SW5e Based Rules set in Clone Wars. Political intrigue and Sith manipulation threaten the galaxy.
Played | 5 times |
Cloned | 5 times |
Created | 58 days ago |
Last Updated | 13 days ago |
Visibility | Public |

Administrator's Office
Situated at the pinnacle of the Administrative Dome, this sleek, glass-walled office commands a sweeping panoramic view of Bespin’s roiling orange clouds. The interior is tastefully minimalist, featuring curved transparisteel furniture and rich durasteel accents, creating a sense of controlled authority. Holo-terminals line the far wall, tracking city functions and interstellar communications, while the scent of refined tibanna oil wafts in from filtration ducts, reminding visitors of the city's industry below.

Atmospheric Stabilizers
The Atmospheric Stabilizers are colossal machines responsible for maintaining the delicate balance of Cloud City’s upper atmosphere. Massive vents and cooling units dominate the skyline, ensuring that the climate remains habitable for workers and residents above the clouds. The area is filled with the clanging of tools and the whirring of machinery, while workers in pressure suits traverse the vast systems to prevent atmospheric disturbances.

Auto-Extraction Platforms
The Auto-Extraction Platforms are massive, floating industrial rigs that autonomously harvest tibanna gas from the upper atmosphere. Outfitted with droid workers and mechanical arms, they maintain their position with gravity anchors, creating an ethereal atmosphere thick with fog and the sharp, acrid smell of tibanna gas.

Bloodpit Arena
The Bloodpit is Rattatak's largest gladiatorial arena, sunk deep into the volcanic red earth. Its brutal architecture features steep stone seating, blood-rusted grates, and jagged iron gates from which beasts and warriors emerge, creating an atmosphere thick with the scent of sweat, metal, and smoke.

Bonefire Circle
The Bonefire Circle is the spiritual heart of the unnamed village, featuring a ring of scorched stones that encircle a sacred flame. Carved with tribal runes and the names of fallen warriors, it serves as a gathering place for villagers to share stories, perform rites, and seek guidance from Sahri An, the village seer.

Chancellor’s Office
The Chancellor’s Office in Theed serves as a temporary political hub during crises, filled with maps, reports, and holographic projectors. It is a space where Queen Padmé Amidala navigates delicate negotiations, balancing Naboo’s neutrality with the Republic's demands.

Cloud City Council Chamber
The Cloud City Council Chamber is a grand, circular hall suspended high within the Administrative Dome, designed to project authority and balance. Transparent walls allow delegates to gaze out over the endless sky, creating a sense of both detachment and responsibility, while tiered seating surrounds a central speaking platform for debates on trade, security, and diplomacy.

Containment Labs
These labs were used for studying Endor's unique flora and fauna. The sterile environment contrasts sharply with the wildness outside, with the scent of preservatives and antiseptics dominating. Specimens were analyzed here to understand potential applications or threats.

Crystal Shoreline
The eastern banks of Lake Sui are adorned with stunning crystalline formations that glimmer in the sunlight. The soft sound of water lapping against the crystals creates a tranquil atmosphere, making it a favored spot for reflection and a sacred site for some Ewok clans.

Customs & Security Checkpoint
The Customs & Security Checkpoint on Platform 327 is a stark, durasteel-reinforced facility situated just off the main disembarkation corridor. Every incoming crew and shipment must pass through here, regardless of clearance. Bright overhead fluorescents buzz faintly, casting a harsh white glow over the sterile gray interior. Security droids stand motionless by the walls, scanning each being for contraband, forged credentials, or concealed weapons. The air smells of sterilizer, body odor, and engine oil—an unavoidable mix given the volume of daily traffic. A row of interrogation rooms lies behind mirrored duraglass, where customs officers, often overworked and underpaid, question suspicious arrivals. Holo-terminals constantly flicker with alerts from orbital surveillance. During the Clone Wars, increased Republic military traffic has made this checkpoint a critical chokepoint, intensifying inspections and tensions. The mood is clipped, professional—and always watchful.

