SW5e Based Rules set in Clone Wars. Political intrigue and Sith manipulation threaten the galaxy.
Played | 5 times |
Cloned | 5 times |
Created | 60 days ago |
Last Updated | 15 days ago |
Visibility | Public |

Whispers of the Mask
You attune your senses to the emotional echoes left behind in places of great suffering or creation. When you enter such a location, you gain Advantage on Insight or Arcana checks made to interpret ancient rituals or artifacts, allowing you to uncover hidden truths and understand the emotions tied to the past.

Force Storm
You conjure a swirling vortex of dark energy that tears apart your enemies. The storm deals damage to all creatures within its area and can disrupt their movements, leaving them vulnerable to further attacks.

Dark Illusions
Conjures a series of realistic illusions that flicker and dance around , preying on the fears and insecurities of her opponents. These illusions can confuse, frighten, or mislead enemies, making them question their surroundings and their own senses.

Mind Domination
You exert your will over the minds of weaker individuals, bending them to your desires and controlling their actions like puppets. This spell allows you to dominate a target's mind, forcing them to obey your commands for a limited duration.

Synchronized Pounce
When you hit a target with a saber strike, pet can immediately make a claw attack as a free action, allowing for a swift and deadly combination of strikes.

Consume Essence
A forbidden Sith technique that allows the practitioner to absorb the life force, memories, and Force connection of another being, leaving behind a lifeless husk. This dark ritual severs the victim’s bond to the Force entirely, enhancing the user's vitality, strength, and reflexes, but prolonged use risks eroding the user's identity.

Force Healing
Channel the Force to heal a creature at the cost of your own vitality. You can stabilize a dying creature or heal a specific amount of damage, but doing so drains your own life force, causing you to take damage in return.

Insight of the Undying
You gain profound insight into the nature of death and undeath, allowing you to perceive the life force of creatures around you. For the duration of the spell, you can sense the presence of undead and living creatures, as well as their current health status, revealing any hidden undead or life-draining entities.

Blood Ritual
You channel your life force to perform a minor blood magick ritual, allowing you to manipulate the essence of life around you. This spell can be used to heal minor wounds, enhance your physical abilities temporarily, or create a small protective barrier using your own blood.

Cortosis-Infused Sith Tattoos
Your inscribed Sith runes in your skin, infusing your body with cortosis and dark-side magic. This grants you a +2 soak against blaster damage and a 1-in-6 chance to short out the first lightsaber strike against you for 1 round. Additionally, while concentrating, creatures attempting to sense your presence suffer a -2 penalty to their Sense checks.

Force Lightning
Unleash a crackling bolt of dark energy that arcs toward a target, dealing damage and potentially stunning them. The target must make a saving throw to avoid the full effects of the spell.

Darksight
You peer into the spiral paths of entropy, glimpsing fragmented visions of possible futures and the inevitable decay of all things. This unsettling insight allows you to manipulate fate, choosing a potential outcome while leaving a lingering sense of unease in your mind.

Sith Manipulation
Harness the dark side to alter the physical form of a target, enhancing their abilities or creating temporary Sith artifacts. This spell allows the caster to infuse a living being with dark energy, granting them increased strength, agility, or resilience for a limited time, or to create a potent artifact that can be used in combat or for utility purposes.

Force Rage
You tap into the depths of your emotions, channeling anger and hatred into a powerful state of Force Rage. In this state, your attacks are amplified, and your defenses are bolstered, allowing you to unleash a whirlwind of dark energy and destruction upon your foes.

Spirit Ward
You create a protective barrier against hostile spirits and force ghosts, preventing them from entering your space. The ward emits a faint glow and repels any malevolent entities that attempt to approach, providing a sense of safety to you and your allies.

Blood-Touched Beastmaster
You forge a mystical bond with a tuk’ata, a powerful beast that ages and grows alongside you. This companion shares your experiences, gaining abilities and strength as you progress in your adventures.

Dark Healing
You tap into the dark side to heal your wounds by sacrificing the vitality of others. For every 5 hit points you wish to restore, you must drain 10 hit points from a willing or incapacitated creature within range.

Rauka Thūnaj
You project the spirit bound in your mask into a nearby corpse or homunculus for up to one hour. The possessed body speaks with the Echo Spirit’s voice and moves with his knowledge. During possession, your homunculus’s eyes glow with burning script, becoming capable of basic spellwork. At higher skill, the Echo can use Force Drain, basic alchemy, or one short-range illusion per projection. The voice of the Echo remains in your mind afterward, becoming more defined and manipulative, while your mask may gradually reshape to reflect its original form.

Force Drain
A manifestation of pure malice through the Force, Force Drain allows the caster to siphon the life essence from a living being, replenishing their own vitality and strength. Tendrils of dark energy pierce the victim, tearing away at their life force, leaving them as a desiccated husk while the user emerges renewed, wounds closing and vigor restored in direct proportion to the energy consumed. (Heals The User)

Biokinesis (Minor)
Channel the life-energy within you to heal minor wounds. By placing your hand over a wound, you can close it and mend flesh and bone, restoring vitality to the injured.

Tsaiwinokka Hoyakut
You raise a fresh corpse as an undead sentinel, binding it to your will with dark-side energy. The corpse obeys simple commands and radiates a necromantic aura that frightens nearby living creatures.

Veil of Shadows
You envelop yourself in a shroud of necrotic energy, masking your presence from spirits and allowing you to bind weaker ghosts to your will. While under this spell, you gain advantage on Stealth checks and can attempt to control a ghost with a successful Charisma check.

Beast Twist
You attempt to influence a simple beast within range, bending its will to your command. The process is draining, and the beast may resist your influence, leading to unpredictable outcomes.

Affect Mind
Choose a target within range that isn’t hostile toward you. The target must make a Wisdom saving throw. On a failed save, you have advantage on all Charisma checks directed at that target. On a successful save, the creature does not realize that you tried to use the Force to influence its mood, but it becomes immune to this power for one day. This power has no effect on droids or constructs.