Zone of Alienation, is a haunting, desolate wasteland that surrounds the Chernobyl Nuclear Power.
Played | 46 times |
Cloned | 1 times |
Created | 220 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Size | 0 |
Type | Path |
Coordinates | (-2133, -2925) to (-1683, -2237) |
The Conflict Road is the well-trodden yet perilous route connecting the 100 Rads Bar to the fortified ruins of the Army Warehouses. Carved through industrial wreckage and overgrown terrain, this road is a bloodstained artery of the Zone, where factions clash, mutants prowl, and greed thrives. The journey starts in the relative safety of the Bar’s outskirts, where traders, mercenaries, and rookie stalkers mingle in a chaotic mix of deals and desperation. But once past the dilapidated checkpoints and out of Duty’s supposed protection, the true nature of the Zone shows its teeth. Stretching through rusting factories, crumbling rail yards, and radiation-tainted thickets, the Conflict Road is more battleground than pathway. Anomalies lurk in the shadows—crackling whirlwinds of electric death, shimmering air pockets that twist bone and steel alike, and the occasional corrosive mist that turns skin to pulp.