Dockmaster's Office
The Dockmaster's Office on Platform 327 is a cramped hub overseeing all ship activities. Filled with flickering holoscreens and the scent of cooling engines, it is a busy space where dock officers coordinate arrivals and ensure security.

Dustmarket Strip
The Dustmarket is Barterus’s lawless heart — a sprawling strip of scrap stalls, open-air traders, and worn-down starship modules repurposed into makeshift shops. Spices mix with engine grease and ozone, creating a unique atmosphere. Rodians haggle with Gamorreans over power cells, while cloaked figures peddle artifacts of questionable origin. Currency here shifts from credits to rations to favors, making it a hub of trade for the desperate and the cunning. Beneath the Dustmarket lies a small network of tunnels used for smuggling, escape, and illicit meetings, adding to the intrigue and danger of the area. Republic-aligned personnel are advised to stay armed — if they come at all.

Echo Caverns
A network of caves in the Campalan Mountains known for their unique acoustic properties, where sounds reverberate in haunting melodies. The damp air is filled with the scent of mineral-rich water, and local legends speak of voices of the past echoing within, making it a site of both wonder and trepidation.

Ewok Council Hut
Perched atop the central tree of Bright Tree Village, the Council Hut serves as the meeting place for Ewok elders. Constructed from woven vines and thatched leaves, it exudes a musky aroma of forest flora, filled with tribal artifacts and ceremonial drums where decisions affecting the village are made through communal consensus.

Farming Villages of Lake Country
The farming villages of Lake Country are small, self-sustaining communities that contribute greatly to Naboo’s agricultural exports. Surrounded by lush fields filled with crops and grazing animals, these villages embody the peaceful existence of Naboo. The air is fragrant with the scent of fresh earth, grain, and hay, providing a serene contrast to the bustling city life of Theed. During the Clone Wars, these villages served as refuges for civilians fleeing the conflict, offering shelter and safety to those affected by the war. They symbolize Naboo’s agrarian culture and the planet’s commitment to peace and harmony.

Floating Gas Harvesters
The Floating Gas Harvesters are enormous, semi-stationary platforms that hover in the thick upper atmosphere of Bespin. Equipped with mechanical arms, collection tanks, and processing units, they extract tibanna gas from the clouds, essential for weapons and hyperdrive systems. The atmosphere is electrically charged, filled with the pungent smell of tibanna and an undertone of ozone, creating a surreal environment where workers and droids bustle about.

Galactic Command Center
A fortified structure housing advanced communication arrays and data terminals, essential for the Galactic Republic's operations. The interior is filled with the sterile scent of metal and ozone, a testament to the constant electronic activity that once coordinated reconnaissance missions during the Clone Wars, relaying vital information back to Coruscant.

Hazard Containment Hangars
The Hazard Containment Hangars are essential for the safety of Cloud City’s industrial operations, designed to contain hazardous materials and prevent fuel explosions. The grimy facilities are filled with emergency medical supplies, anti-fire equipment, and large containment fields, where workers move with purpose amidst the constant tension of potential disasters.

Ice Cavern
A breathtakingly beautiful yet treacherous ice cavern located in the northern ice plains. The cavern's walls are made of thick ice, glowing with a pale blue light as light filters through the icy layers. The sound of ice cracking and shifting echoes through the cavern, creating an eerie atmosphere. It is believed to hold secrets about the planet’s geological history and may harbor ancient remnants hidden in its depths.

Lake Retreat
The Lake Retreat is an isolated, tranquil area where Naboo’s nobility go for rest and contemplation. It features expansive balconies overlooking the glittering lakes, surrounded by thick trees, creating an idyllic atmosphere filled with the sounds of nature and the gentle ripple of water. The air is fragrant with pine and fresh water, providing a calming environment. During the Clone Wars, Queen Padmé Amidala used this retreat for rest and secret strategic meetings away from public life.

