Teloria world illustration - Grimdark theme
Grimdark

Teloria

O
Oberliteunant

The War for Abkhazia is in a stalemate now, but Demons and Ulcians got other plans


Author's Note: There are 3 Continents, the northern Vialn controlled by the Ulcian Empire, governed by the Empress Sol Urdena, which unified the northern faith of the sun in a cult of personality; The southern Karkaz, unified by the mysterious Demonic Khanate, that unified all of the demonic races; And the central Abkhazia, which is plunged into a stalemate between the Orkish Empire that has taken most of the Continent and is threatening to enslave the other races in Abkhazia, as only the Council of the Three Crowns, formed by the Kingdom of Uhr at the northwestern part of the continent, the Kingdom of Orquetia at the West, and the Kingdom of Marquis at the Southwest are the only ones that could stop them. But now it seems that the balance of power is changing. The Demons are interested in an alliance with the orcs, and the Ulcians are watching in the sidelines looking for the first opportunity to intervene in abkhazia... as the fire rises and tensions grow the future of Teloria lies uncertain. Notes: i am looking to make a better map for the campaign to work better, sorry for the trouble
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Arcadia

Arcadia

Arcadia is a vibrant hub of trade and diplomacy, strategically located between Ravencourt and Belsair's Reach. Its bustling markets are filled with merchants from various lands, while its grand architecture reflects the prosperity of the federation, attracting adventurers and diplomats alike.

Ardestan Market

Ardestan Market

Ardestan Market is a bustling hub of trade and commerce, where merchants from distant lands gather to sell exotic goods, spices, and rare artifacts. The air is filled with the sounds of haggling, laughter, and the enticing aromas of street food, making it a vibrant place for adventurers and locals alike.

Ardestan Port

Ardestan Port

Ardestan Port is the bustling heart of Orquetia, where the air is filled with the sounds of merchants hawking their wares and the calls of sailors preparing for their next voyage. The docks are lined with ships from distant lands, and the streets are alive with a vibrant mix of cultures, making it a melting pot of trade and adventure.

Arturia

Arturia

Arturia is a serene city nestled in a lush valley, surrounded by towering northern mountains. Its cobblestone streets are lined with vibrant markets and peaceful gardens, creating a haven for travelers seeking refuge from the chaos of war.

Belsair Red Street

Belsair Red Street

Belsair Red Street is a notorious thoroughfare in the heart of the city, lined with dimly lit bars and establishments catering to the desires of its patrons. The air is thick with the sounds of laughter, music, and the occasional shout, as the street bustles with life both day and night, drawing in adventurers and locals alike seeking pleasure and vice.

Belsairs Market

Belsairs Market

Belsairs Market is a bustling open-air marketplace located in the heart of the city, known for its vibrant atmosphere and diverse array of goods. Merchants from various regions gather here to sell exotic wares, fresh produce, and handcrafted items, making it a hub of trade and culture.

Belsairs Reach Council Embassy

Belsairs Reach Council Embassy

Belsairs Reach Council Embassy is the strategic heart of the Council of the Three Crowns, where generals and advisors convene to orchestrate the war effort. The air is thick with tension as plans are laid and decisions are made that will shape the fate of the realm.

Cael Stirm

Cael Stirm

Cael Stirm is a bustling logistic hub strategically located at the crossroads of the southern line of forts. It serves as a vital supply center, where goods, troops, and information are exchanged to support the fortifications and ensure the safety of the region.

Cael Thalmor

Cael Thalmor

Cael Thalmor is a fortified logistics hub that serves as a critical junction between Belairs Reach and the frontline forts. Its robust walls and strategic positioning facilitate the swift movement of supplies and troops, playing a pivotal role in the ongoing conflict.

Cael Virel

Cael Virel

Cael Virel is a fortified settlement that serves as the northern hub of the Northern Line of forts, strategically positioned to oversee the surrounding tundra and mountain passes. It is a bustling center of trade and military activity, where adventurers and merchants gather to exchange goods and information before venturing into the wilds.

Central Plaza

Central Plaza

The heart of the city, the Central Plaza is a bustling hub where merchants, performers, and townsfolk gather. Surrounded by grand architecture, it features a large fountain at its center, adorned with intricate carvings of mythical creatures, and is often filled with the sounds of laughter and music.

