
18+ ONLY sandbox, along the sword coast. craft your own adventure from this foundation.
Played | 0 times |
Cloned | 0 times |
Created | 143 days ago |
Last Updated | 73 days ago |
Visibility | Public |

Description
A tiny, floating skull that glows with eerie green flames, the Flamewisp Skull haunts the dark corners of caves, seeking to terrify intruders. It is said to be the remnant of a long-lost soul, forever trapped in its skeletal form, flickering with otherworldly fire.
Size | Tiny |
Type | Undead |
CR | 1 |
XP | 200 |
Languages | Common |
Armor Class | 13 |
HP Range | 40 - 54 (Avg: 47) |
Damage Vulnerabilities | None |
Damage Resistances | Lightning, Necrotic, Piercing |
Damage Immunities | Cold, Fire, Poison |
Condition Immunities | Charmed, Frightened, Paralyzed, Poisoned, Prone |
Blur
Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.
Fireball
Ranged attack dealing 8d6 fire damage on a failed save, or half as much damage on a successful one
Magic Missle
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Shield
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.