Sci-fi Fantasy
"A Galaxy 5 Years after the first order-Resistance war."
Author's Note: This era explores the galaxy in a time of transition and turmoil. After the First Order-Resistance War, centralized power is gone, and chaos reigns. Factions of all kinds—feudal warlords, corporate dominions, and independent coalitions—struggle for control. Technology has regressed, and the once-great galactic order is now a shadow of its former self.
Played | 86 times |
Cloned | 4 times |
Created | 99 days ago |
Last Updated | 13 days ago |
Visibility | Public |

Nar Shadaa Ship Store
Area
Details
Size | 0 |
Type | Marketplace |
Coordinates | (-4420, 3061) to (-4413, 3063) |
Description
In a Fables-style starship system, ships have simple stats like HP (health), Charm (AC), Speed, and Essence (magic/fuel). Crew members take on roles like Captain (who inspires and gives orders), Tinker (who repairs or boosts the ship), Pilot (who steers), and Gunner (who fires weapons). Each round, the crew uses Essence to perform actions like moving, attacking, reinforcing shields, or repairing the ship. When shopping for ship upgrades, roll 1d6 to determine what’s available, ranging from quirky Patchwork Parts and Upgrades to powerful Mystic Weapons, Living Pieces (that self-heal), or Legendary Relics (like a teleportation device). The system is quick and whimsical, perfect for a storybook adventure.