Teloria world illustration - Grimdark theme
Grimdark

Teloria

O
Oberliteunant

The War for Abkhazia is in a stalemate now, but Demons and Ulcians got other plans


Author's Note: There are 3 Continents, the northern Vialn controlled by the Ulcian Empire, governed by the Empress Sol Urdena, which unified the northern faith of the sun in a cult of personality; The southern Karkaz, unified by the mysterious Demonic Khanate, that unified all of the demonic races; And the central Abkhazia, which is plunged into a stalemate between the Orkish Empire that has taken most of the Continent and is threatening to enslave the other races in Abkhazia, as only the Council of the Three Crowns, formed by the Kingdom of Uhr at the northwestern part of the continent, the Kingdom of Orquetia at the West, and the Kingdom of Marquis at the Southwest are the only ones that could stop them. But now it seems that the balance of power is changing. The Demons are interested in an alliance with the orcs, and the Ulcians are watching in the sidelines looking for the first opportunity to intervene in abkhazia... as the fire rises and tensions grow the future of Teloria lies uncertain. Notes: i am looking to make a better map for the campaign to work better, sorry for the trouble
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Merevari
Custom

Merevari

A race from the Kingdom of Markia in the council of the 3 crowns, Amphibious humanoids with sleek, scale-speckled skin ranging from seafoam green to deep blue. Their eyes are large and reflective like pearls, and gill-like slits line their necks. Some possess webbed fingers and toes, and translucent fins that emerge from arms or back when swimming.

Wildkin
Custom

Wildkin

A race from the Kingdom of Markia in the council of the 3 crowns, Humanoid races with animal traits (wolf-men, bearfolk, foxkin, etc.). Tribal but honor-bound.

Verdani
Custom

Verdani

A race from the Kingdom of Markia in the council of the 3 crowns Humanoid beings made of bark, vines, or petals. Some are ancient tree shepherds, others quick like ivy.

Faerii
Custom

Faerii

From the Kingdom of Uhr in the Council of the 3 Crowns, Small, whimsical humanoids with fey ancestry—think fauns, dryads, or butterfly-winged folk.

Dusk Elves
Custom

Dusk Elves

From the Kingdom of Uhr in the Council of the Three Crowns, Pale-skinned, nocturnal elves with affinity for shadow magic and illusions. Mistrusted but highly skilled.

Aelvar
Custom

Aelvar

High Elves from the Kingdom of Uhr in the Council of the Three Crowns, Noble, long-lived, and magically gifted. Known for their arcane academies, diplomatic finesse, and arrogance.

Varraki
Custom

Varraki

A formerly enslaved demon race that still wears decorative or symbolic chains as part of their attire. Skin of gray-blue or crimson. Reserved and disciplined. Known for monk-like philosophies and incredible willpower. They believe in self-control as the path to strength

Vel’ari
Custom

Vel’ari

Part of the Demonic Khanate. Desert-dwelling demonkin with bronze or red skin and tattoo-like glowing runes across their bodies. Their blood burns like fire when spilled. Nomadic or semi-nomadic tribes that travel the Demon Wastes. Known for their songs, oral histories, and fiery passion in both battle and love., considered second class citicens and often enslaved

Rakkan
Custom

Rakkan

Part of the Demonic Khanate, Stout, horned humanoids with skin like cooled magma or stone, and glowing cracks revealing inner fire. Built like warriors, with high pain tolerance. A militarized race with deep codes of honor and shame. They serve as the backbone of the Khanate’s armies and pride themselves on discipline over chaos

Daevan
Custom

Daevan

A race from the Demon Khanate, Graceful, charismatic humanoid demons resembling celestial beings with crimson skin, golden horns, and glowing tattoos. They are the noble caste of demonkind. Highly political, valuing lineage, etiquette, and contracts. Their culture revolves around honor, pride, and control—like infernal samurai or viziers.

Gnolls
Custom

Gnolls

The Gnolls Tribe part of the Orcish Empire, Hyena-like scavengers and raiders. Savage, chaotic, but fiercely loyal to a powerful leader. Often serve in rapid-attack or terror units, using guerrilla tactics

Beastkin
Custom

Beastkin

The Beastkin tribe of the Orcish Empire Includes various beast-humanoids like boar-men, lizardfolk, or jackal-headed warriors. These tribes have been subjugated or have allied with the orcs, viewing the Empire as a means of revenge or survival.

Ogryn
Custom

Ogryn

The Ogre Tribe part of the Orcish Empire, they are Massive, Brutish creatures with low cunning but Immense strength, often used for siege warfare, labor, or shock combat

Bugbears
Custom

Bugbears

Part of the Goblinoid Tribes from The Orcish Empire , they are Strong and Resistant, used as Shock Troops or enforcers

Hobgoblins
Custom

Hobgoblins

Part of the Goblinoid Tribes from The Orcish Empire, they are Martial and Disciplined, often serve as officers or strategist

Goblins
Custom

Goblins

Coming from the Goblinoid Tribes from The Orcish Empire , they are Cunning and Numerous, used as Scouts, Sabouteurs, and Expendable Troops

Orks
Custom

Orks

The dominant and central race of the Orcish Empire physically imposing, warlike, and tribal in origin. They now operate as a highly organized military society, ruled by the Orcish Emperor. They value strength, discipline, and conquest, and are feared for their brutal raids and war chants.

Tiefling
SRD

Tiefling

Infernal heritage with a natural affinity for dark magics.

Human
SRD

Human

The most versatile and varied of races, without specific strengths or weaknesses.

Half-Orc
SRD

Half-Orc

Brute strength combined with human adaptability.

Halfling
SRD

Halfling

Small, nimble and resourceful, able to easily evade danger.

Half-Elf
SRD

Half-Elf

Sharing characteristics of both humans and elves, versatile and adaptable.

Gnome
SRD

Gnome

Small, curious, and inventive, skilled in arcane arts.

Elf
SRD

Elf

Graceful and wise, with an affinity for nature and magic.

Dwarf
SRD

Dwarf

Stout and strong, skilled in metalwork and masonry.

Dragonborn
SRD

Dragonborn

Born of dragons, these creatures are large and in charge, with a breath weapon.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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