City of Scitia

City of Scitia

Scitia is a bustling city known for its vibrant marketplace and rich history. The city is surrounded by ancient walls, with narrow cobblestone streets leading to various districts, each filled with unique shops, taverns, and residences.

Council of the Three Crowns Embassy

Council of the Three Crowns Embassy

The Council of the Three Crowns Embassy serves as a diplomatic hub for the three ruling factions of the realm. Ornate architecture and lush gardens surround the building, symbolizing unity and peace among the diverse cultures represented within.

Council of the Three Crowns Palace

Council of the Three Crowns Palace

The Council of the Three Crowns Palace is a majestic structure that serves as the seat of power for the ruling council of the realm. Adorned with intricate carvings and vibrant banners, it stands as a symbol of unity among the three kingdoms it represents.

Council of the Three Crowns Ulcian Embassy

Council of the Three Crowns Ulcian Embassy

The Council of the Three Crowns Embassy serves as a diplomatic hub for the Ulcian Empire, where representatives from various realms gather to discuss treaties and alliances. The building is adorned with intricate carvings of the three crowns, symbolizing unity and strength, and features lush gardens that provide a serene atmosphere for negotiations.

Drakkamar Entrance

Drakkamar Entrance

The grand entrance to the capital city of the Orcish Empire, Drakkamar, is a massive stone archway adorned with intricate carvings depicting the history and victories of the orcish clans. Guarded by fierce sentinels, the entrance serves as a bustling hub where travelers and traders from various lands converge, showcasing the empire's strength and culture.

Drakkamar Military Council

Drakkamar Military Council

The Drakkamar Military Council serves as the strategic heart of the orcish empire, where the most formidable generals convene to plan conquests and defend their territories. The council chamber is adorned with war trophies and maps, echoing the empire's storied history of battles and victories.

Drakkamar Palace

Drakkamar Palace

The grand seat of power for the Ork Emperor, Drakkamar Palace is a formidable structure built from dark stone and adorned with intricate carvings depicting the history of the Ork clans. Its towering spires and fortified walls reflect both the strength and the culture of the Ork people, serving as a symbol of unity and dominance in the capital.

Elanuareth

Elanuareth

Elanuareth is the bustling capital of Markia, renowned for its vibrant markets and diverse population. The city serves as a hub for trade, culture, and diplomacy, featuring grand ships lining its docks and colorful stalls that fill the streets with life and commerce.

Elanuareth Naval Academy

Elanuareth Naval Academy

The Elanuareth Naval Academy is a prestigious institution dedicated to training the next generation of naval officers and sailors. Nestled along the coast, it features grand lecture halls, extensive training facilities, and a sprawling dock for practical exercises on the water.

Elendovar

Elendovar

Elendovar is the bustling capital of Uhr, renowned for its vibrant markets and diverse population. This coastal city serves as a hub of trade and culture, boasting grand architecture, lively taverns, and a majestic lighthouse that guides ships safely to shore.

Elendovar Magical Academy

Elendovar Magical Academy

Elendovar Magical Academy is a prestigious institution where aspiring wizards and sorcerers hone their craft. The academy is renowned for its vast library, enchanting gardens, and a grand hall where magical duels and lectures take place.

Elendovar Palace

Elendovar Palace

Elendovar Palace is a grand structure nestled in the heart of the Emerald Vale, known for its opulent architecture and lush gardens. it is the seat of power of the King of Uhr

Elsimoria

Elsimoria

Elsimoria is a hauntingly beautiful city that bears the scars of a devastating war. Its once vibrant streets are now lined with crumbling buildings and overgrown vegetation, serving as a poignant reminder of the past. The air is thick with the echoes of lost lives, and the few remaining inhabitants live in the shadows of their former glory, striving to rebuild amidst the ruins.

Embassy of the Federation of Free Nations

Embassy of the Federation of Free Nations

A grand structure adorned with flags from various nations, the embassy serves as a hub for diplomacy and trade. Inside, representatives from different realms gather to discuss alliances, treaties, and cultural exchanges, fostering a spirit of cooperation among diverse peoples.

