Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

R
ReyKenn

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.

Played1 times
Cloned0 times
Created
24 days ago
Last Updated
15 days ago
VisibilityPublic
Cerberus
CR 7Large Fiend
Cerberus
HP Range120 - 180 (Avg: 150)
AC17
XP2900

Description

Cerberus is a fearsome three-headed hound that serves as a guardian of very high level dungeon entrances, instilling terror in those who dare approach. Each head possesses a distinct personality, with one being fierce, another cunning, and the last loyal, making it a formidable opponent.

Details
SizeLarge
TypeFiend
CR7
XP2900
Languagesunderstands Infernal but cannot speak
Defenses
Armor Class17
HP Range120 - 180 (Avg: 150)
Damage VulnerabilitiesCold
Damage ResistancesFire, Poison
Damage ImmunitiesPsychic
Condition ImmunitiesCharmed, Frightened
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) piercing damage.

Fire Breath (Recharge 5-6)

Each creature in a 30-foot cone must make a DC 16 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one.

Multiattack

Cerberus makes three attacks: one with each head.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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