
Fantasy
18+ ONLY sandbox, along the sword coast. craft your own adventure from this foundation.
Played | 0 times |
Cloned | 0 times |
Created | 143 days ago |
Last Updated | 73 days ago |
Visibility | Public |

HP Range33 - 54 (Avg: 44)
AC12
XP700
Description
Wererats are cunning humanoids cursed with the ability to transform into rat-like creatures. They often dwell in urban areas, using their shape-shifting abilities to infiltrate society and engage in thievery or espionage.
Details
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, cant speak in rat form. |
Defenses
Armor Class | 12 |
HP Range | 33 - 54 (Avg: 44) |
Damage Vulnerabilities | Fire |
Damage Resistances | Slashing, Bludgeoning, Piercing |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Hand Crossbow
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Multiattack
The wererat makes two attacks: one with its bite and one with its sword.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.