Modern
Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.
Played | 1 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 15 days ago |
Visibility | Public |
HP Range120 - 180 (Avg: 150)
AC17
XP2900
Description
Cerberus is a fearsome three-headed hound that serves as a guardian of very high level dungeon entrances, instilling terror in those who dare approach. Each head possesses a distinct personality, with one being fierce, another cunning, and the last loyal, making it a formidable opponent.
Details
Size | Large |
Type | Fiend |
CR | 7 |
XP | 2900 |
Languages | understands Infernal but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 120 - 180 (Avg: 150) |
Damage Vulnerabilities | Cold |
Damage Resistances | Fire, Poison |
Damage Immunities | Psychic |
Condition Immunities | Charmed, Frightened |
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) piercing damage.
Fire Breath (Recharge 5-6)
Each creature in a 30-foot cone must make a DC 16 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one.
Multiattack
Cerberus makes three attacks: one with each head.