Embassy of the Ulcian Empire

Embassy of the Ulcian Empire

The Embassy of the Ulcian Empire stands as a grand testament to the empire's power and influence. Adorned with intricate carvings and vibrant banners, it serves as a diplomatic hub where emissaries negotiate treaties and alliances, while its opulent halls echo with the whispers of political intrigue.

Ersia Village

Ersia Village

Nestled between rolling hills, this lively village is known for its bustling marketplace filled with colorful stalls and friendly vendors. The air is filled with the aroma of fresh produce, baked goods, and exotic spices, attracting travelers and locals alike.

Eseria

Eseria

Eseria, once a vibrant town, now serves as the frontline logistical hub for orc scout and raiding parties. The local population, enslaved and oppressed, toils under the watchful eyes of their captors, providing resources and information to fuel the orcish war machine.

Eseria Orc Army Barracks

Eseria Orc Army Barracks

The Eseria Orc Army Barracks is a fortified encampment located on the outskirts of the city of Eseria. Constructed from sturdy timber and reinforced with stone, it serves as a training ground and living quarters for the orc warriors, featuring communal sleeping areas, a weapons training yard, and a central command tent.

Eseria Orc Logistic Hub

Eseria Orc Logistic Hub

The Eseria Orc Logistic Hub serves as a bustling center for trade and supply among the orc tribes. It features a series of large tents and wooden structures where goods are exchanged, and warriors gather to plan their next raids.

Federation Administrative Center

Federation Administrative Center

The Federation Administrative Center serves as the heart of governance for the federation, where administrators convene to make crucial decisions. This imposing structure is a blend of modern architecture and ancient design, symbolizing the union of tradition and progress.

Fort Astra

Fort Astra

Fort Astra is a formidable stronghold designed to repel the constant threat of orc raids from the north. Its towering stone walls, reinforced with iron plating, provide both protection and a commanding view of the surrounding terrain, while watchtowers serve as lookout points for vigilant sentinels.

Fort Guardian

Fort Guardian

Fort Guardian is a formidable stronghold located in the treacherous Abkazian Divide, serving as a critical defense against both the harsh weather and potential invaders. Its weathered stone walls, though battered by time and elements, stand resilient, housing a dedicated garrison of brave soldiers committed to safeguarding this vital access point.

Fort Hope

Fort Hope

Fort Hope is a fortified stronghold that stands as the first line of defense against relentless orc invasions. Its weathered stone walls and towering battlements offer a commanding view of the surrounding plains, where skirmishes with orc raiders frequently unfold.

Fort Klarion

Fort Klarion

Fort Klarion stands as a stalwart bastion against the relentless orc incursions from the south. Its stone walls are weathered but sturdy, adorned with the banners of the realm, and its watchtowers provide a commanding view of the surrounding plains, where orc raiders are often sighted. is part of the southern line of fortifications

Fort Norvig

Fort Norvig

Fort Norvig is a fortified stronghold that stands as the first line of defense against relentless orc invasions. Its weathered stone walls and towering battlements offer a commanding view of the surrounding plains, where skirmishes with orc raiders frequently unfold.

Fort Orelthane

Fort Orelthane

Fort Orelthane is a fortified stronghold that stands as the first line of defense against relentless orc invasions. Its weathered stone walls and towering battlements offer a commanding view of the surrounding plains, where skirmishes with orc raiders frequently unfold.

Fort Owl

Fort Owl

Perched atop the Abkhazian Divide, Fort Owl serves as a vigilant watchtower over the rugged mountain landscape. Its weathered stone walls and towering structures provide a panoramic view of the surrounding peaks, making it a strategic location for monitoring enemy movements and safeguarding the realm.

Fort Stauton

Fort Stauton

Fort Stauton is a fortified stronghold that serves as the first line of defense against relentless orc invasions. Its weathered stone walls and towering battlements offer a strategic vantage point over the plains, where skirmishes with orc raiders frequently occur, while also keeping a vigilant watch over the movements in the ominous Black Forest.

Fort Steeldor

Fort Steeldor

Fort Steeldor is a formidable stronghold perched at the edge of treacherous mountain passes. Its reinforced stone walls and towering watchtowers provide a strategic vantage point, housing a garrison of seasoned soldiers prepared to defend against any threats from the mountains.