Landing Pads (327)
The Landing Pads on Platform 327 are a bustling hub of activity, serving as the primary entry point for travelers, cargo ships, and military transports. The platform is worn from years of use, with oil streaks and scorch marks, and is busy with Republic traffic during the Clone Wars, monitored by security personnel.

Lor San Tekka's Hermitage
Perched on a secluded ledge of Kelvin Ridge, this modest dwelling is constructed from stone and salvaged ship parts. Home to the enigmatic explorer Lor San Tekka, the hermitage is a place of reflection and study, filled with ancient texts and artifacts.

Maintenance Bot Hub
The Maintenance Bot Hub is a dimly lit facility nestled deep within the Ugnaught Warrens, where broken or malfunctioning droids are repaired or stripped for parts. The air is filled with the smell of soldering metal and burning circuitry as Ugnaughts and repair droids work tirelessly to keep Cloud City's systems operational.

Meditation Spire
A twisted tower of black stone and ancient obsidian, the Meditation Spire is isolated from the rest of Castle Ventress. Once a Rattataki ritual site, it has been repurposed by Ventress for her dark meditation, filled with the echoes of violent outbursts and the lingering presence of dark side energy.

Military Outpost (Echo Base)
During the Clone Wars, the Galactic Republic established a small research outpost on Hoth to test cold-weather gear and evaluate operations in extreme conditions. Staffed by scientists and engineers, it focused on environmental studies rather than military engagement. The base was short-lived and abandoned after testing. Later, the Rebel Alliance rediscovered the site and repurposed it, establishing Echo Base during the Galactic Civil War, utilizing the remaining infrastructure and natural defenses.

Naboo Guard Barracks
The Naboo Guard Barracks is the central training and operations base for the elite royal guard of Naboo, located on the outskirts of Theed. This sleek yet practical facility features training grounds, armories, and barracks, all adorned with symbols of Naboo’s legacy, reflecting the Guard's fierce loyalty to the royal family amidst the rising tensions of the Clone Wars.

Niima Landing Field
The Niima Landing Field serves as the primary hub for spacecraft traffic, featuring a flat expanse of compacted sand and durasteel plates. Surrounded by makeshift hangars and repair shops, it buzzes with the activity of traders, smugglers, and scavengers, all amidst the scent of fuel and ozone and the constant hum of engines.

Otoh Gunga
Otoh Gunga is a magnificent underwater city built by the Gungan people in the depths of Naboo’s swamps. Constructed from natural elements, it features massive bubble-like domes made of transparent energy shields, supported by thick, organic structures. The city is alive with the sounds of aquatic creatures and the hum of Gungan technology, filled with the smell of damp earth and water. During the Clone Wars, Otoh Gunga becomes a critical location as the Gungans ally with Naboo in the galactic conflict.

Pilgrim's Road
A treacherous path winding through the Goazon Badlands, Pilgrim's Road connects Niima Outpost to the Kelvin Ravine. The trail is marked by ancient stones and worn by countless footsteps, challenging travelers with shifting sands, hidden sinkholes, and sudden sandstorms.

Red Maw Forge
Carved into a cliffside vent that belches crimson smoke, the Red Maw Forge serves as both a weaponsmith and a war-ritual chamber. Heated by geothermal veins, the walls glow red, and the constant ringing of hammers fills the air. Weapons crafted here, including vibroaxes and pike-shields, are often sanctified in blood or ash. The Forge Master, an aging Anx exile, speaks in proverbs and flame, while the atmosphere is thick with the scents of iron, fire, and incense used in war blessings.

Royal Gardens
The Royal Gardens are a peaceful sanctuary near the Palace, featuring colorful flowers, shaded walkways, and tranquil pools filled with fish. The air is fragrant with jasmine and roses, providing a serene escape from the political tensions of the Clone Wars, where Queen Padmé often seeks solace and discreet meetings about the Republic's future take place.

