Sword Coast Public world illustration - Fantasy theme
Fantasy

Sword Coast Public

t
tihi

18+ ONLY sandbox, along the sword coast. craft your own adventure from this foundation.

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Axeholm Entrance

Axeholm Entrance

The grand entrance to the dwarven fortress of Axeholm is a massive stone archway carved into the mountainside, flanked by towering statues of ancient dwarven warriors. Intricate runes glow faintly along the arch, warding off intruders and illuminating the path for allies.

Barthen's Provisions

Barthen's Provisions

Barthen's Provisions is the largest trading house in Phandalin, serving as a general store open from dawn until dusk. It offers low-cost trade wares, adventuring gear, rations, and the unique specialty of skull-shaped butter from Butterskull Ranch, while directing customers to other vendors for weapons, armor, and potions.

Blackstaff Tower

Blackstaff Tower

Blackstaff Tower, formerly known as Arunsun Tower, stands as a formidable landmark in Waterdeep's Castle Ward. Renamed by the powerful wizard Khelben 'Blackstaff' Arunsun in 1322 DR, it serves as both a residence and a magical bastion for the Blackstaffs who succeeded him, embodying the arcane legacy of its master.

Butterskull Ranch

Butterskull Ranch

Butterskull Ranch, owned by Alfonse Kalazorn, the former sheriff of Triboar, is a sprawling farm known for its cattle, horses, pigs, and chickens, as well as its bountiful crops of vegetables, corn, and apples. The ranch is surrounded by sturdy wooden fences, with a well-trodden path leading from the Triboar Trail to the two-story farmhouse where Alfonse and his ranch hands lived, and it gained fame for its unique butter molded into the shapes of humanoid skulls. Altho it seems very quite as if the owner is in trouble.

Carnath Roadhouse

Carnath Roadhouse

The Carnath Roadhouse is a fortified compound and supply depot located near the eerie Mere of Dead Men, serving as a crucial waypoint along the High Road. its currently a hub for the Cult of the Dragon, facilitating the transfer of stolen goods to the hidden Castle Naerytar through a secret underground tunnel accessed via a trap door in the strong room.

Castle Never

Castle Never

Castle Never, the imposing stronghold of Lord Never, towers over the city of Neverwinter. Its many spires and battlements pierce the sky, casting long shadows that envelop the surrounding lands, a constant reminder of the lord's power and influence.

Circle of Thunder

Circle of Thunder

The Circle of Thunder is an ancient ring of towering standing stones, each etched with runes that crackle with latent energy. Perched atop a hill in the heart of Neverwinter Wood, this sacred site was once the domain of the hermetic anchorites of Talos, who conducted powerful storm rituals to honor their tempestuous god. a +1 shield can be looted here.

Cloak Tower

Cloak Tower

The Cloak Tower, once a majestic wizard tower in the River District of Neverwinter, served as the stronghold for the Many-Starred Cloak, a revered order of wizards. This tower was a beacon of magical defense during the mid-to-late 14th century, its spires reaching high into the sky, adorned with celestial motifs and shimmering cloaks that fluttered in the wind, symbolizing protection and wisdom. It was for a time taken over by the Many- Arrows orcs but was retaken by adventures and now sits largely abanonded. Perhaps it can once agian be a wizards tower and benefit Neverwinter.

Conyberry

Conyberry

Once a thriving farming village, Conyberry now lies in ruins, a haunting reminder of its past. The remnants of stone cottages and overgrown fields tell tales of a community lost to barbarian raids, with wildflowers reclaiming the land and the echoes of laughter replaced by the whispers of the wind.

Cragmaw Castle Entrance

Cragmaw Castle Entrance

The entrance to Cragmaw Castle is a foreboding archway carved into the rocky cliffside, flanked by ancient, weathered stone statues of long-forgotten guardians. A narrow, winding path leads up to the entrance, overgrown with thorny vines and dotted with the remnants of old campfires, hinting at the dangers that lie within.

Cragmaw Cave Pools

Cragmaw Cave Pools

Deep within the Cragmaw hideout, two shimmering pools of water lie nestled in the damp, shadowy recesses of the cave. The air is thick with moisture, and the faint sound of dripping water echoes, creating an eerie atmosphere that hints at hidden secrets beneath the surface.

