XP | 1800 |
Languages | Ignan |
Defenses
Armor Class | 15 |
HP Range | 36 - 144 (Avg: 90) |
Damage Vulnerabilities | |
Damage Resistances | |
Damage Immunities | |
Condition Immunities | None |
Actions
Multiattack
The salamander makes two attacks: one with its spear and one with its tail.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Tail
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.