
The galaxy is dangerous place, full of space sharks, space dragons, space pirates and many more.
Played | 3 times |
Cloned | 0 times |
Created | 54 days ago |
Last Updated | 16 days ago |
Visibility | Public |

Description
The Degnaoter Sentinel is a formidable guardian of the ancient ruins, programmed to eliminate any intruders who dare to disturb its sacred grounds. With advanced weaponry and a relentless drive to protect its domain, it embodies the remnants of a long-lost civilization.
Size | Huge |
Type | Construct |
CR | 10 |
XP | 5900 |
Languages | Understands Common and Ancient Degnaoter but cannot speak |
Armor Class | 20 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Guardian's Charge
The sentinel can move up to its speed and make a melee attack against a target. On a hit, it deals 3d12 bludgeoning damage and can push the target 10 feet away.
Laser Barrage
The sentinel fires a concentrated beam of energy from its eyes, dealing 4d10 radiant damage to a target within 120 feet. The target must succeed on a DC 18 Dexterity saving throw, taking half damage on a success.
Plasma Cannon
The sentinel unleashes a powerful blast from its plasma cannon, dealing 6d8 fire damage in a 30-foot cone. Creatures in the area must make a DC 18 Dexterity saving throw, taking half damage on a success.