Royal Plaza
The Royal Plaza, situated in the heart of Theed, serves as a grand cultural center and public square where the citizens of Naboo gather for significant state events, cultural exhibitions, and celebrations. Adorned with statues, fountains, and lush gardens, it reflects Naboo’s rich artistic and historical heritage, and houses the Naboo Cultural Archive, preserving vital historical records and artifacts. During the Clone Wars, it becomes a focal point for public speeches and ceremonies, with Queen Padmé Amidala often addressing the populace to uphold the planet's peaceful ideals amidst the turmoil of war.

Sacred Assembly Hall
At the heart of Tuanul Village, the Sacred Assembly Hall serves as a gathering place for the Church of the Force. This modest temple, constructed from adobe and salvaged materials, features simple tapestries and symbols that honor the Jedi and the Force, creating a serene atmosphere filled with the scent of incense and soft murmurs of prayer.

Scrap Works Facility
The Scrap Works Facility is a sprawling complex in the Ugnaught Warrens, serving as the hub for salvaging, recycling, and repairing machinery for Cloud City's industrial operations. Filled with discarded metal and broken droids, the air is thick with the smell of burning metal and oil, while Ugnaughts and droids work tirelessly amidst the noise of machinery and sparks flying from welding stations.

Security Command Center
Tucked into the fortified core of the Administrative Dome, the Security Command Center is the nerve center for Cloud City's surveillance and enforcement operations. Walls of blinking consoles track every corridor, landing pad, and airlock in real time, manned by a mix of human officers and Bespin-native Ugnaught techs. Large holo-displays dominate the central room, constantly updating threat assessments, airspace scans, and identification logs. The air is dry and warm, tinged with the scent of recycled coolant and scorched electronics. Officers speak in clipped tones over headsets, coordinating with roaming patrols and droid units. During the Clone Wars, with increased Republic presence and suspected Separatist interest in tibanna gas, the Command Center’s role has become more vital—and more paranoid. Red alert lights pulse at regular drills, and the tension is ever-present, like static before a storm.

Shrine of the Last Storm
This weathered shrine, built after a rare monsoon, is seen as a divine omen by the villagers. It features shattered obsidian statues of unknown Force figures, smooth stones with spiraling script, and lightning-struck trees that encircle the area, creating an atmosphere of solemnity and mystery.

Skywatch Peak
The summit of Mount Krana offers breathtaking panoramic views of Endor's vast forests. Once a strategic vantage point during the Clone Wars, it remains a serene and undisturbed location, with thin, crisp air carrying the scent of pine.

Spirit Tree Grove
A secluded grove housing ancient trees believed to be inhabited by ancestral spirits. The air is thick with the scent of blooming orchids and damp earth, creating a serene atmosphere for reflection and connection with the past.

The Broken Library
This hidden chamber lies beneath Castle Ventress, its iron doors sealed with etched Sith runes. The air is dry, the stone cracked, and shelves of fragmented holocrons, crumbling tomes, and unidentifiable Sith relics line the walls. Some whisper when touched, and Jedi or Force-sensitive visitors feel a pulsing nausea here. Ventress uses the library to commune with echoes of the Dark Side, containing secrets of forbidden rituals, star maps to lost worlds, and traces of Nightsister magic.

The Grinder’s Gate
Beneath the arena lies the Grinder’s Gate — a dank stone corridor of barred cells, bloodstained floors, and clanging chains. This is where gladiators wait before being sent into the Bloodpit, surrounded by the stench of sweat, old blood, and oil. A forge at the far end sharpens vibro-weapons, while a droid medic performs field dressings or crude enhancements. Overseers and slavers, most of whom have never seen peace, man the gate, creating a crucible of tension where new fighters pray, sharpen blades, or share last words.

The Ravager's Remains
The skeletal remains of the Ravager, an Executor-class Star Dreadnought, dominate the landscape of the Starship Graveyard. Crashed during the Battle of Jakku, its twisted metal hull serves as a monument to the past, attracting scavengers who seek valuable components amidst the debris.

The Rusted Wing
A half-collapsed freighter converted into a crude port and scrapyard, The Rusted Wing features walkways of scavenged plating, blinking hazard lights, and the constant sound of welding. The air is thick with the smell of ozone and coolant, as used droids, patched starship parts, and black-market speeders are traded in this bustling yet discreet location.