Cragmaw Hideout Entrance

Cragmaw Hideout Entrance

The entrance to Cragmaw Hideout is a dark, jagged cave mouth nestled between two towering cliffs. Vines and moss cling to the rocky surface, while the faint sound of dripping water echoes from within, hinting at the dampness and danger that lurks inside.

Dragon Barrow

Dragon Barrow

Dragon Barrow is the final resting place of Lady Tanamere Alagondar, a noble of Neverwinter who perished in battle against the green dragon Azdraka. The barrow is adorned with intricate carvings depicting her valor and the heroic deeds of the adventurers who fought alongside her, serving as a solemn reminder of their sacrifice. Located inside after killing the monsters is a sword called: Dragon Slayer Sword, lute of illusions and necklace of fireballs.

Dragon's Rest Entrance

Dragon's Rest Entrance

Dragon's Rest is a majestic monastery dedicated to Bahamut, the god of good dragonkind. It features a grand temple adorned with intricate carvings and a massive statue of the bronze dragon Astalagan, symbolizing protection and wisdom. The monastery serves as a sanctuary for those seeking guidance and a place of worship for followers of Bahamut, with a rich history of dragonkind lore and benevolent deeds. Ancient lore suggests that the temple was created by Runara, a bronze dragon who often took the form of a human. there are 9 kobalds that live here named Agga, Blepp, Frub, Kilnip, Laylee, Mumpo, Myla, Rix, and Zark they tend to be funny and comical when not doing there duties to the temple.

Driftwood Tavern

Driftwood Tavern

The Driftwood Tavern is a lavish establishment that serves as both a tavern and a museum, showcasing an eclectic collection of curios, salvaged artifacts, and relics from Neverwinter. The decor includes an old statue from a beloved fountain, planter boxes from a local wineseller filled with vibrant flowers, ornate doors repurposed as fine tables, and a privy door adorned with a noble's doorknob and knocker. Stained glass panes hang from the ceiling, illuminated by hundreds of candles, creating a tasteful ambiance that honors the rich history of the City of Skilled Hands. The tavern is managed by Rosene, who is discerning about the items she accepts, ensuring only the most worthy additions to her collection.

Dwarven Excavation Site

Dwarven Excavation Site

This bustling dwarven excavation site is alive with the sound of pickaxes striking stone and the chatter of five determined dwarves. They are tirelessly mining for precious gems and hidden riches, their faces smeared with dirt and sweat, yet filled with excitement at the prospect of discovery. However, the air is thick with tension as rumors of nearby orc raids circulate, causing the dwarves to keep a vigilant watch on the surrounding hills. A orc attack is all but absolute.

Edermath Orchard

Edermath Orchard

Edermath Orchard is a sprawling apple orchard located on the northwest side of Phandalin, serving as a prominent landmark for travelers. The orchard operates year-round, filling the air with the sweet scent of apples, and offers fresh fruit and juice in the warmer months, while processing fruit into cider and other products during winter.

Entrance to Naerytar Underground

Entrance to Naerytar Underground

The entrance to Castle Naerytar is a hidden cave nestled beneath a thicket of ancient trees. A faint glow emanates from within, illuminating intricate carvings on the stone walls that depict the castle's storied past and the battles fought to protect it.

Entrance to the Tower of Storms

Entrance to the Tower of Storms

A massive stone archway, adorned with intricate carvings of lightning bolts and swirling clouds, marks the entrance to the Tower of Storms. The air crackles with energy, and a faint hum resonates from within, hinting at the powerful storms contained inside.

Falcon's Hunting Lodge

Falcon's Hunting Lodge

Falcon's Hunting Lodge is a rustic yet elegant retreat nestled deep within the Neverwinter forest. Owned by the stern Gustaf Stellern, it serves as a sanctuary for nobles seeking respite from city life and a welcoming haven for adventurers traversing the wilds.

Field of Triumph

Field of Triumph

The Field of Triumph is a sprawling arena at the heart of the Waterdeep, renowned for hosting grand festivals, fierce competitions, and thrilling gladiatorial combats. Its towering stone walls echo with the cheers of the crowd, while vibrant banners flutter in the wind, celebrating the champions of the day.

