Teloria world illustration - Grimdark theme
Grimdark

Teloria

O
Oberliteunant

The War for Abkhazia is in a stalemate now, but Demons and Ulcians got other plans


Author's Note: There are 3 Continents, the northern Vialn controlled by the Ulcian Empire, governed by the Empress Sol Urdena, which unified the northern faith of the sun in a cult of personality; The southern Karkaz, unified by the mysterious Demonic Khanate, that unified all of the demonic races; And the central Abkhazia, which is plunged into a stalemate between the Orkish Empire that has taken most of the Continent and is threatening to enslave the other races in Abkhazia, as only the Council of the Three Crowns, formed by the Kingdom of Uhr at the northwestern part of the continent, the Kingdom of Orquetia at the West, and the Kingdom of Marquis at the Southwest are the only ones that could stop them. But now it seems that the balance of power is changing. The Demons are interested in an alliance with the orcs, and the Ulcians are watching in the sidelines looking for the first opportunity to intervene in abkhazia... as the fire rises and tensions grow the future of Teloria lies uncertain. Notes: i am looking to make a better map for the campaign to work better, sorry for the trouble
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Arcadia

Arcadia

Arcadia serves as the bustling logistical vein of the federation, strategically located between Ravencourt and Belsair's Reach. Its vibrant markets, grand architecture, and diverse populace make it a hub for trade, diplomacy, and adventure.

Ardestan

Ardestan

Ardestan is a bustling capital city known for its vibrant port, where ships from distant lands dock to trade exotic goods. The city features a lively market filled with colorful stalls, a prestigious university renowned for its scholars, a grand palace that serves as the seat of power, and a cozy residential area where citizens thrive amidst the city's rich culture.

Arturia

Arturia

Arturia is a serene city nestled in a lush valley, shielded by the towering northern mountains. Its cobblestone streets are lined with vibrant markets and peaceful gardens, making it a haven for travelers seeking refuge from the chaos of war.

Belsair’s Reach

Belsair’s Reach

Belsair’s Reach serves as the makeshift capital of the Federation of Free Nations, a strategic stronghold where leaders gather to coordinate the war effort. The fort is bustling with activity, filled with soldiers, diplomats, and strategists, all working tirelessly to secure freedom and victory.

Cael Stirm

Cael Stirm

Cael Stirm serves as a vital logistical hub for the southern complex of forts, strategically positioned to facilitate the movement of supplies and troops. Its sturdy walls and watchtowers provide security, while its bustling marketplace offers goods and services to travelers and soldiers alike.

Cael Thalmor

Cael Thalmor

Cael Thalmor stands as a crucial logistic hub between Belairs Reach and the frontline complex of forts. Its sturdy walls and strategic location ensure the efficient movement of supplies and troops, making it a vital point in the ongoing conflict.

Cael Virel

Cael Virel

Cael Virel serves as a crucial supply hub for the northern forts, strategically positioned to facilitate the movement of goods and troops. Its fortified walls and watchtowers provide security against northern threats, while its bustling marketplace offers essential supplies to adventurers and soldiers alike.

Central Abkhazia

Central Abkhazia

The main Battleground for the War for Abkhazia, where the Old Federetarion of Old Abkhazia stood and now where the free nations watch in awe and with hope the progress of the of the war

Continent of Kharkaz

Continent of Kharkaz

Kharkaz is a vast desert continent dominated by arid landscapes and harsh climates, yet it boasts a prosperous coastline where trade flourishes. The land is inhabited by various demonic tribes, each vying for power and influence, while the coastal cities thrive on commerce and the bounty of the sea.

Continent of Vialn

Continent of Vialn

The Continent of Vialn is a land of stark contrasts, where the Ulcian Empire thrives under the worship of the sun. The northern regions are frigid and harsh, while the southern areas bask in warmth and fertility, creating a diverse ecosystem and culture.

Demonic Khanate

Demonic Khanate

The Demonic Khanate is a vast and tumultuous empire located in the southern continent, ruled by the Demon Khan and home of the demonlike Its landscape is a mix of scorched earth, dark forests, and Deserts, where the air is thick with the scent of sulfur and the sounds of distant roars echo through the valleys.

Drakkamar

Drakkamar

Drakkamar is a sprawling fortress city, built from dark stone and adorned with intricate carvings depicting the history of the orc empire. The air is thick with the scent of smoke and iron, as blacksmiths and warriors prepare for battle, while the sounds of drums and war cries echo through the streets.