The Sacred Pool
The Sacred Pool is a deep, tranquil body of water nestled within the Gungan Swamps, revered for its spiritual significance. Surrounded by large rocks and lush vegetation, the clear waters serve as a serene site for meditation and decision-making among Gungan leaders, especially during the tumultuous times of the Clone Wars.

The Scar Chasm
A massive canyon splitting two warring territories, the Scar Chasm is a no-man’s-land of ravines, crumbled rope bridges, and hidden caves. Faint blue crystals protrude from some cliff faces, possibly kyber or offshoots. Long-dead droids rust in the rocks, remnants of an ancient skirmish. Sandstorms howl across the abyss, and predatory winged beasts nest in its shadows. Scouts and smugglers use narrow ledges to cross unseen — if they survive the elements.

Theed - Palace of the Royal Family
The Palace of the Royal Family is a majestic structure at the heart of Theed, embodying the grandeur of Naboo’s monarchy. With smooth stone, marble, and elegant gardens, it features towering spires and vast hallways adorned with gilded statues and portraits, creating an atmosphere of calm and dignity amidst the galaxy's rising tensions.

Theed Hangar
The Theed Hangar is a vital military and transport hub for the Galactic Republic, located on the outskirts of Theed. It houses sleek starfighters and transports, buzzing with activity as engines hum and Republic vessels arrive with diplomats and military personnel, especially during the Clone Wars.

Theed Royal Theater
The Theed Royal Theater is a stunning example of Naboo's cultural sophistication, featuring large arched windows that overlook the royal gardens. Inside, the theater boasts soft lighting and intricate murals that depict significant historical events, creating an atmosphere of elegance and artistry.

Tibanna Gas Processing Plant
The Tibanna Gas Processing Plant is a sprawling industrial facility in the heart of the Industrial Ring, where tibanna gas is refined and processed for export. The air is thick with the sharp scent of raw tibanna gas, and the facility is alive with the hum of machinery and the sight of droids and laborers working tirelessly amidst large turbines and ominous red exhaust vents.

Ugnaught Dormitories
The Ugnaught Dormitories are a series of cramped, spartan living quarters located deep within the Ugnaught Warrens. Constructed from scavenged materials, these communal homes reflect the Ugnaughts' resourcefulness and ingenuity, adorned with trinkets and mechanical creations. The musty air and dim lighting create a humble atmosphere, while the sounds of mechanical whirring and the smell of hearty meals fill the narrow corridors, fostering a strong sense of community among the residents.

Unkar's Trading Post
A bustling hub within Niima Outpost, Unkar's Trading Post is operated by the shrewd and corpulent Crolute, Unkar Plutt. He exchanges food portions for salvage, often undervaluing items to maximize his gain. The air is thick with the scent of oil, rust, and desperation, as scavengers barter for sustenance. The stall is cluttered with mechanical parts, broken droids, and miscellaneous debris. Unkar's gruff demeanor and imposing presence deter most from challenging his authority.

Velenki - Hall of Skulls
The Hall of Skulls serves as both a throne room and a battlefield shrine, where the walls are adorned with bones that symbolize strength and conquest. The warlord Krav Tosk receives guests in full armor, and the central pit is a place for combat challenges, demanding respect through strength or sacrifice.

Ventilation Access Shafts
The Ventilation Access Shafts are a crucial part of Cloud City's infrastructure, providing airflow to the lower levels, including the Ugnaught Warrens. Filled with dense piping and metal grates, these shafts feature narrow maintenance corridors that require workers to crawl through tight spaces, often echoing with the hum of overhead fans and the scent of stale, mechanical air.

Wampa Nesting Grounds
The Wampa Nesting Grounds is a large, isolated cave within the frozen wastelands of Hoth, notorious for housing predatory Wampas. The atmosphere is damp and bitterly cold, filled with the smell of decay and Wampa fur, making it a hazardous place to explore.