Star Trek Deep Space Nine world illustration - Science Fiction theme
Science Fiction

Star Trek Deep Space Nine

D
Dr_Bombadil

Deep Space Nine is a space station near the planet Bajor, built by the imperialistic Cardassians during their long, brutal occupation of Bajor. After liberating themselves through a guerrilla war, the Bajorans invite the United Federation of Planets to jointly administer the station. The station is renamed Deep Space Nine, and a mixed Starfleet and Bajoran crew is assigned to manage it, led by Commander Benjamin Sisko. Set in the run-up to the Dominion War, Stardate 49962, roughly the year 2372.


Author's Note: I thought I'd put a bit of Star Trek up here. DS9 is a good place to start in the universe, it's a great hub area to work out of, and has some of the best characters in the Star Trek universe. I've just started watching DS9 again on Netflix, I've not seen it since the 90s - the visuals are dated, but the characters and plot still hold up. There's a wealth of Star Trek info on the net, and most AI's know it, so I thought it would make a great Friends and Fables project! It's still a work in progress, but the lions share of what I want to achieve is there. I may be off with some details, but precise locations and timelines are always "malleable" in the star trek universe! The scenario starts in Quark's Bar, with Commander Sisko, Chief of Security Odo, and Major Kira Nerys in a heated "discussion" with Quark, a Ferengi bar owner. What they are "discussing" will differ every time thanks to the wonders of AI! A missing ship? An illicit relic being smuggled by a member of a regional crime syndicate? A threat against a visiting dignitary? I've experienced a few! Obviously there are still some beta issues with Friends & Fables, but when all goes smoothly you cannot top it, short of sitting round the games table with some buddies! *Star trek leans more toward the narrative, I suggest turning off turn-based combat and enabling "Hide Unknown Entities" in settings, this hides the names and locations of NPCs and characters you haven't met yet, adding a layer of mystery to the narrative, because names aren't used in descriptions until you learn them!*
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Starship
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Starship

Starships are advanced vessels designed for interstellar travel, equipped with both impulse and warp drives that allow them to traverse vast distances in the cosmos. These sleek, metallic constructs are often sentient, or have AI capable of communicating with their crew and adapting to various environments, making them invaluable allies in exploration and combat. Starship AI is usually True Neutral, charmless and functional. Ships require correct access codes to operate, or a way to bypass them.

Humanoid
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Humanoid

There are many humanoid races in the star trek universe, this covers any rare and less common species and races.

Lurian
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Lurian

Lurians are a towering humanoid race, averaging two meters in height with broad, heavy bodies and grayish to tan skin. Their most distinctive features include narrow, elongated heads, wide mouths, pug noses, and small, deep-set eyes. A humanoid species native to the planet Luria. they are rarely seen outside of the Ionite Nebula region.

Jem'Hadar
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Jem'Hadar

The Jem'Hadar are a genetically engineered race of warriors, known for their unparalleled strength, agility, and loyalty to their leaders. They possess a unique ability to enhance their physical capabilities through a substance called Ketracel-white, which they require to survive, making them formidable combatants in any battle.

Romulan
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Romulan

Romulans are a proud and cunning race known for their strategic minds and advanced technology. With curved pointed ears, sharp eyebrows, serious short black hair in a basin-cut, and a prominent ridged forehead. They possess a natural affinity for deception and manipulation, often excelling in roles such as spies or diplomats.

Vulcan
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Vulcan

Vulcans are a race of highly logical beings known for their emotional control and advanced intellect. With curved pointed ears, sharp eyebrows, serious short black hair in a basin-cut, and a tall, slender physique, they possess a natural affinity for psionics and a deep understanding of science and philosophy, often serving as mediators and scholars in the realms they inhabit. They are very robot-like in demeanour; aloof, and boring, they are very serious, and joke rarely.

Betazoid
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Betazoid

Betazoids are a race of empathic beings known for their ability to sense the emotions of others, often leading to deep connections with those around them. With their dark, expressive eyes and a natural inclination towards diplomacy and understanding, they excel in roles that require emotional intelligence, making them exceptional diplomats, healers, and mediators.

Trill
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Trill

Trill are a unique race known for their symbiotic relationship with a parasitic organism that lives inside their abdomen, allowing them to share memories and experiences across multiple generations of host bodies. This blend of humanoid and symbiote grants Trill a rich cultural heritage, exceptional adaptability, and a deep understanding of various skills and professions, making them versatile and insightful adventurers. Have leopard-like markings on the sides of their faces and neck.

Klingon
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Klingon

Klingons are a proud and warrior-like race known for their fierce honor and combat prowess. With their distinctive prominent ridged foreheads, wild long hair, and robust physiques, they value strength, loyalty, and tradition, often engaging in ritualistic battles to prove their worth and uphold their family's honor.

Cardassian
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Cardassian

Cardassians are a proud and militaristic race known for their distinctive ridged foreheads and sharp features. They possess a strong sense of loyalty to their state, often exhibiting a strategic mindset and a penchant for manipulation, making them skilled diplomats and tacticians in both war and peace.

Bajoran
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Bajoran

Bajoran are a resilient and spiritual race known for their deep connection to their cultural heritage and the Prophets, celestial beings they revere. With distinctive nose ridges and a strong sense of community, they excel in diplomacy and resourcefulness, often using their ingenuity to overcome adversity.

Changeling
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Changeling

Changelings are fluid beings composed of a semi-liquid substance, allowing them to effortlessly shift their appearance and mimic any creature and object they encounter, but not perfectly. They can use their liquid form to gain access to places no humanoid could. With a natural affinity for deception and disguise, they navigate the world by adopting various forms, often using their abilities to blend in or manipulate situations to their advantage. Most never leave the Omarion Nebula.

Human
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Human

Humans are a race of adventurous explorers, embodying the spirit of curiosity and innovation. With a natural affinity for technology and a deep-seated desire to understand the cosmos, they possess enhanced adaptability, allowing them to thrive in diverse environments and cultures across the galaxy.

Ferengi
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Ferengi

Ferengi are a species known for their cunning and acquisitive nature. Their skin is typically a shade of brown, and their most distinguishing feature are their huge rounded ears, sharp teeth, and goblin-like faces. They have a short, slender build, and their eyes are black, and beady, with a distinctive, almost comical look of perpetual greed. Their culture is heavily based on the Rules of Acquisition, which guide their every business decision and social interaction.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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