Eastern Abkhazia

Eastern Abkhazia

Eastern Abkhazia is a rugged and imposing mountainous region, characterized by steep cliffs, deep valleys, and dense forests. It serves as the ancestral home of various orkish tribes.

Eastern Sea of Karkaz

Eastern Sea of Karkaz

The Eastern Sea of Karkaz is a vast expanse of shimmering blue waters, dotted with numerous islands and rocky outcrops. The coastline is lined with lush tropical vegetation, and the air is filled with the sounds of exotic birds and the scent of salt and blooming flowers.

Elanuareth

Elanuareth

Elanuareth is the bustling capital of Markia, known for its vibrant markets and diverse population. The city is a hub for trade, culture, and diplomacy, with grand ships lining its docks and colorful stalls filling the streets.

Elendovar

Elendovar

Elendovar is the bustling capital of Uhr, known for its vibrant markets, diverse population, and strategic location along the coast. The city is a hub of trade and culture, featuring grand architecture, lively taverns, and a majestic lighthouse that guides ships safely to shore.

Elsimoria

Elsimoria

Once a thriving metropolis, Elsimoria now stands as a testament to resilience amidst the scars of war. Crumbling buildings and battle-scarred streets are interspersed with pockets of life, where survivors rebuild and hope flickers like a candle in the dark.

Eseria

Eseria

Eseria, once a vibrant city, now stands in desolation, its grand structures crumbling and overtaken by nature. The streets are filled with the sounds of orc scouts, and the enslaved local population lives in constant fear, forced to serve their captors as the orcs plan their next raids.

Federation of Free Nations

Federation of Free Nations

The Federation of Free Nations is a sprawling expanse of war-torn fields, dotted with remnants of ancient fortifications and the scars of recent battles. The air is thick with tension, and the ground is littered with the debris of conflict, making it a haunting reminder of the ongoing war for Abkhazia.

Fort Astra

Fort Astra

Fort Astra stands as a stalwart bastion against the relentless orc incursions from the north. Its high stone walls are reinforced with iron plating, and watchtowers loom over the surrounding landscape, providing a strategic vantage point for sentinels. it is part of the northern fortified line

Fort Guardian

Fort Guardian

Fort Guardian stands as a stalwart bastion against the harsh elements and potential invaders of the Abkazian Divide. Its stone walls are weathered but resilient, housing a garrison of brave soldiers dedicated to protecting this vital access point.

Fort Hope

Fort Hope

Fort Hope stands as a bastion of resilience against the relentless orc onslaught. Its towering stone walls are reinforced with iron, and the air is thick with the scent of smoke and determination as soldiers prepare for battle.

Fort Klarion

Fort Klarion

Fort Klarion stands as a stalwart bastion against the relentless orc incursions from the south. Its stone walls are weathered but sturdy, adorned with banners that flutter in the wind, symbolizing hope and resilience for the defenders within.

Fort Novrig

Fort Novrig

Fort Novrig stands as a bastion against the relentless orc advance, its stone walls scarred from countless battles. The fort is strategically positioned on a hill, providing a commanding view of the surrounding plains, where skirmishes with orc raiders are a daily occurrence.

Fort Orelthane

Fort Orelthane

Fort Orelthane stands as a bastion of hope against the relentless orc hordes. Its towering stone walls are reinforced with iron, and the fort is manned by a dedicated garrison of soldiers who train tirelessly to defend their homeland.

Fort Owl

Fort Owl

Perched atop the Abkhazian Divide, Fort Owl serves as a vigilant watchtower over the rugged mountain landscape. Its stone walls are weathered by time, and its towers provide a panoramic view of the surrounding peaks, making it a strategic location for monitoring enemy movements and safeguarding the realm.

Fort Stauton

Fort Stauton

A sturdy stone fortification built to withstand the relentless advance of orcish hordes. Its high walls are lined with archers, and the air is thick with the scent of smoke and iron as the defenders prepare for battle.

Fort Steeldor

Fort Steeldor

Fort Steeldor stands as a stalwart guardian against the treacherous mountain passes. Its stone walls are reinforced with iron, and watchtowers loom high, providing a commanding view of the surrounding terrain. The fort is home to a garrison of seasoned soldiers, ready to defend against any threats that may emerge from the mountains.

Fort Sylvereth

Fort Sylvereth

Fort Sylvereth stands as a bastion against the relentless orc hordes, its stone walls weathered yet sturdy. The fort is strategically positioned on a hill, providing a commanding view of the surrounding plains, where skirmishes with orc raiders are a daily occurrence.

