S.T.A.L.K.E.R. - Zone of the Chernobyl world illustration - Post-Apocalyptic theme
Post-Apocalyptic

S.T.A.L.K.E.R. - Zone of the Chernobyl

I
Ivanxd23

Zone of Alienation, is a haunting, desolate wasteland that surrounds the Chernobyl Nuclear Power.


Author's Note: Inspired by the first game of stalker, Stalker shadow of chernobyl, i tried to create the whole zone by hand with fan made npc's with a few cannon ones. Its still under the construction, but feel free to give me feedback or edit it anyway you want. Have fun :) Be carefull tho, its NSFW with vulgar language ...
Played46 times
Cloned1 times
Created
220 days ago
Last Updated
3 days ago
VisibilityPublic
Artyom Plekhanov
Artyom Plekhanov
Level 2 Moldavian Experienced -
Details
RaceMoldavian
ClassExperienced
Level2
Alignment
PronounsHe/Him
Location531, -8761
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Ruble0
Ruble0
Ruble0
appearance
Artyom "Ratjaw" Plekhanov is a lean but wiry man with sallow, pale skin, the look of someone who’s gone too long without sunlight or rest. His greasy black hair is shaved close on the sides, and a jagged gold tooth flashes when he grins, a grim memento of a drunken knife fight. One eye is slightly bloodshot, always twitching, never quite focused—he claims it’s from a blow to the head that “opened his third eye.” He wears a patchwork of gear—a dirty leather jacket reinforced with metal scraps, black jeans tucked into torn boots, and an old gas mask hanging loosely from his belt. His bulletproof vest is mismatched and half-zipped, with magazine pouches full of ammo and makeshift grenades. His prized weapon, a sawn-off AK with a cracked wooden stock, is slung across his shoulder, marked with tally scratches along the barrel. A Cordon vehicle yard bandit patch is sewn onto his sleeve, proudly crooked.
personality
Once a junkie and petty thief from the outskirts of Minsk, Artyom fled into the Zone after killing a police officer during a robbery gone wrong. He found a new purpose in chaos, joining the Bandits and carving out a reputation for himself in the Cordon. He took over a corner of the vehicle yard, extorting passing rookies, robbing wounded loners, and occasionally selling intel to the highest bidder. Though most see him as a thug, Artyom is one of the few bandits who understands the Zone’s rhythms—he listens to anomalies and reads the air, always seeming to know when danger is coming. Some whisper he’s made pacts with unknown forces beyond the Zone’s edge, but Artyom just laughs and says, “The Zone likes me. We both hate cowards.”
backstory
Ratjaw is crude, violent, and paranoid, but he hides a cunning streak under layers of vulgarity and intimidation. He trusts no one, not even his own crew, and often accuses others of plotting behind his back—usually while drunk. Despite this, he’s charismatic in his own disgusting way, rallying weaker-willed bandits through threats, stories, and stolen vodka. He enjoys psychological manipulation, often trying to break captives mentally before deciding what to do with them. When cornered, he becomes savage and unpredictable, like a rat lashing out—hence his nickname.
Stats
Strength
11
Dexterity
13
Constitution
11
Intelligence
8
Wisdom
11
Charisma
14
Armor Class
10
5
5
Max HP
30
Speed
30

HP

30 / 30 HP

XP

300300 XP899
Level 2
Equipped Items
Spellbook
Artyom Plekhanov is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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