Fort Sylvereth

Fort Sylvereth

Fort Sylvereth is a fortified stronghold part of the fortified fronline that serves as a critical (and first) defense against the persistent orc invasions. Its weathered stone walls and towering battlements provide a strategic vantage point over the plains, where skirmishes with orc raiders are a common sight.

Fort Victoria

Fort Victoria

Fort Victoria is a fortified stronghold part of the fortified fronline that serves as a critical (and first) defense against the persistent orc invasions. Its weathered stone walls and towering battlements provide a strategic vantage point over the plains, where skirmishes with orc raiders are a common sight.

Gor-Gazkul

Gor-Gazkul

Gor-Gazkul is a rugged encampment nestled in the shadow of a craggy mountain range inside the fort of Gor-Khazhul, serving as the strategic planning ground for the orc war council. With the orc army's recent defeats, the atmosphere is tense yet contemplative, as leaders gather to devise new offensive strategies amidst the stalemate of war.

Kaiera Ruins

Kaiera Ruins

Once a vibrant hub of culture and trade, Kaiera now lies in ruins, its streets echoing with the memories of laughter and life. The remnants of grand architecture stand as silent witnesses to the devastation wrought by war, with crumbling walls and a suffering population. The air is thick with the scent of decay, and the few remaining inhabitants wander the streets, haunted by the past.

Klarion Pass

Klarion Pass

Klarion Pass is a narrow, winding path that cuts through the rugged terrain of the mountains, linking the ominous Black Forest to the bustling port town of Porthaven. The air is thick with the scent of pine and damp earth, while the echoes of distant wildlife accompany travelers as they navigate the rocky slopes.

Laconia

Laconia

Laconia is a fortified city that stands as the proud headquarters of the Free Forces of Abkhazia. Its streets are alive with the sounds of soldiers preparing for battle, merchants hawking their wares, and citizens rallying together in their quest for freedom, creating a vibrant atmosphere of unity and resilience.

Merkeva

Merkeva

Merkeva is a strategic island renowned for its formidable Ulcian Navy, which protects its shores and trade routes. The island boasts lush landscapes, fortified coastal defenses, and a grand cathedral dedicated to the Sun, serving as the spiritual heart of its inhabitants and a symbol of hope and resilience.

Merkeva Cathedral

Merkeva Cathedral

Merkeva Cathedral is a magnificent structure dedicated to the worship of the Sun deity and the Empress Sol, serving as the spiritual center for the region. It is renowned for its towering spires, intricate stained glass windows, and a vast hall that echoes with the hymns of devoted followers, all under the watchful eye of the Grand Bishop of the Sun.

Metlev Island Government

Metlev Island Government

The Metlev Island Government is a fortified structure that serves as the political heart of the island, constantly under the shadow of the demonic khanate's influence. Inside, tense debates and strategic planning unfold as leaders strive to maintain their independence amidst growing threats.

Metlev Isles Main Port

Metlev Isles Main Port

The bustling main port of the Metlev Isles serves as a gateway for traders, adventurers, and travelers alike. With its vibrant marketplace, lively taverns, and sturdy docks, it is a hub of activity where the salty sea air mingles with the sounds of haggling and laughter.

Neradum

Neradum

Neradum serves as the dark heart of the demonic khanate, a sprawling city built from obsidian and bloodstone, where the air is thick with the scent of sulfur and the cries of the damned. Towering spires pierce the sky, adorned with statues of demonic figures, while the streets are lined with markets selling cursed artifacts and forbidden tomes.

Orquetian Military Academy

Orquetian Military Academy

The Orquetian Military Academy is a prestigious institution dedicated to training the finest warriors and strategists in the realm. Its imposing stone walls and sprawling training grounds echo with the sounds of clashing swords and the shouts of instructors, fostering a spirit of discipline and camaraderie among its cadets.

Orquetian Palace

Orquetian Palace

The Orquetian Palace is a grand structure adorned with intricate carvings and vibrant mosaics, reflecting the rich culture of the Orquetian people. Towering spires reach towards the sky, while lush gardens surround the palace, filled with exotic plants and tranquil fountains.