Fort Victoria

Fort Victoria

Fort Victoria stands as a bastion of hope against the relentless orc hordes. Its towering stone walls are reinforced with iron, and the fort is manned by seasoned soldiers ready to defend their territory at a moment's notice.

Gor-Khazhul

Gor-Khazhul

Gor-Khazhul is a massive stone fortress built into the side of a mountain, serving as the command center for the orc war effort. Its walls are adorned with crude carvings depicting past victories, and the air is thick with the smell of smoke and iron from the forges within.

Isles of Scitia

Isles of Scitia

The Isles of Scitia are a cluster of lush, tropical islands, known for their vibrant flora and fauna. Home to the Southern Fleet of the Unified Navy, these islands serve as a strategic naval base, bustling with shipyards, training grounds, and bustling markets filled with exotic goods.

Kaiera

Kaiera

Once a vibrant hub of culture and trade, Kaiera now lies in ruins, its streets echoing with the memories of laughter and life. The remnants of grand architecture stand as silent witnesses to the devastation wrought by war, with crumbling walls and overgrown vegetation reclaiming the land.

Kingdom of Markia

Kingdom of Markia

The Kingdom of Markia is a lush, vibrant land where nature thrives under the guardianship of druids. Towering trees, sacred groves, and flowing rivers create a harmonious environment, with druids acting as stewards of the land, ensuring balance between civilization and nature.

Kingdom of Orquetia

Kingdom of Orquetia

The Kingdom of Orquetia is a lush and vibrant realm known for its rolling hills, fertile fields, and majestic forests. It is a land where magic and nature intertwine, home to diverse cultures and ancient traditions, ruled by a benevolent monarch who values harmony and prosperity.

Kingdom of Uhr

Kingdom of Uhr

The Kingdom of Uhr is a realm of rolling hills and lush valleys, known for its vibrant agriculture and skilled artisans. Its capital, Uhrhaven, is a bustling trade hub where merchants from distant lands converge, and the air is filled with the scent of fresh produce and crafted goods.

Klarava Mountains

Klarava Mountains

The Klarava Mountains are a majestic range characterized by towering peaks and deep valleys. The air is crisp and thin, filled with the scent of pine and the sound of distant waterfalls cascading down rocky cliffs.

Klarion Pass

Klarion Pass

Klarion Pass is a narrow, winding path that cuts through the rugged terrain of the mountains, serving as a vital link between the ominous Black Forest and the bustling port town of Porthaven. The air is thick with the scent of pine and damp earth, and the echoes of distant wildlife can be heard as travelers navigate the rocky slopes.

Laconia

Laconia

Laconia is a fortified city that serves as the headquarters for the Free Forces of Abkhazia. Its streets are bustling with activity, filled with soldiers, merchants, and citizens united in their cause for freedom.

Marquesade of Hunde

Marquesade of Hunde

The Marquesade of Hunde is a sprawling expanse of lush fields and dense forests, known for its vibrant flora and fauna. It is a land steeped in ancient magic, where the whispers of the past can be heard in the rustling leaves and flowing streams.

Merkeva

Merkeva

Merkeva is a strategic island known for its formidable Ulcian Navy and the revered Bishop of the Sun. The island features lush landscapes, fortified coastal defenses, and a grand cathedral that serves as the spiritual center for its inhabitants.

Metlev Isles

Metlev Isles

The Metlev Isles are a secluded archipelago, known for their lush landscapes and vibrant culture. Despite their beauty, the isles are under constant demonic diplomatic pressure, forcing the inhabitants to navigate a delicate balance between maintaining their independence and appeasing dark forces.

Moon Islands

Moon Islands

The Moon Islands are a desolate archipelago shrouded in mist, where the Ulcian Empire banishes its enemies. Each island is surrounded by treacherous waters and jagged rocks, making escape nearly impossible for the imprisoned.

Neradum

Neradum

Neradum is a sprawling port city that serves as the capital of the Demonic Khanate. Its architecture is a blend of dark stone and twisted metal, with towering spires that pierce the sky, and the air is thick with the scent of salt and sulfur., its the second biggest city in the world, after solaria

Northern Sea Of Abkhazia

Northern Sea Of Abkhazia

The Northern Sea of Abkhazia is a vast expanse of shimmering blue waters bordered by rugged cliffs and lush green forests. The area is known for its unpredictable weather, with sudden storms that can arise from the calm sea, making it both beautiful and treacherous for sailors.

Porthaven

Porthaven

Porthaven is a once-thriving port city that now lies under the shadow of demonic influence. Governed by a council of traders, the city is nominally free, but its true power lies in the hands of dark forces that manipulate its leaders and citizens alike.