Fireguard Fortress Entrance

Fireguard Fortress Entrance

The entrance to the Fireguard Fortress is a massive stone archway carved directly into the side of a smoldering volcano. Fiery runes glow faintly along the arch, illuminating the path with a warm, flickering light, while the air is thick with the scent of sulfur and the distant sound of molten rock flowing.

Gnomengarde

Gnomengarde

Gnomengarde is a hidden kingdom nestled within the rocky hills, known for its ingenious rock gnomes who craft whimsical and powerful magical inventions. The kingdom is ruled by the eccentric King Gnerkli and his inventive husband King Korboz, who together foster a culture of creativity and secrecy among their 22 subjects. They are famous for crafting items such as hats of wizardry, poles of collapsing,

Goblin Camp

Goblin Camp

A haphazardly constructed barracks made from scavenged materials, this goblin camp features crude tents and makeshift shelters. In the center, a lively campfire crackles, with skewers of meat roasting, filling the air with a savory aroma. Goblins bustle about, some tending to the fire while others engage in raucous games or share stories of their latest mischief. @Sildar hallwinter is currently imprisoned here.

Goblin Guard Clearing

Goblin Guard Clearing

A small, sunlit clearing surrounded by dense underbrush, where two goblins stand watch. The goblins, armed with crude spears, are alert and ready to defend their territory from intruders. To the west, a thick tree line looms, providing cover for any potential ambushes or escape routes.

Goblin Hideout

Goblin Hideout

A small, makeshift camp hidden among the dense trees near Phandalin, where a band of mischievous goblins resides. The camp is cluttered with stolen goods, including livestock and trinkets from the nearby town, and is surrounded by traps to deter intruders.

Goblin Wolf Kennels

Goblin Wolf Kennels

Deep within a damp goblin cave, the Goblin Wolf Kennels house a pack of restless wolves, caged and awaiting their fate. The air is thick with the scent of wet earth and the distant sounds of dripping water, while the flickering torchlight casts eerie shadows on the cave walls, revealing crude goblin carvings that tell tales of their cruel treatment.

Goblins' Shoddy Bridge

Goblins' Shoddy Bridge

Deep within the damp, echoing caverns of the Goblin's Lair lies a rickety bridge, hastily constructed from warped wooden planks and rusted metal scraps. The bridge sways precariously over a dark, murky chasm, with the sound of dripping water and distant goblin chatter filling the air, hinting at the presence of its creators nearby.

Hall of Justice

Hall of Justice

The Hall of Justice is a magnificent temple dedicated to Tyr, the god of justice. Its castle-like structure, built from a blend of stone, iron, and wood, radiates an aura of both strength and beauty, standing as a beacon of hope and righteousness in the land. Tyr is said to bless those who live a life following the law and upholding good morals. Several Paladin orders call this massive cathederal home.

House of Inspired Hands

House of Inspired Hands

A grand temple dedicated to Gond, the god of craft and invention, filled with intricate mechanical devices and inventions. The air hums with the sound of gears turning and the glow of magical lights, inspiring creativity and innovation among visitors.

House of Knowledge

House of Knowledge

The House of Knowledge, also known as the Hall of Knowledge, serves as both a grand library and a temple dedicated to Oghma, the Binder of What is Known. This towering structure, adorned with numerous windows and an elegant arched roof, houses an extensive collection of books, tomes, and scrolls, making it a beacon of learning and wisdom in Neverwinter.

House of a Thousand Faces

House of a Thousand Faces

The House of a Thousand Faces is a bustling tavern in the Blacklake District of Neverwinter, known for its vibrant atmosphere and eclectic clientele. As the headquarters of the Harpers, it serves as a meeting place for spies, adventurers, and those seeking knowledge, with secret rooms and hidden passages for clandestine discussions.

Icespire Hold Entrance

Icespire Hold Entrance

The entrance to Icespire Hold is a massive, ice-encrusted archway carved into the side of a towering mountain. Glacial winds howl through the opening, and the ground is slick with frost, making approach treacherous. Ancient runes glow faintly along the arch, hinting at powerful magic that wards the hold from intruders.