Porthaven's Demonic Outpost

Porthaven's Demonic Outpost

A foreboding area on the outskirts of Porthaven, where shadows twist unnaturally and whispers of dark rituals fill the air. Locals speak of strange movements and flickering lights at night, hinting at a demonic military presence that operates outside any known governmental order, conducting sinister sacrifices to fuel their teleportation magic. it could be possible that the demons are preparing a logistic outpost to send "volunteer" soldiers in order to not cause a diplomatic issue

Ravencourt Market

Ravencourt Market

Ravencourt Market is a bustling open-air marketplace located in the heart of a vibrant town. Vendors from all over gather here to sell exotic goods, fresh produce, and magical trinkets, creating a lively atmosphere filled with the sounds of haggling and laughter.

Ravencourt Residential Area

Ravencourt Residential Area

The Ravencourt residential area is a quaint neighborhood filled with charming houses, lush gardens, and cobblestone streets. The scent of blooming flowers fills the air, and the sound of children playing can often be heard, creating a warm and inviting atmosphere for residents and visitors alike.

Rivonia

Rivonia

Rivonia, the bustling capital of the Marquisade of Hunde, is a vibrant city known for its grand architecture and rich cultural heritage. The streets are lined with colorful market stalls, and the air is filled with the sounds of merchants hawking their wares and musicians playing lively tunes.

Ruins of Stravia

Ruins of Stravia

Once a bustling metropolis, Stravia now lies in desolation, its streets filled with the echoes of the enslaved and the oppressive presence of orcish forces. The remnants of its vibrant culture are overshadowed by fear, as the city serves as a vital logistical hub for the orcish army, with makeshift camps and supply routes crisscrossing the ruins.

Scitia Duchy Palace

Scitia Duchy Palace

The Scitia Duchy Palace is a grand structure of marble and gold, standing as a symbol of power and elegance. Its towering spires and intricate carvings tell tales of the duchy's rich history, while lush gardens surround the palace, providing a serene escape from the bustling city.

Scitia Shipyard

Scitia Shipyard

The Scitia Shipyard is a bustling hub of maritime activity, serving as the home of the southern fleet for the Council of the Three Crowns. Here, skilled shipwrights and sailors work tirelessly to construct and maintain a variety of vessels, from swift trade ships to formidable war galleons, all under the watchful eyes of the council's representatives.

Solaria

Solaria

Solaria is a sprawling megacity, the seat of power for Empress Sol Urdena. Its towering spires of gold and silver reflect sunlight, creating a dazzling spectacle visible from miles away, while its streets bustle with merchants, diplomats, and adventurers from all corners of the realm.

Solarian Market

Solarian Market

The Solarian Market is a bustling hub of trade and commerce, renowned for its vast array of goods from across the realms. Merchants from distant lands gather here to sell rare artifacts, magical items, and exotic foods, making it a melting pot of cultures and a hotspot for adventurers seeking fortune and fame.

Thalanor

Thalanor

Once the grand capital of the federation, Thalanor now lies in ruins, its towering spires crumbled and streets overgrown with weeds. Echoes of its former glory linger in the air, as adventurers explore the remnants of a civilization that thrived but has since fallen into despair. The ruins are filled with ancient artifacts, crumbling statues, and the whispers of lost history, inviting brave souls to uncover its secrets.

The Black Forest

The Black Forest

The Black Forest is a dense and foreboding woodland that serves as a natural barrier against orc invasions. Its thick underbrush and towering trees create a labyrinthine environment, filled with hidden dangers and lurking predators, making it a perilous journey for any who dare to traverse its depths.

The Blue Tower

The Blue Tower

The Blue Tower stands tall against the horizon, its azure stones glimmering in the sunlight. Home to the Ulcian Naval Academy, it serves as a training ground for aspiring sailors and mages alike, blending nautical skills with arcane knowledge.

The Citadel of Unity

The Citadel of Unity

The Citadel of Unity serves as the headquarters for the unified army of the Council of the Three Crowns. This imposing fortress is a symbol of strength and collaboration, featuring grand halls for strategy meetings, barracks for soldiers, and training grounds for honing skills.

The Golden Palace

The Golden Palace

The Golden Palace, a magnificent structure adorned with shimmering gold leaf and intricate carvings, serves as the seat of power for Empress Sol Urdena. Its grand halls echo with the whispers of court intrigue, while the opulent gardens provide a serene escape from the political machinations within.