Ravencourt

Ravencourt

Ravencourt City stands as a bastion of power and governance, home to the esteemed Council of the Three Crown. Its towering walls and fortified gates make it a seemingly impenetrable fortress, while its bustling streets are filled with merchants, scholars, and adventurers seeking fortune and knowledge.

Rivonia

Rivonia

Rivonia, the bustling capital of the Marquisade of Hunde, is a vibrant city known for its grand architecture and rich cultural heritage. The streets are lined with colorful market stalls, and the air is filled with the sounds of merchants hawking their wares and musicians playing lively tunes.

Solaria

Solaria

Solaria is a sprawling megacity that serves as the seat of power for Empress Sol Urdena. Its towering spires of gold and silver reflect the sun's rays, creating a dazzling spectacle that can be seen from miles away, while its streets are bustling with merchants, diplomats, and adventurers from all corners of the realm.

Southern Sea of Abkhazia

Southern Sea of Abkhazia

The Southern Sea of Abkhazia is a vibrant coastal area characterized by its azure waters and lush, green cliffs. The region is dotted with small fishing villages, ancient ruins, and hidden coves, making it a hub for adventurers and traders alike.

Stravia

Stravia

Once a thriving metropolis, Stravia now lies in ruins, overtaken by orcish forces. The streets echo with the whispers of the enslaved, while the remnants of its vibrant culture are overshadowed by fear and oppression.

Thalanor

Thalanor

Once the grand capital of the federation, Thalanor now lies in ruins, its towering spires crumbled and streets overgrown with weeds. Echoes of its former glory linger in the air, as adventurers explore the remnants of a civilization that thrived but has since fallen into despair.

The Black Forest

The Black Forest

The Black Forest is a dense, unoccupied woodland shrouded in perpetual twilight. Towering trees with dark, gnarled trunks and thick canopies block out sunlight, creating an eerie atmosphere filled with the sounds of rustling leaves and distant howls.

The Divide Mountains

The Divide Mountains

The Divide Mountains form a formidable barrier, stretching across the region and separating the lush valleys to the east from the arid plains to the west. Towering peaks, often shrouded in mist, are interspersed with deep ravines and hidden caves, home to various creatures and ancient secrets.

The Fortline

The Fortline

The Fortline is a series of fortified structures strategically placed along the border to monitor and defend against orc incursions. Each fort is equipped with watchtowers, barracks, and armories, creating a formidable barrier against the relentless orc tribes.

The Gray Road

The Gray Road

The Gray Road is a well-worn path that connects the bustling trade city of Belsair's Reach to the logistical enclave of Cael Thalmor. Lined with gray stones and flanked by dense forests, this road is vital for merchants, travelers but most importantly the unified army often bustling with activity and the sounds of commerce.

The Orcish Empire

The Orcish Empire

The Ork Empire is a vast and rugged land characterized by its harsh landscapes, tribal villages, and a culture steeped in strength and honor. The empire is ruled by powerful warlords, and its inhabitants are known for their fierce loyalty and warrior spirit,

The Red Road

The Red Road

The Red Road is a vital artery connecting the western and central regions of Abkhazia, serving as the primary route for trade and travel between Ravencourt and Belsair's Reach. Its crimson hue, a result of the unique minerals in the soil, gives it a distinctive appearance, while the surrounding landscape is dotted with ancient trees and occasional waystations for weary travelers.

Ulcia

Ulcia

Ulcia is a powerful kingdom led by the self-proclaimed Goddess Empress Sol Urdena, who has unified the northern tribes under a single national religion dedicated to the Sun God. With significant investments in science, military, and naval power, the Ulcians stand as the dominant force in the region, poised to intervene in Abkhazia, especially with the demons as their rivals.

Valley of The Fallen

Valley of The Fallen

Once a vibrant valley, it now serves as a solemn cemetery where the remnants of the defeated federation army lie. The ground is littered with broken weapons and tattered banners, a haunting reminder of the fierce battle that took place here.

Western Abkhazia

Western Abkhazia

The western region of Abkhazia is a lush and vibrant land, characterized by rolling hills, fertile fields, and dense forests. It is the home of the Council of the Three Crowns, where the three kingdoms stand

Western Sea of Abkhazia

Western Sea of Abkhazia

The Western Sea of Abkhazia is a breathtaking coastal area characterized by its azure waters and rugged cliffs. Lush greenery spills down to the sandy beaches, while ancient ruins dot the landscape, hinting at a rich history of seafaring cultures and lost civilizations.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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