Solo Leveling: Arise world illustration - Modern theme
Modern

Solo Leveling: Arise

R
ReyKenn

Gates unleash monsters. Hunters fight, unaware of a hidden war. Only the strongest learn the truth.

Played1 times
Cloned0 times
Created
24 days ago
Last Updated
15 days ago
VisibilityPublic
Death Knight
CR 10Medium Undead
Death Knight
HP Range120 - 180 (Avg: 150)
AC18
XP5000

Description

A formidable undead warrior, the Death Knight is a master of combat, wielding dark magic and a cursed blade. Once a noble knight, they now serve a dark master, seeking vengeance against the living.

Details
SizeMedium
TypeUndead
CR10
XP5000
LanguagesCommon, Infernal
Defenses
Armor Class18
HP Range120 - 180 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesCold, Necrotic
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesCharmed, Frightened, Paralyzed
Actions

Aura of Despair

All creatures within 10 feet of the Death Knight must succeed on a DC 16 Wisdom saving throw or be frightened until the end of their next turn.

Cursed Blade

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (3d8 + 8) slashing damage plus 14 (4d6) necrotic damage.

Dark Magic

The Death Knight can cast spells such as 'Hellish Rebuke' and 'Animate Dead' at will, using Charisma as their spellcasting ability.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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