
The War for Abkhazia is in a stalemate now, but Demons and Ulcians got other plans
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Created | 6 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Merevari
A race from the Kingdom of Markia in the council of the 3 crowns, Amphibious humanoids with sleek, scale-speckled skin ranging from seafoam green to deep blue. Their eyes are large and reflective like pearls, and gill-like slits line their necks. Some possess webbed fingers and toes, and translucent fins that emerge from arms or back when swimming.
Wildkin
A race from the Kingdom of Markia in the council of the 3 crowns, Humanoid races with animal traits (wolf-men, bearfolk, foxkin, etc.). Tribal but honor-bound.
Verdani
A race from the Kingdom of Markia in the council of the 3 crowns Humanoid beings made of bark, vines, or petals. Some are ancient tree shepherds, others quick like ivy.
Faerii
From the Kingdom of Uhr in the Council of the 3 Crowns, Small, whimsical humanoids with fey ancestry—think fauns, dryads, or butterfly-winged folk.
Dusk Elves
From the Kingdom of Uhr in the Council of the Three Crowns, Pale-skinned, nocturnal elves with affinity for shadow magic and illusions. Mistrusted but highly skilled.
Aelvar
High Elves from the Kingdom of Uhr in the Council of the Three Crowns, Noble, long-lived, and magically gifted. Known for their arcane academies, diplomatic finesse, and arrogance.
Varraki
A formerly enslaved demon race that still wears decorative or symbolic chains as part of their attire. Skin of gray-blue or crimson. Reserved and disciplined. Known for monk-like philosophies and incredible willpower. They believe in self-control as the path to strength
Vel’ari
Part of the Demonic Khanate. Desert-dwelling demonkin with bronze or red skin and tattoo-like glowing runes across their bodies. Their blood burns like fire when spilled. Nomadic or semi-nomadic tribes that travel the Demon Wastes. Known for their songs, oral histories, and fiery passion in both battle and love., considered second class citicens and often enslaved
Rakkan
Part of the Demonic Khanate, Stout, horned humanoids with skin like cooled magma or stone, and glowing cracks revealing inner fire. Built like warriors, with high pain tolerance. A militarized race with deep codes of honor and shame. They serve as the backbone of the Khanate’s armies and pride themselves on discipline over chaos
Daevan
A race from the Demon Khanate, Graceful, charismatic humanoid demons resembling celestial beings with crimson skin, golden horns, and glowing tattoos. They are the noble caste of demonkind. Highly political, valuing lineage, etiquette, and contracts. Their culture revolves around honor, pride, and control—like infernal samurai or viziers.
Gnolls
The Gnolls Tribe part of the Orcish Empire, Hyena-like scavengers and raiders. Savage, chaotic, but fiercely loyal to a powerful leader. Often serve in rapid-attack or terror units, using guerrilla tactics
Beastkin
The Beastkin tribe of the Orcish Empire Includes various beast-humanoids like boar-men, lizardfolk, or jackal-headed warriors. These tribes have been subjugated or have allied with the orcs, viewing the Empire as a means of revenge or survival.
Ogryn
The Ogre Tribe part of the Orcish Empire, they are Massive, Brutish creatures with low cunning but Immense strength, often used for siege warfare, labor, or shock combat
Bugbears
Part of the Goblinoid Tribes from The Orcish Empire , they are Strong and Resistant, used as Shock Troops or enforcers
Hobgoblins
Part of the Goblinoid Tribes from The Orcish Empire, they are Martial and Disciplined, often serve as officers or strategist
Goblins
Coming from the Goblinoid Tribes from The Orcish Empire , they are Cunning and Numerous, used as Scouts, Sabouteurs, and Expendable Troops
Orks
The dominant and central race of the Orcish Empire physically imposing, warlike, and tribal in origin. They now operate as a highly organized military society, ruled by the Orcish Emperor. They value strength, discipline, and conquest, and are feared for their brutal raids and war chants.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.