Klarg's Throne Room

Klarg's Throne Room

Deep within a damp, echoing cave, Klarg's throne room serves as the chaotic heart of goblin activity. The throne, a haphazard construction of wooden planks and scavenged materials, looms over the room, surrounded by the stench of mildew and the sounds of skittering goblins.

Kobold Camp

Kobold Camp

A bustling encampment of kobolds nestled in a rocky ravine, surrounded by makeshift wooden barricades and colorful banners. The air is filled with the sounds of chattering kobolds, the clanging of metal, and the occasional hiss of traps being set.

Lair of Karrundax

Lair of Karrundax

Perched atop the smoldering peak of Mount Hotenow, the lair of Karrundax is a cavernous chamber filled with the scent of sulfur and the sound of bubbling lava. The walls are adorned with glistening obsidian and the floor is littered with the charred remains of past intruders, serving as a grim warning to those who dare approach.

Lionshield Coster

Lionshield Coster

The Lionshield Coster is a modest trading post in Phandalin, characterized by its blocky stone structure and a weathered wooden sign shaped like a shield, adorned with a painted blue lion. It serves as a crucial outpost for caravans, providing finished goods, horses, armor, weapons, and adventuring gear, making it the preferred destination for adventurers looking to sell treasures at reasonable prices, though slightly lower than those found in Neverwinter.

Loggers Camp

Loggers Camp

Nestled deep within the Southern Neverwinter Woods , Loggers Camp is a bustling hub of activity where timber is harvested and processed. Operated by Tibor Wester, the camp serves as a vital resource for the nearby settlements, including Phandalin, and is known for its hardworking crew and the occasional raucous celebration after a successful haul. Tibor Wester is the brother to Harbin Wester, Phandalins town mayor. Rumors suggest the camp has been getting raided by nearby orcs and goblins.

Mere of the Dead Entrance

Mere of the Dead Entrance

The entrance to the Mere of the Dead is marked by a crumbling stone archway, entwined with gnarled roots and thick, misty tendrils that seem to whisper secrets of the past. A chilling breeze flows from within, carrying the faint echoes of lost souls and the scent of damp earth, warning adventurers of the dangers that lie ahead.

Mirna Dendrar's Home

Mirna Dendrar's Home

Once a vibrant residence in Thundertree, Mirna Dendrar's home in Phandalin is a modest but welcoming cottage. It features a small garden with herbs and flowers, a cozy fireplace, and walls adorned with memories of her past life, including sketches of Thundertree's ruins and her family.

Mountain Toe Gold Mine Entrance

Mountain Toe Gold Mine Entrance

The entrance to the Mountain Toe Gold Mine is a dark, gaping maw in the side of a rugged mountain, framed by jagged rocks and overgrown with moss. Flickering lanterns hang from iron hooks, casting eerie shadows that dance along the walls, hinting at the treasures and dangers that lie within.

Neverwinter Arena

Neverwinter Arena

Neverwinter Arena is a grand five-story colosseum where gladiators clash in fierce duels for glory and gold. The atmosphere is electric, filled with the cheers of spectators and the scent of sweat and blood, as both seasoned fighters and daring newcomers vie for fame and fortune.

Old Owl Well

Old Owl Well

Old Owl Well is an ancient well situated within the crumbling remains of a once-mighty watchtower, a relic of a long gone civilization. The well continues to produce refreshing, crystal-clear water.

Phandalin Miner's Exchange

Phandalin Miner's Exchange

The Phandalin Miner's Exchange is a bustling trading post and guildhall where local miners can sell their ore and gems. Marked by a sign featuring two crossed pickaxes over a lump of gold, it serves as a hub for commerce, offering a variety of goods, including some illicit items for those in the guild's good graces. The Exchange is also the prime location for purchasing carts and wagons, and provides land clearing and excavation services for those looking to build.

Phandalin Smithy

Phandalin Smithy

Phandalin Smithy is a well-maintained forge run by Thagren Ironforge, a stout and friendly dwarf. The smithy offers a range of decent quality weapons and armor, catering primarily to new adventurers looking to equip themselves for their journeys. Thagren is known for his craftsmanship and willingness to share tales of his past exploits while forging gear for his customers.