The Golden Shipyard

The Golden Shipyard

The Golden Shipyard is the largest shipyard in the world, serving as the proud home of the Home Navy of the Ulcian Empire. Here, massive vessels are constructed and repaired, their hulls gleaming under the sun, while skilled artisans and laborers work tirelessly to ensure the empire's naval supremacy.

The Green Palace

The Green Palace

The Green Palace is a majestic structure built from shimmering white stone, adorned with intricate carvings of celestial beings and flora. The palace serves as the seat of power for Queen of Markia.

The Metlev Isles

The Metlev Isles

A cluster of lush, tropical islands caught in a political struggle, the Medlev Isles are currently under the watchful eye of a military commander sent by the demonic khanate. While they claim to maintain peace and order amidst a power vacuum, whispers of their true intentions suggest a more sinister goal of territorial conquest.

The Star Tower

The Star Tower

The Star Tower stands tall against the skyline, its spire piercing the heavens. Home to the Ulcian Military Academy, it serves as a training ground for elite warriors and strategists, adorned with banners of past victories and a courtyard filled with the sounds of clashing swords and spirited training.

The Sun Tower

The Sun Tower

The Sun Tower is a majestic structure that rises high above the surrounding landscape, its golden spire glinting in the sunlight. Home to the Ecclesiarchy, the main council of the cult of the sun, it serves as a place of worship, governance, and enlightenment, where followers gather to seek guidance and share their devotion to the sun deity.

The Yellow Tower

The Yellow Tower

The Yellow Tower is a grand structure that serves as the residence for the ulcian nobles. Its golden-hued walls shimmer in the sunlight, symbolizing wealth and power, while the interior boasts opulent furnishings and lavish decorations, reflecting the status of its inhabitants.

Tower of Light

Tower of Light

The Tower of Light stands tall and majestic, its spire piercing the sky. Home to the Ulcian Magical Academy, it is a beacon of knowledge and arcane power, surrounded by lush gardens and shimmering wards that protect its secrets.

Twilight Village

Twilight Village

Twilight Village is a hidden settlement shrouded in perpetual dusk, where the followers of Elder Voss gather to practice the Twilight Doctrine. This secretive community serves as a refuge for those resisting the oppressive rule of Empress Sol Urdena, blending the teachings of the Ulcians with their own unique beliefs.

Unified Army Barracks and Armory

Unified Army Barracks and Armory

A sprawling complex that serves as both barracks and armory for the united forces of the realm. Soldiers from various regions train here, sharing tactics and camaraderie, while the armory is stocked with weapons and armor crafted by the finest smiths.

Unified Army Logistics Main Hub

Unified Army Logistics Main Hub

The Unified Army Logistics Main Hub serves as the central command and supply depot for the allied forces. It is a bustling center of activity where strategists, soldiers, and merchants converge to coordinate troop movements and distribute essential supplies across the war-torn regions.

Unified Army Training Grounds

Unified Army Training Grounds

A vast expanse of open fields and obstacle courses where soldiers from various factions come together to train and hone their skills. The grounds are dotted with training dummies, archery ranges, and sparring pits, fostering camaraderie and competition among the troops.

Ursa Watchtower

Ursa Watchtower

Perched on a rocky cliff overlooking the turbulent southern seas, the Ursa serves as a sentinel against the encroaching demonic forces. The watchtower is manned by a vigilant fleet, ready to respond to any signs of conflict, with its walls adorned with sigils of protection and banners of the council.

Valley of the Fallen

Valley of the Fallen

Once a vibrant valley, it now serves as a solemn cemetery where the remnants of the defeated federation army lie. The ground is littered with broken weapons and tattered banners, a haunting reminder of the fierce battle that took place here. Ghostly whispers of the fallen can be heard on the wind, and the air is thick with the weight of sorrow and loss.

Wootwood Haven

Wootwood Haven

Wootwood Haven is a quaint village nestled between dense forests and a shimmering lake, known for its skilled wootcutters and shipyard workers. The air is filled with the scent of fresh timber and the sound of hammers striking nails as villagers craft boats and furniture from the abundant resources around them.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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