Piergeiron’s Palace

Piergeiron’s Palace

Piergeiron’s Palace is a grand fortress that serves as both the residence of the Open Lord of Waterdeep and the main government building. Its towering spires and fortified walls reflect the strength and authority of the city, while its opulent interiors showcase the rich history and culture of Waterdeep.

Rat Shrine

Rat Shrine

A tiny, weathered shrine built against a crumbling stone wall, depicting a large rat standing on two legs, adorned in a tattered cloak. The inscription below, faded and barely legible, reads: 'All Hail the Great Horned One, Regroup at Skavenblight for further orders.' The meaning of this message has been lost to time, leaving only whispers of its significance among the locals.

Reidoth's Cottage

Reidoth's Cottage

In the heart of the Thundertree ruins, The Hearthstone Refuge stands as a beacon of resilience. This house, with its sturdy door and reinforced windows, appears well-maintained despite the surrounding decay, and a warm plume of smoke rises from its chimney, hinting at life within.

Ruins of Corlinn Estate

Ruins of Corlinn Estate

The ruins of Corlinn Estate are a haunting reminder of a once-magnificent estate, now a crumbling relic entwined with thick vines and moss. Located within the bustling city of Neverwinter, these remnants echo the tragic tales of destruction wrought by the eruption of Mount Hotenow, attracting adventurers and historians eager to uncover its secrets. currently owned by Lucian Carolinn, The estate could be repaired and used as a home. Add a photo map if you want!

Seagrow Caves Entrance

Seagrow Caves Entrance

The entrance to the Seagrow Caves is a jagged opening in the cliffside, partially obscured by thick, twisting vines and vibrant seaweed. The sound of crashing waves echoes from within, and the salty breeze carries the scent of brine and adventure.

Shard of the Moon

Shard of the Moon

The Shard of the Moon is a mysterious, ethereal tower that floats gracefully above the River District of Neverwinter. Its shimmering surface reflects the moonlight, casting a soft glow over the area. Inside, a large teleportation circle hums with arcane energy, allowing travelers to instantly transport themselves to any location along the Sword Coast. Despite its grandeur, the tower has no known owner, and its purpose remains a tantalizing mystery to the citizens of Neverwinter.

Shipwreck of Compass Rose

Shipwreck of Compass Rose

The Shipwreck of Compass Rose lies half-buried in the sands of Stormwreck Isle, its tattered sails flapping in the salty breeze. The ship is a haunting sight, with barnacles and seaweed clinging to its hull, and the eerie moans of its undead crew echoing through the air, forever cursed to guard their watery grave. Several undead are below deck and a harpie is on top of the ship singing, trying to lure others ships into the isle to wreck. If searched Boots of Elvenkind can be found inside the ship.

Shrine of Luck

Shrine of Luck

The Shrine of Luck is a quaint, stone structure adorned with vibrant flowers and a gently flowing fountain at its base. Pilgrims and townsfolk gather here to seek blessings and collect holy water, believed to bring good fortune and protection. Overseen by Sister Garaele, a kind-hearted cleric, the shrine serves as a beacon of hope and community in the bustling frontier town of Phandalin. The shrine is dedicated to Tymora or Lady Luck, she sometimes shows favor to those who take risks.

Shrine of Savras

Shrine of Savras

The Shrine of Savras stands as a solemn reminder of the town of Conyberry's tragic past. Once a vibrant temple dedicated to the god of fate and divination, it is now a crumbling ruin, overgrown with vines and surrounded by the echoes of lost prayers. The shrine's altar, still adorned with faded symbols of Savras, serves as a focal point for those seeking guidance or closure. The air is thick with a sense of destiny, and whispers of the past can be heard in the rustling leaves, drawing adventurers and seekers of truth to its hallowed grounds. Rumors claim the towns gold is hidden here 2,500 gp

Southern Neverwinter Gatehouse

Southern Neverwinter Gatehouse

The Southern Neverwinter Gatehouse stands as a formidable stone structure, adorned with intricate carvings of mythical creatures and ancient runes. It serves as both a checkpoint for travelers entering the city and a stronghold for the city guard, featuring a large wooden drawbridge and a watchtower that offers a panoramic view of the surrounding landscape.

Starshine Academy

Starshine Academy

A quaint university dedicated to the art of horticulture, Starshine Academy teaches students the delicate balance of nature and creativity. Here, they learn to appreciate the beauty of plants, master herb lore, and develop agricultural skills while also gaining knowledge of wild animals through their scents, sounds, and tracks. The academy offers a variety of goods, including paintings, herbs, recipes, animal-track-reference drawings, and healing potions. However, whispers of darker teachings linger, as the academy also provides lessons in crafting dangerous potions that induce sleep, enhance sensations, or stir lust, and rumors suggest the sale of poisons as well.

Stonehill Inn

Stonehill Inn

Stonehill Inn is a modest yet welcoming establishment in the heart of Phandalin, constructed from unrefined stones and rough-hewn wood. The inn features a lively common room where locals gather to share tales and gossip, and offers six cozy rooms for rent on the upper floor, along with hearty meals and refreshing drinks.

Stormwreck Clifftop Observatory

Stormwreck Clifftop Observatory

Perched precariously on the edge of a jagged cliff, the Stormwreck Clifftop Observatory is a crumbling relic of ancient astronomical studies. Once a hub for stargazers and scholars, its shattered dome and weathered stone walls now echo with the howling winds and the distant roar of crashing waves, creating an eerie atmosphere filled with the whispers of lost knowledge. The evil blue wyrmling Sparkrender is here in battle with the friendly bronze wyrmling Aidron. 10 kobolds are helping Sparkrender, half of them can be persuaded to change sides once they learn there sister Miyla is alive and in Dragon's Reach. Runera will want to learn of Sparkrenders defeat, as he was the major problem within the Stormwreck isle.

Stormwreck Isle Owlbear Cave

Stormwreck Isle Owlbear Cave

A dark, damp cave nestled in the the mountains, the entrance is marked by large claw marks and the faint sound of hooting echoes from within. The cave is home to a territorial owlbear, known for its fierce protection of its nest filled with stolen treasures and bones of past intruders.

Tarmalune Trade House

Tarmalune Trade House

The Tarmalune Trade House is a bustling auction house located in the heart of Neverwinter, known for its extravagant sales of rare and exotic goods. Operated by a powerful trade cartel, it serves as a hub for merchants and adventurers alike, offering a wide array of items from magical artifacts to rare spices.

The Beached Leviathan

The Beached Leviathan

The Beached Leviathan is a unique three-decked inn and tavern situated in the Blacklake District of Neverwinter, ingeniously constructed from the remains of the infamous pirate ship Leviathan. This establishment serves as a bustling hub for sailors, smugglers, slavers, and merchants, offering a lively atmosphere filled with tales of the sea and the occasional clandestine deal. The staff exclusivly talk like pirates.

The Ember Springs

The Ember Springs

Nestled within the rocky cliffs of Stormwreck Isle, the Ember Springs is a hidden oasis of warm, mineral-rich waters. Surrounded by lush vegetation and vibrant flowers, the springs emit a gentle steam that creates a mystical atmosphere, attracting weary travelers and curious adventurers alike. Those rest in the hot spring can heal there HP to full.

The Fallen Tower

The Fallen Tower

Once a grand mage's tower, The Fallen Tower now serves as a lively tavern frequented by the Orcs of Neverwinter. The crumbling structure still stands strong at its base, providing a unique atmosphere filled with the sounds of raucous laughter and the clinking of mugs, while the remnants of magical runes hint at its storied past.

The Flesh Den

The Flesh Den

Heavily Toned Down for Public Release. An opulent yet illicit brothel where patrons of all races indulge in their desires, wandering freely in the nude. The air is thick with the sounds of the rhythmic clapping of flesh, creating an atmosphere of hedonistic revelry. The Flesh Den is the only brothel in Neverwinter. Everyone in here wont stop swearing.

The Moonstone Mask

The Moonstone Mask

The Moonstone Mask is a prestigious festhall in Neverwinter, known for its discretion and luxurious offerings. This five-story establishment features a grand dining room on the first floor, soundproof guest rooms on the next three floors, and an exclusive festhall on the fifth floor, complete with a landing platform for flying steeds and ships. The Moonstone Mask offers expensive dining and meals that will give you temporary buffs. Private guest rooms for drugs and relaxing. Black market trading can occur here discreetly. Sexual encounters are prohibited, its not a brothel. Many nobles come here to relax. Only accessible by flight or magic.

The Rusty Anvil

The Rusty Anvil

The Rusty Anvil is a bustling blacksmith shop located in the heart of Neverwinter, known for its expertly crafted swords and shields. The shop is frequented by adventurers seeking reliable gear and city guards in need of sturdy equipment.

The Sleeping Giant

The Sleeping Giant

The Sleeping Giant is a dilapidated tavern owned by the surly dwarf Grista Kettlecopp. Its filthy interior and poorly maintained facilities make it a haven for miners and ruffians, while the townsfolk often warn visitors to steer clear of its crude atmosphere.

The Yawning Portal Inn

The Yawning Portal Inn

The Yawning Portal is a bustling inn and tavern located in the heart of Waterdeep, famous for its deep well that serves as the primary entrance to the treacherous Undermountain. Owned by the legendary adventurer Durnan the Wanderer, it attracts adventurers from all over the Sword Coast, eager to explore the mysteries and dangers that lie beneath the city.

The fallen Tree

The fallen Tree

Along the Triboar Trail, a massive oak tree has fallen across the path, its roots torn from the earth. Nearby, a lifeless horse lies sprawled in the dirt, its saddle still intact, suggesting a ambush might have occured. goblin tracks to the nearby POI Cragmaw Hideout can be seen, revealing the location.

Thundertree Entrance

Thundertree Entrance

The entrance to the ruined town of Thundertree is marked by a crumbling stone archway entwined with thick vines and moss. Weathered signs warn travelers of the dangers within, while the faint sound of rustling leaves hints at the presence of wildlife reclaiming the area.

Town Council Hall of Phandalin

Town Council Hall of Phandalin

The Town Council Hall of Phandalin is a sturdy, timber-framed building located at the heart of the town. It serves as the seat of governance where Mayor Harbin Wester and other town leaders convene to discuss important matters affecting the community, from trade regulations to defense against threats in the frontier. Outside is a Bulletin board where townfolk can posts quests for new adventures.

Tressendar Manor Entrance

Tressendar Manor Entrance

The entrance to the Tressendar Manor cellar is hidden behind a weathered wooden door, partially obscured by overgrown vines and moss. A faint, musty odor wafts from within, hinting at the secrets and treasures that lie beneath the manor's crumbling facade.

Umbrage Hill

Umbrage Hill

Perched atop a grassy hill, the Forgotten Windmill stands as a silent witness to a long-lost battle between two ancient dwarf clans. The structure, weathered by time and the elements, is surrounded by remnants of the battlefield, including rusted weapons and crumbling stone markers that hint at the fierce conflict that once raged here. Now owned and operated by Adabra Gwynn an acolyte of Chauntea the godess of agriculture.

Wave Echo Cave Entrance

Wave Echo Cave Entrance

The entrance to Wave Echo Cave is a rugged, rocky opening nestled between two towering cliffs. A faint sound of rushing water echoes from within, and the air is cool and damp, filled with the scent of moss and minerals. Ancient runes are etched into the stone around the entrance, hinting at the cave's storied past and the magical energies that once flowed through it.

Woodland Manse Entrance

Woodland Manse Entrance

The entrance to the Woodland Manse is a grand archway formed by intertwining trees, their branches draped with vibrant moss and luminescent fungi. A soft, ethereal glow emanates from within, inviting adventurers to explore the secrets hidden in the heart of the Neverwinter Forest.

Wyvern Tor

Wyvern Tor

Nestled within the jagged peaks of the Lost Hills, this crag serves as a strategic stronghold for a tribe of orcs. The encampment is fortified with crude wooden palisades and watchtowers, while the air is thick with the scent of smoke from cooking fires and the sounds of orcish revelry echoing through the rocky terrain.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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